Starting with some fun aspects that I liked: I like how the area where you fight particularly enjoyed the office area, as you had to pick which doors you wanted to go through for the best combat advantage based on the positional sound of the HECU grunts. The layout of the one barracks area with the tower was pretty neat, and I liked the idea of fighting a tougher enemy in the sniper tower giving you a height advantage. If honed in on future maps you make, I think choosing your fights in that way could be great!
Things that could be improved: I think the lighting in the first combat section is a tad poor. It's somewhat hard to see the field and what's still left to take down, ending up with unecessary damage being taken by a straggling grunt or the turret towards the back of the section. I also think a missed opportunity was to allow for more stealth within the map, as it can sometimes add a lot of depth to combat encounters.
Overall, I think this was a neat little combat-orientated map! With some fine-tuning of some of the best aspects in the map, and potentially adding more to some of the finer details like ambience, I think you could make a super great and fun map!
Texturing — 5
Ambience — 2
Lighting — 3
Gameplay — 6
I like how the area where you fight particularly enjoyed the office area, as you had to pick which doors you wanted to go through for the best combat advantage based on the positional sound of the HECU grunts. The layout of the one barracks area with the tower was pretty neat, and I liked the idea of fighting a tougher enemy in the sniper tower giving you a height advantage. If honed in on future maps you make, I think choosing your fights in that way could be great!
Things that could be improved:
I think the lighting in the first combat section is a tad poor. It's somewhat hard to see the field and what's still left to take down, ending up with unecessary damage being taken by a straggling grunt or the turret towards the back of the section. I also think a missed opportunity was to allow for more stealth within the map, as it can sometimes add a lot of depth to combat encounters.
Overall, I think this was a neat little combat-orientated map! With some fine-tuning of some of the best aspects in the map, and potentially adding more to some of the finer details like ambience, I think you could make a super great and fun map!