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Commented 2 weeks ago2024-06-08 23:29:10 UTC in wiki page: VERC: Detail textures in Half-Life Comment #106198
I got linked here after going on a nostalgia-binge of Half-Life modding sites and was very surprised to see this article preserved from VERC! I'm the original author and never expected it to be preserved twenty years later :)

Some of the commenters on the original VERC article were a little... suspicious... of how I managed to decipher the format of the detail texture list file given that the only software using it was the (then un-released) Counter-Strike: Condition Zero. Despite my protestations to the contrary, after twenty years I feel I can come clean: yes, I downloaded a pirate copy of CS:CZ. In my defence I was an idiot 19 year-old who was really excited to figure out a new feature for one of my best-loved games and wanted to document that for everyone to use (and get a bit of recognition myself).

It also wasn't strictly necessary -- the cvars were publicly known, and I had access to a legit copy of IDA Pro; I just didn't want to go to the effort of reversing the client DLL given Valve's import table stripping. I later did that anyway to try and figure out the function pointer table entries that were added post-Steam but not mentioned by Valve. Never documented any of that publicly though; most of them weren't useful for single-player modding which was where my interest lay. All long since lost several hard drive failures ago. The cheater community, I'm sure, figured them all out long before me and I didn't play multiplayer anyway.

I'm glad someone is still keeping the HL modding scene alive though -- it's one of the most thoroughly-documented games/engines I know of, right from the era where a tiny mod team could produce content rivalling commercial releases. My playing around with the HL SDK eventually helped me get a job as a software developer barely a year later! Not the games industry itself (too stressful!), but having the ability to play around with a 'real' piece of software's code was a massive boost for me. It helped me grow from knowing I could make a computer do whatever I wanted to knowing how to tell it to do that, and it did it in a context I knew and enjoyed.

All the best from the UK -- Philip