Journals

RAID-conception19 years ago2004-11-25 11:06:50 UTC 0 comments
2nd version uploaded. worked on various things lots changed since v1. still to do:
vent textures, doors to stay open longer, walls and floors in 2nd quater, look at putting in a multi story elevator, make new floor textures, not happy with existing ones.
RAID-conception19 years ago2004-11-24 03:43:32 UTC 0 comments
friction entety needs to increase the friction a bit, it's at a stupid level at the moment and its a bastard to get through the doors as you keep bouncing arround!
vent on the 2nd quater has been connected and lit, buyzones have been added and I've put the hostage rescue point in the 2nd quater, I think I'll mix things up on the map some more with more hostages spread over the map. I want to avoid the office thing of just a big gun fight that determines the outcome of the round 95% of the time. I want it to be more tactical and while the vents are a good way of players getting arround they can't be used by hossies so I'm thinking a lift could be useful...
RAID-conception19 years ago2004-11-21 14:17:45 UTC 0 comments
added: a fan in the vent, custom floor textures, various lighting fixes. a friction enterty in one of the rooms with an oily custom texture on the floor,
need to put a light in the vent on the 2nd building, connect that vent to the vent system, make buyzones, move hostage rescue zone to T spawn area and make the 2nd quater of the building...
RAID-conception19 years ago2004-11-20 14:19:34 UTC 0 comments
I've put some of my textures into custom.wad however I downloaded lights.rad and that made all my light emmiting textures acctually emmit light so I've got a lot too many light sources, at the moment I've removed all the entrys for lights.rad except for my pepsi vending machine and will need to either delete a lot of my light entities or keep my light emmiting textures out of the lights.rad file. or perhaps on the lights with a flicker/pulse make the texture emmit a small amount of light only.

The Pepsi vending machine looks fantastic, I'll include it in the next screen shot of this map! :D
RAID-conception19 years ago2004-11-20 12:28:07 UTC 0 comments
after working on my glows I've submitted TEST2b, got some photos for custom textures today inc. a really good tread plate I'll use, just need to get them off my phone... haha I love IRDA!!!
the problem I was having with the strange object on the floor was caused by a light fitting having the func_pushable atribute!
I've sized and set up my pepsi vending machine textures ready to be put in a custom WAD.
After seeing the playboy mag in DEA4 I've decided to put my picture on the cover of 9>90 magazine and have that on the floor by the T spawn point.
RAID-conception19 years ago2004-11-20 05:26:16 UTC 0 comments
been playing with volumetric light for low viz effects until 3:30 last night so didn't wake up until 12. I'm going to leave the low viz idea for now, it dosen't work because of the wave action of the func_water. I'm going to find what sky was used for AS_Highrise because that would work for my map better than what I'm using at the moment.