Commented 17 years ago2007-03-31 13:38:43 UTC
in vault item: aim_arcadiariflecupComment #14537
uuuuuhhhg it took me like 30 minutes to read all that crappy leet speak now i feel dirty shivers well if your making a crappy aim map for $ go for it i would. anyways ya its bland but what can you do...i think that noobs at mapping should be able to make aim fy and so on maps just to get better thats what im doing i have one map out aim_dustwarz ya its a crappy dust map w/e and another one a bit more original fy_platform and soon to be released cs_dorms.
Commented 17 years ago2007-03-30 16:33:49 UTC
in vault item: FacingWorldsComment #14530
i just downloaded the updated version and its way better i liked the blue/ red flame things at the top of the towers. the widening of the tower made it much faster to move around overall a good update
Commented 17 years ago2007-03-29 20:01:46 UTC
in vault item: FacingWorldsComment #14525
ok its worthy of 4 stars +architecture was good inside the building and outside +mainly stuck to the real design of the map +good sky box for it maybe find a space one cause i think thats what it looked like in the real map
just minor things maybe even not worth correcting but if you want to...
-to my recollection there were ladders on the outsides of the buildings but i might be wrong -inside however good the architecture was inside it has to be playable and i would have opened the inside up more so that you can run around with other people and not get blocked or stuck.
Commented 17 years ago2007-03-29 19:46:20 UTC
in vault item: FacingWorldsComment #14524
OMFG YOU READ MY MIND I HAVE BEEN WANTING TO BUILD THIS MAP FOR EVER i though about it like last week when i was in the shower lol. ok frecan sweet im downloading it now and ill b back after i run it to rate it THANK YOU FOR THIS MAP (if its good)
ok wait you said that you can make brushes into func wall how would you do that becuase i t takes forever to compile my awp map is this because all my walls are made up of bushes without function do you use tie to entity then select func wall?
+architecture was good inside the building and outside
+mainly stuck to the real design of the map
+good sky box for it maybe find a space one cause i think thats what it looked like in the real map
just minor things maybe even not worth correcting but if you want to...
-to my recollection there were ladders on the outsides of the buildings but i might be wrong
-inside however good the architecture was inside it has to be playable and i would have opened the inside up more so that you can run around with other people and not get blocked or stuck.
i liked it keep mapping!
how would you do that becuase i t takes forever to compile my awp map is this because all my walls are made up of bushes without function do you use tie to entity then select func wall?