Journals

Jessie9 years ago2015-08-06 07:40:21 UTC 6 comments
I noticed this thread again. I don't think I ever got around to making any of my own at the time, so I thought I'd go ahead and do a couple now. (Didn't want to reanimate the thread, either, hence the journal.)

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I really need a bigger font selection.
Jessie9 years ago2015-07-05 12:22:40 UTC 11 comments
If you were not constrained by the limitations of work, money, compulsory education, etc., and were basically free to do anything you wanted for the rest of your life...

How would you like to spend your life?
Jessie9 years ago2015-07-02 09:09:14 UTC 0 comments
Here y'all are. Educational, informative and entertaining. Kinda depressing, too.

https://youtu.be/hmoAX9f6MOc

(And if the video doesn't load for you, I recommend one of those youtube-downloading sites. This one worked fine for me.)
Jessie9 years ago2015-06-26 20:46:07 UTC 25 comments
Looks like America finally got their marriage equality going! Respect where respect is due.

Just you wait though, another 100 years and Australia might catch up!
Jessie9 years ago2015-04-02 03:14:42 UTC 18 comments
As you personally understand it, why do you exist?
Jessie9 years ago2015-01-16 04:08:40 UTC 10 comments
I don't really know why I'm doing this.
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If you can't figure out what I'm doing from that, its a WIP texture pack using various sprites from NES games.

For those curious:
Kid Icarus - dirt, iron door (the one on the right)
Super Mario Bros. - granite, daisies, mushrooms, andesite
Zelda II: The Adventure of Link - grass (and tall grass), oak logs + leaves (those closest trees), sand (not pictured)
Faxanadu - oak door (the one on the left), potions (not pictured)
Castlevania II: Simon's Quest - stone (+ ores)

And a bunch others not yet significant enough to be pictured.
Faxanadu especially will get more. It's too good not to.

EDIT: Caves are a lot more colourful now =3
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Not happy with iron ore (the purple-blue blocks at the back), but Simon's Quest doesn't have any blocks with a colour quite fitting enough.

EDIT: Liquids! I was tinkering with water, trying to get it to look any good and accidentally made it look cool.
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That's the water from the overworld of Zelda II and the lava from the Heat Man stage of Mega Man 2, with the palettes altered to match. Lava is much the same.
Jessie9 years ago2014-11-28 23:58:19 UTC 25 comments
This is Jessie with her annual word of caution during Steam sales.
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*word of caution may not actually be annual
*may just be that wacky EA
Jessie10 years ago2014-11-12 11:52:30 UTC 19 comments
Too short for a thread, too long for the ShoutBOX.

I have three doors. (Actually I have five, but I'm not going to make this more complicated than you need to know. So three doors.) All of them are Use-Only and Toggled. Two of them should be openable and closable at will. We'll call these doors A and B. The other, door C, can only be opened if and only if door A is open and door B is closed. If door C is open, doors A and B can't be moved (I.E. door A cannot be closed and door B cannot be opened). When door C is closed, A and B should be freely moveable again.

What setup of multisources and (if required) trigger_relays is needed to make this work? If it makes things simpler, one of door A or B could be set to Starts Open to make the conditions the same for both.

This could be simple or complicated; I'm not good at wrapping my head around these kinds of setups either way.
Jessie10 years ago2014-07-25 10:12:51 UTC 11 comments
I am now... no longer the man you call Scotch. I am now the knight who says ekki-ekki-ekki-pitang-zoom-boing!

(Or Jessie, or something like that.)
Jessie10 years ago2014-06-09 12:30:33 UTC 6 comments
So after having Serious Sam 3: BFE for ages, I've finally gotten around to actually playing it (and finishing it). I've played through The First and Second Encounters several times, and I still love 'em. Haven't touched SS2 any more than the demo.

This one though... I can't put my finger on how I feel about it.

Yes, it does have the more "modern" quirks, I.E. aiming, reloading, sprinting, and I thought that that might harm the game. But really, they impact it so very little. Sprinting, eh, who cares. Aiming is only with a few weapons and even then it's not like they're particularly inaccurate without doing so. Reloading is a little annoying, but again, it's only with a few weapons, and all in all doesn't make a whole lot of difference.

