Journals

Rimrook17 years ago2007-01-12 04:37:11 UTC 0 comments
3DS Max 9 came in the mail last night! Its AWSOME! Though it is way too much like Max 8. The only difference I see is that its 32-bit, supports DirectX shaders and the like, and it has a whole freakin lot of more rendering power, which doesn't help with HL models, but is fantastic for skyboxes. As a sample of the rendering power, I made a new skybox for he second area of 6D.
User posted image
Rimrook17 years ago2006-12-31 18:08:46 UTC 0 comments
What would you think of HLDM with zero-gravity? Able to strafe up and down as well as left and right, what crazy maps could be built?

Would it be fun?

I got an idea... :glad: :heart:
Rimrook17 years ago2006-12-15 04:33:39 UTC 0 comments
Say now or forever hold your peace for the next few weeks. i'll be on xmas break so anything you need to ask, go for it. I'l check in maybe once or twice, but not often.

Merry Christmas and get drunk at new years!
Rimrook17 years ago2006-12-07 13:31:21 UTC 0 comments
MODELS FOR EVERYONE!!! I'm so happy I got an awsome score on my portfolio reviews. However, they want to see more thumbnails, concept sketches, and game development stuff. As well as figure drawing but thats easy.

The next semester for me is gonna be awfully good since I have 4 classes. 3 General Education Classes and 1 Class in Model rigging and animation, which will probably involve HL models.

Like i said... MODELS FOR EVERYONEz!!!1!
Rimrook17 years ago2006-12-04 04:43:13 UTC 0 comments
My Weekend Project. Take a look at it!

Don't worry, 6D had some dev too. :glad: :heart:

http://m0px.net/rimrook/affinity.jpg
Rimrook17 years ago2006-11-27 10:39:18 UTC 0 comments
I have good news, and better news!

Good News:
After I clean up some messes with my homework, I'm open for oddjobs. 3DS MAX 8 works for me again! Please let me finish the jobs i have in progress.

Better News:
After much study and practice. I've become adept with the tasks of skinning and animating. These were the two hardest aspects of modelling, but I'm comfortable with doing both. Of course, I'm muh better at modelling. I also remodelled and re-rigged the classic set of HEV suit hands for future use. I can hook them up with advanced IK chains and controllers, but HL doesn't recognized the system at all. However, the Classic Bone system HL uses was reimplemented in a much cleaner and smarter way that allows more flexibilty and control with the use of envelopes and the weight table.

I also found out how crappy the original hand model really is. Many of the faces are messed up and some vertexes were poorly attached. Fixed. The oddly shaped arm was a mess in itself with a poorly shaped rectangular cylinder. Fixed. Also, parts of the mesh were not properly moving with the corresponding bones as specified in the original, or maybe it was just max. Fixed.

I'm a little anxious about doing a character, though I should test it before offering it to the public. I believe I can simply attach a new mesh to the existing bones of any model. Even modify the animations a little. If so, I can perhaps do new monsters for some of the mods out there.

If anyone would like, you can drop me some work. I'll make a list and first come first serve.

IN THE ZWN!
Rimrook18 years ago2006-11-20 10:13:11 UTC 0 comments
Illness has nearly killed me over the past week. I'm not kidding. I was afraid a was going to die but i didn't want to alarm anyone, except for Muzzleflash.

Cheers though, i feel better and my health will be good as new if I keep up my diet and take my vitamins. For those who would like details, I have a bad heart and pair of lungs, and some things such as colds and bronchitus can kill me. Additionally i have thin bloodwork.

On a cheerier note: 6-D is going under some serious consideration as far as development. There has been losses and there has been some gains.

The Awsome:
  • Mod is still alive.
  • Has room for great graphical qualities that cannot be done in any other game, which is still being developed.
  • The use of music and hi quality sounds makes the mod all that more nicer aesthetically and professionally, yet the file size will still be low because of the lesser need for lots of dynamic content like character models, weapons models, and the sounds that go with them. A good thing about give and take.
The Good:
  • 6D is probably more stable and compatable than ever.
  • Still has room for innovations.
  • Has been getting good reviews and feedback, regardless of the conditions set.
  • Still easy to map for, as well as texture.
The Bad:
  • Has room for improvements are far as glitches go.
  • Potentially third person, but lacks control and aim in that view.
  • Entity work is more involving then before, not an issue after things have been set up correctly.
  • Storyline is a thought, but is discouraged due to the nature of this mod and its genre.
The Ugly:
  • Trying not to make things too complicated that it feels unpolished and cluttered with funny aspects. Such as the ability to grab and pick up pushables. The triggers required to do this requires two more special binds on the controls, and only allows 1 box on the map that can do this. Any more would require another two binds specifically for it. This is messy.
  • Hard to model for since that resource is really limited.
  • The Map View function has been eliminated due to an upgrade in the code that makes it disfunctional and useless.
Rimrook18 years ago2006-10-30 20:01:24 UTC 0 comments
Rimrook18 years ago2006-10-23 14:02:19 UTC 0 comments
Ick. My new map is on the verge of being completely unplayable. I'll have to do alot of fidgetting to get it to work. Models for online play isn't working and HL doesn't really like the monster_furnitures, as they don't show up in HLDM. Cyclers do, but they have a strange clip box put on them.

Be weary, those who are putting models in maps, that its not all that functional it seems to be.

The map itself is turning out better than i would have ever hoped for. It needs alot of work, but its getting done very slowly.
Rimrook18 years ago2006-10-17 08:49:14 UTC 0 comments
User posted image
Rimrook18 years ago2006-10-16 03:40:04 UTC 0 comments
Forgive me TWHL, i've been holding secrets. I've been mapping for the past 4 weeks on the same map. I'm about half-way and I have much to do... :cry:

Please don't beg for screens.
Rimrook18 years ago2006-10-09 17:06:30 UTC 0 comments
Doodle.
User posted image
Rimrook18 years ago2006-10-04 04:16:40 UTC 0 comments
Birthday Happiness to me! I'm now 20 years of age! I'm 1/4 dead. Oh that will be the day when god decides to frag me... But i'm 20 now and still going!!!

:glad: :heart:
Rimrook18 years ago2006-10-03 04:15:43 UTC 0 comments
A truly skilled man would never copy his own work.
Rimrook18 years ago2006-09-12 09:20:46 UTC 0 comments
YAHOO EMAIL errored out my account when i logged in so any emails sent to me will have to be resent. Sorry for the n00bish inconvinience of Yahoo.

Not in the zwn.