Re-Make of Facing Worlds from Unreal Tournament for CS:S
It's an FY map, but it's fun as hell. I've put many hours of playtime into this map on a lan server with my dorm building.
Teleports are the sprites. Map works well with gravity set at 180. Have fun.
Updates:
March 29th - Added colored sprites to differing sides of towers. Added Kill Brush beneath the towers. Added "Keg of health" effect in center of bridge.
March 30th - Added Fire sprites to replace the colored sprites on the towers. Added new teleport sprites. Added "healing sprites" to the keg of health area. Widened the inside of the towers for ease of access. Thickened bridge in center. Added fire ambiance, fire sprites for lights.
I will definatly download this and give it a review.
Does it support bots?
I'm guessing no.
And i need to put the player kill underneath but other than that, it's bot friendly. Gravity default is 800, btw
+architecture was good inside the building and outside
+mainly stuck to the real design of the map
+good sky box for it maybe find a space one cause i think thats what it looked like in the real map
just minor things maybe even not worth correcting but if you want to...
-to my recollection there were ladders on the outsides of the buildings but i might be wrong
-inside however good the architecture was inside it has to be playable and i would have opened the inside up more so that you can run around with other people and not get blocked or stuck.
i liked it keep mapping!
DLing now...