Commented 18 years ago2006-02-22 17:42:23 UTC
in vault item: cs_palmComment #10944
The hostages are dumb, and the game mode isn't balanced: CTs have to rescue all hostages while terros have just to bomb a single bombsite on a defuse map to win, and in addition CTs have to take the hostages throught the whole map while terros on defuse maps just have to camp around: This game mode could be good, but as Valve never played CS, they never tried to update and balance it a bit better, and until now rescue maps are less interesting than defuse maps because of that...
Get better textures for your next map and it could be a great job, you look like to have mastered most parts of the CS mapping (and make things better scaled and that will be perfect :)...
Commented 18 years ago2006-02-21 14:04:23 UTC
in vault item: aim_scouts-ajComment #10933
ORLY? got some links?...
"Come on guys, its not that bad!" Yes it is, it cannot decently be worse ...
"and J.C. i take no offense to wat you said ll take wat you all said in to mind and try and learn some more." Just make de/cs/as/es maps and that will be ok with me, or if you want to make dm/"fun" maps, make them for HL(DM), or UT, or Quake or whatever, but please not for CS: it really, seriously, got enough of them...
"OMG! whyd it triple post?" I suggest the TWHL staff should plan on work to an update of this section of the website, I personnaly hate to not be able to edit or at least preview my posts...
Commented 18 years ago2006-02-20 12:25:53 UTC
in vault item: cs_palmComment #10908
- wrong zip structure: I have to unzip it and rezip it again to be able to install it, - there are strange display bugs with the weed sprites (when you look at them with the jungle background just behind, they are like shining), - the general graphics layout is outdated (textures choice etc), - this is a rescue map, - some scales problems (the car and some paths)
+ the overall graphics layout is clean, not great, but clean... + the battery linked to the light in the cave! + many strategies possible, not that much, but just enough... + this is not a dust remake, nor a "fun" map, + the map looks like to be a bit too small (no way to play giant FFA games on).
That could have been a decent map if it has been released 2-3 years ago...
Commented 18 years ago2006-02-20 12:11:57 UTC
in vault item: aim_scouts-ajComment #10907
- an horrible remake of awp_map: zero originality - the lighting is horrible: zero quality - only one available weapon: zero variety - wrong max viewable distance setting: not tested - the trap pit in the middle is... well, why?: no strategy - off-topic map, CS maps are de/cs/as/es: zero connection with the game...
A pure crap map... why did you post it? what are you expecting from it?
Commented 18 years ago2006-01-16 19:29:04 UTC
in vault item: de_repoComment #10499
- I don't get the gameplay, - the stairs are incredibly messy, - there are items to pick up, - there is a water landing zone, - the whole map got a general scale problem, - HL textures.
+ the r_speeds are ok, + the map file is light, + this is not a dust remake, nor a "fun" map, + the map has something original, something that could make a nice map ...
- mission much too short
- limited gameplay
+ originality
+ no bugs, well tested, a clean job
+ fast to download/install/run/remove
Get better textures for your next map and it could be a great job, you look like to have mastered most parts of the CS mapping (and make things better scaled and that will be perfect :)...
got some links?...
"Come on guys, its not that bad!"
Yes it is, it cannot decently be worse ...
"and J.C. i take no offense to wat you said ll take wat you all said in to mind and try and learn some more."
Just make de/cs/as/es maps and that will be ok with me, or if you want to make dm/"fun" maps, make them for HL(DM), or UT, or Quake or whatever, but please not for CS: it really, seriously, got enough of them...
"OMG! whyd it triple post?"
I suggest the TWHL staff should plan on work to an update of this section of the website, I personnaly hate to not be able to edit or at least preview my posts...
- there are strange display bugs with the weed sprites (when you look at them with the jungle background just behind, they are like shining),
- the general graphics layout is outdated (textures choice etc),
- this is a rescue map,
- some scales problems (the car and some paths)
+ the overall graphics layout is clean, not great, but clean...
+ the battery linked to the light in the cave!
+ many strategies possible, not that much, but just enough...
+ this is not a dust remake, nor a "fun" map,
+ the map looks like to be a bit too small (no way to play giant FFA games on).
That could have been a decent map if it has been released 2-3 years ago...
- the lighting is horrible: zero quality
- only one available weapon: zero variety
- wrong max viewable distance setting: not tested
- the trap pit in the middle is... well, why?: no strategy
- off-topic map, CS maps are de/cs/as/es: zero connection with the game...
A pure crap map...
why did you post it?
what are you expecting from it?
Well, I tested it, and didn't get what to do in the room with the two huge piranas =/ ...
1/5
http://www.de-raid.net/dustremakeslist.html
- the stairs are incredibly messy,
- there are items to pick up,
- there is a water landing zone,
- the whole map got a general scale problem,
- HL textures.
+ the r_speeds are ok,
+ the map file is light,
+ this is not a dust remake, nor a "fun" map,
+ the map has something original, something that could make a nice map ...