Commented 15 years ago2009-07-29 09:43:01 UTC
in vault item: de_snare2Comment #8430
Hello Thanks for your feedback. Well, I was adding some props and stuff like that, but I was having problem about a limit whose "name" I don't remember now. But thanks, again I will try to make better smokestacks Peace ;D
Commented 15 years ago2009-05-22 11:41:10 UTC
in vault item: cs_sarajevo beta 0.86Comment #17527
yea, I didn't understand those creatures laying on the floor/ground too... But the map has a PERFECT architecture, nice sounds (I love that geiger sound near to radiation area :p). I got kinda jealous of your map, because it's REALLY awesome, and I'd never make textures as perfect as those and make them fit that well in the ambience/environment (I'd probably take longer than you to do that). 10/10. Peace
Commented 15 years ago2009-05-19 12:02:26 UTC
in vault item: de_snare2Comment #17519
Oh, man. Thanks! Your tips/criticisms are excellent for me I'm really glad for it, because with good/constructive criticism (as the one you proved to me) I will only improve my mapping skills
Thanks for your feedback.
Well, I was adding some props and stuff like that, but I was having problem about a limit whose "name" I don't remember now. But thanks, again
I will try to make better smokestacks
Peace ;D
But the map has a PERFECT architecture, nice sounds (I love that geiger sound near to radiation area :p).
I got kinda jealous of your map, because it's REALLY awesome, and I'd never make textures as perfect as those and make them fit that well in the ambience/environment (I'd probably take longer than you to do that).
10/10.
Peace
Your tips/criticisms are excellent for me
I'm really glad for it, because with good/constructive criticism (as the one you proved to me) I will only improve my mapping skills
what the guys said is right
lol
well, and a CS/CSS de_ map with 3 bombsites must suck, because it it won't have ANY teamwork/gameplay
thanksss <3
10/10