Commented 7 years ago2017-11-22 16:09:30 UTC
in vault item: dm_listerComment #21054
Yes, it looks exactly that but everytime I look at it, it slows down my computer. I can make a video showing whats happening later, its weird that this happens.
My computer doesn't do well with vid recordings but it shows that when I look at the teleporter particle, the fps drops a lot. It happens in any location and only drops when I see the particles.
Commented 7 years ago2017-11-22 13:41:24 UTC
in vault item: dm_listerComment #21052
This map is awesome, ever since I saw MarphitimusBlackimus's video on it, I thought someone should just add some textures and make it working. You did more than that.
The lighting is really nice, the textures are superb, weapon placements look okay though I didn't get my friend to play deathmatch with me so I don't have an accurate review on that. I love the waterfalls and how nice it feels to fall into the water, you made water fun in an FPS, thats hard to do.
However there is a huge bug. The teleporter above the jetpack slows down my fps to 14 frames, which I urge you to fix as soon as possible, it might because of the overlapping textures. I know it is the teleporter because everytime I look at it, 14 frames, and when I don't, 150 frames. If you can fix this, that would be great.
Other suggestions I have include adding ladders on the slopes for quicker ascent to the third floor instead of using the long tunnel around, normally players don't want to take a long route just to get into another combat-infested zone. Also, if once you fix the teleporter, could you make it two-way? That way it wouldn't make the room as a camp zone when people are teleporting.
I would give this 5 stars for everything but the bug is a serious problem and you must fix it or else nobody with a slower computer will be able to play this properly.
Commented 7 years ago2017-09-11 08:28:26 UTC
in journal: #8861Comment #68595
Thanks @Tetsu0! I needed the commendation. I just hope my ideas aren't flawed with the gameplay and I don't focus too much on the wrong aspects, but as I continue making this map, I'll eventually find out whether these ideas and theories work out.
EDIT: Here, https://gfycat.com/gifs/detail/LastingFirmBlackpanther
My computer doesn't do well with vid recordings but it shows that when I look at the teleporter particle, the fps drops a lot. It happens in any location and only drops when I see the particles.
The lighting is really nice, the textures are superb, weapon placements look okay though I didn't get my friend to play deathmatch with me so I don't have an accurate review on that. I love the waterfalls and how nice it feels to fall into the water, you made water fun in an FPS, thats hard to do.
However there is a huge bug. The teleporter above the jetpack slows down my fps to 14 frames, which I urge you to fix as soon as possible, it might because of the overlapping textures. I know it is the teleporter because everytime I look at it, 14 frames, and when I don't, 150 frames. If you can fix this, that would be great.
Other suggestions I have include adding ladders on the slopes for quicker ascent to the third floor instead of using the long tunnel around, normally players don't want to take a long route just to get into another combat-infested zone. Also, if once you fix the teleporter, could you make it two-way? That way it wouldn't make the room as a camp zone when people are teleporting.
I would give this 5 stars for everything but the bug is a serious problem and you must fix it or else nobody with a slower computer will be able to play this properly.