More than anything I was worried that it wouldn't recapture the feel of the previous games. I mean, the first two set the bar pretty damn high, so I wasn't expecting "better than", I just didn't want "way worse". But the more I play it (started on a second run through, on Serious of course =P), the more I realize that beneath the more modern perspective, it really hasn't changed much at all.

Weapons do pretty much the exact same amount of damage to enemies as in the past (5 rockets for Major Bio-Mechanoids, 4 for Adult Arachnoids, 2 bullets for rocketeers, etc). The pistol is no far reach from the .45s, perhaps slightly more useful. The shotguns are exactly the same, bar the 10-clip of the single now. The Assault Rifle is the Tommygun. It fires roughly the exact same speed, does the exact same damage, is just as useful. Minigun, Rocket Launcher, Lasergun, Sniper Rifle and Cannon are no different either. I miss the Knife, but the sledgehammer is just as practical. The Devastator seems to have replaced the Grenade Launcher, and frankly I didn't really get what it was there for (a faster-velocity rocket launcher, basically), but in use it seems different enough to justify it. The C4 is new, and I quite like it. Fills a nice niche left by the other weapons.

As for the enemies, not a whole lot changed there either. Beheadeds are the same. The Clone Soldiers are effectively just the Zorg from Scecond Encounter with different guns (distanced them from the Rocketeers, which I'm very okay with). Gnaars look quite different, but are functionally the same. Bio-Mechs, Arachnoids, Kleers, Werebulls, Witch-Harpies... They're all there. The Highlander's replacement (whatever they're called... Knumm or something?) are more of a bother than the Highlanders were. I don't like the Technopolips, but they fill a good role. The Scrapjacks are just a beefed up version of Zumb'uls. Wasn't fond of them to start with, but that's just me.

The final boss was a bother, since it took me (and my co-op partner (brother)) quite a while to figure out what we were supposed to be doing, but that in itself isn't necessarily a bad thing.

I'm not sure how I feel about the Sniper Rifle and Lasergun. They (and their ammo) are only ever found in secrets, meaning that compared to the other weapons, you really have to moderate your usage of them. Especially considering that they're not all that particularly more useful than the other weapons (sniper rifle especially, does the same damage as the rocket launcher), they seem needlessly limited.

If nothing else is worth saying about BFE, you must really appreciate how smoothly they blended modern shooter-ness into a classic-style game. With the aforementioned quirks (and shreds of PLOT), players who aren't used to the Serious Sam-style stuff are eased into the experience more (by the last few levels, you're pretty much playing Second encounter). The plot felt like it was just being shrugged off a bit by the end, which was a bit jarring.

So yeah.
tl;dr: Played Serious Sam BFE. Feelings status: Mixed
Jessie10 years ago2014-02-18 11:11:57 UTC 4 comments
I'm somewhat getting into Source Filmmaker. It's good on its own and all, but I daresay now would be a good opportunity to learn modelling to supplement it if I continue to make stuff with it.

What's a good modelling program, preferrably free (or at least quite cheap)? And if there's a couple that fit the criteria, what's the pros and cons of each?
Jessie10 years ago2014-01-24 02:31:41 UTC 2 comments
Jessie11 years ago2013-08-29 05:17:15 UTC 15 comments
Uh... Why am I seeing this at the top of TWHL?

Warning: session_start() [function.session-start]: open(/tmp/sess_a9omvvlmrht26aeelbtpvcjvt5, O_RDWR) failed: No space left on device (28) in /home/twhl/main/logins.php on line 9

HL3 CONFIRMED

EDIT: Aaand, it's gone now.
Jessie11 years ago2013-03-06 04:29:47 UTC 10 comments
Everyone knows that I'm Dracula. So I did this.
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Oh, for the custom title here so I can make it "What is a man?" sigh A "man" can dream.
Jessie11 years ago2013-02-27 01:22:31 UTC 6 comments
Went to a Journey and Deep Purple concert last night.

Loved every minute.