Comments

Commented 16 years ago2008-01-24 16:00:19 UTC in vault item: cs_a42 Comment #16278
why can't I edit my Post?

If it would be helpful, I could upload the map-file...
Commented 16 years ago2008-01-24 15:58:46 UTC in vault item: cs_a42 Comment #16277
@redka:
thanks a lot for taking so much time reviewing my map. You are so right about the r_speeds.I'm trying to improve this- with the help of your links.
I don't quite understand what you mean with:

"The whole map is visible, see almost all the leaves see"

-do those leaves create too much polygons? Why is the whole Map visible? You can't see all the leaves at once.
By the way, how did you do this nice wireframe/textured- mix picture?

"There arent any furniture or stuff in it, which makes it a little bit boring"

This is exactly my main problem- I hoped to get some hints where to put stuff like boxes or else to hide and get cover. I just didn't want to put it in the wrong place, and thought I could get some helpful hints from pro gamers and tactical experts... ;)

"I feel like as a child on the map because of the high doors"

You are right. The Proportions do not fit exactly to human scale.
And I'm going to use sprites..

"Place the hostages in different rooms. Create a breakable rotating door"

OK. will be done. I was searching for a tut on how to create a breakable rotating door- thanks again!

"Use tree models. Create light source and use texture lighting. Dont let the walls to be so flat, create columns, false windows,..."

This will be my next step! But first important thing for me is the tactical thing mentioned above..