As some of you know , I'm working on a Sven Coop campaign . I don't know what name it'll have , but for now important is to complete at least the first map .
Thanks to TWHL's tutorials and other tutorials from different sites , this is my first map ( until now , the map isn't finished yet) were I keep my r_speeds down. The maximum was around 1050 , and the area was an exception . The compile times are faster now . I read a lot of theory about r_speeds , visblocking and I want to read something about hint brushes as I'm a little confused how they work . For now , Visblocking is a good Idea .... Also , a lot of func_walling is increasing the overall map performance . I plan to make the map very interactive and not boring . It's not a "freaky" style map ( that's what I think but uh ...) -> bot scary , but FUN .
I played a lot of maps and it seems that all a lot of them are just .....dead walls
..... no , this isn't meaning that I'll make an excellent map , I'll try to make and maybe not succeed ( but trying isn't dieing ....)
Hope I'll finish the first map soon.