Commented 1 year ago2023-10-06 04:42:37 UTC
in vault item: DecompMDLComment #105581
Oh, and the sprite QC files is sorta a formality thing. I wanted everything to recompile with the original SDK tools. That's also why I have the tools produce BMP files instead of something more common like PNG.
Commented 1 year ago2023-10-06 04:37:48 UTC
in vault item: DecompMDLComment #105580
I didn't know WadMaker and SpriteMaker supported extraction! Whoops! Guess I didn't look at the docs close enough. I've only used WadMaker for... making wads.
Also, I just looked at the source. The pattern pointer is getting passed to a function that makes it lowercase, even if its null, which seems to be causing the problem.
Thanks for the feedback! I have a new shotgun reload animation in the works; it'll be much closer to the original view model reload. I'll also provide an optional version without the rack. My intent is to edit the player & world models so that everything matches, but, that's low priority at the moment.
Thank you for the kind words! It means a lot coming from a long time community member such as yourself. I tried my best to make it somewhat fit in with the stock models. Thankfully CS looks enough like HL that I didn't have to do much tweaking. I would like to try making some wholly original models in the future, though. This was intended for a mod I'm working on; so, at some point, I probably will make versions of the grunts wielding it.
Also, I just looked at the source. The pattern pointer is getting passed to a function that makes it lowercase, even if its null, which seems to be causing the problem.