Wow, I havent posted a journal in quiet a while, well, heres the updated news. FF has almost all monster noises complete, probably the best is the AlienGrunt and the Hornet Gun. The Puzzle has such a long compile time that I think ill make it 2 puzzles per level rather then 12, but the fan puzzle is finished, its choas. Independent Force (IF) has been coming back to me and I want to map for it, me and Kc8kjp will have are mods sort of simlar, his Silent Running and mine Independent Force will have simlar areas for the starting, and mine has been started out a little.
I got HL Spirit, I've noticed its much better then HL when it comes to entity and brush things. Basicly everything made sence when I first looked at them in Spirit, so this means ill be able to make one of my Unamed mods. The Unamed Mod is where you will be a AlienGrunt seeking to kill any human life form in your way, hopefully if sombody can change the DLL for this mod, I want the hornet gun to hold more ammo and fire faster to make it more seem like your an AlienGrunt.
Other then that I have been still playing CSS, but in a way I have been getting ideas from the zombie CSS version maps, its crazy at times but its great to get ideas in makeing the enemy know where the players coming from. In most mods I prefer if the enemy is ready for the player and has a set up for them, obviuosly Independent Force will have this in some missions, and with Spirit, this should be easier to achive things. For FF, im not sure wheather to use HL or Spirit, both are good, but I can do more with Spirit, so eventualy ill figure out which one to use.
Update: Batterys for FF will now be worth 3 rather then the hasle of 1, healthkits are 45 instead of them 30, and the crossbow has its damage increased, but ill increase it more since its the ultimate weapon for FF.
10:52Pm ??F When Im Gone - Rockell