Valve's Gamebreaking Syndrome
This was supposed to be a PM to Jessie, but screw it lets make a journal
Anyway, what my problem with Valve is that they are/have become a monopoly and are slowly turning to EA, maybe not that bad, but the tendencies are there. Monopolies aside what really frustrated me was Valve's spontaneous new ideas for their old games. I don't remember when and with which game it started, but i have been putting together what looks like a tendency Valve follows with every game they make and later break.
Call me old fashioned, but i don't see why you need to try and revive old games that are in a state of "community management". The gsrc engine falls into that category, ever since they for some reason decided to upgrade the engine which broke camera movement, added unnecessary features like Anti-Aliasing and some other things. Granted this was done to offer cross-platform compatibility, but this could have been done a different way without touching the look and feel of a game. Not to mention they broke half of the servers.
TF2 comes in next. The game has gone downhill since the trading system was introduced. I know everyone wants money and all, but why break the game for the people who like the game for what it was? I mean you didn't add hats, weapons and other
** to CS 1.6 or CSS and everything worked fine for a very very very long time. In a matter of 2-3 years Valve basically killed what was a very little pro-scene to begin with, even the community got a stab in the back with "matchmaking" and official servers, on top of many other things i won't name. Instead of fixing the annoying game crash which plagued me since i first started playing, i have switched between 3-4 machines since then and the game still crashes (Stojke can relate), they pumped out more hats.
L4D, they game has a good concept everything was going ok and then L4D2, which would have been alright if not for the merge of the two few years later. Also the debut of Valve's "matchmaking" system.
Dota2, i have been with this game since the very beginning. The "hats" in this game don't bother me so much since impact to gameplay is very minimal. What really bothers me about it is that we can see Valve's focus is oriented towards milking the series for as much money as possible and then leave it rotting on the side of the road. The joke on youtube about the servers got me thinking, maybe its not that far fetched as it seemed. In the beginning the pings for me were about 40ms that jumped to 100ms in the same region. Ok there are more players which has an influence on this, but why not scale with the growing community and upgrade your damn network infrastructure?
CS:GO, il let the skins slide. What infuriates me is paying for maps ? really ? As i only play competitive i am displeased with this. I can't really comment on this much since its not that broken yet, we will see.
I am kind of old fashioned in the sense of modding, what i really liked about Valve is that everything was in the communities hands. Maps, models, servers everything. Now it just feels like they are ripping the soul of modding out from their games with Steam Workshop, to me modding has and always will be a community oriented thing, not a reddit on steam with an "Add to game" button. Yes it has become easy to add stuff to your game with this, but the hard way of doing it was the whole experience for me, taught me way more than push a few buttons to get what i want ever will.
I can't really come up with an example to compare to, Id software did it well, but then again it was early in the days of the online gaming we know today.
Well here was my little rant about Valve, they in my mind aren't what they used to be and never will be.