Journals

Lookin for something to do with free time.
jamie7 months ago2023-08-15 02:27:20 UTC 1 comment
I have become obsessed with this barrel picture that Meerjel01 made.
YEEEEEEEAHHHH!!!!!YEEEEEEEAHHHH!!!!!
i love it :).
A diagram of why we have hands acording to The BarrelA diagram of why we have hands acording to The Barrel
I even made a 3D version of it:
LEEETS FRIGGIN´ GOOOOOO!!!!!!!!!!!!!LEEETS FRIGGIN´ GOOOOOO!!!!!!!!!!!!!
barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel barrel

(Im just joking right now, trying to cheer up everyone here, specially all of you who feel bad or sad)
:D
jamie7 months ago2023-07-31 21:06:25 UTC 9 comments
The user Erty released his tool Map2Prop, wich allows the user to make models from maps. I previously used this tool to make 3D models on J.A.C.K., but now i tested another idea.

GoldSource is not able to create maps with functional chrome textures. In fact, i haven´t seen any mod or GoldSource-based game that uses this (please comment if you do know one). The theory to test here is that we could create a brush, turn it into a model with the chrome texture and add it to the map. We also could add it to glass, so we dont just limit to a texture, but also add it a "shiny" effect.

To start i made a map with some random prefabs and stuff to test:
We will make chrome for the computer screens, the glass and metal frame and the Black Mesa logoWe will make chrome for the computer screens, the glass and metal frame and the Black Mesa logo
We will also make chrome for the bike and the metal boxesWe will also make chrome for the bike and the metal boxes
After creating the map, i made a copy and only kept what would be turned into chome models:
So good so farSo good so far
But before making the model, we need chrome textures. I quickly made some in paint.net. Most, if not all of them, are pretty rough and ugly, but its meant for a test rather than an actual map, so we really dont have to care that much for quality.
4 textures4 textures
We "compile" the map and turn it into a model, but we ran across our first problem:
ImageImage
Either the chrome or the meshes are too big, wich turns the textures into a really simple chrome. I tested another theory, wich consisted in tiling the chrome texture to fix this problem:
ExampleExample
It didn´t made that much of a difference. I didnt knew what caused this problem, but my theory was that there were very few faces on the model. However, i did not knew how to add more faces to the meshes, maybe there is some modelling tool that can do this but i didnt found anything useful. There was no other choice but to use the model.
I compiled the map, but ran across more problems.
GIFGIF
1. The textures were opaque
This was a skill issue of mine, i forgot to add the "Additive" flag to the textures.
2. The model does not match the map
I dont know why this happened. The model appears to match the brushed in the editor, but when compiled it does not match. I tried moving the model several times, but in the end, i never got to solve this problem,
Looks fine in J.A.C.K. howeverLooks fine in J.A.C.K. however
The final versionThe final version
In the end, the map was somehow a failure. This because i couldn´t figure out how to solve the textures and the matching problem.

CONCLUSION/TL;DR: The idea looks good on paper, but is a pain on practice. However, im pretty sure that a skilled mapper or modeller could make this succesfully. If anyone wants to try to fix (or even improve it), here is a download link.
jamie8 months ago2023-07-18 22:03:58 UTC 2 comments
Recently Erty released a program capable of turning RMF and JMF to SMD, wich is pretty cool. I had the idea of attempting to make a 3D model entirely on J.A.C.K., to test and see if it was a good idea, or if it was better than normal modelling with standard 3D modelling software.
So, to start this, i tried to make a v_shotgun, and after some time i created a very basic model
~You can go and suck it, Blender~You can go and suck it, Blender
Wich is based on a random stock picture of a Remington (it looks more like the TF2 shotgun). Anyways i "compiled" the thing and honestly it did looked better than i expected:
I also forgot to plug in my laptopI also forgot to plug in my laptop
The only thing left now was rigging and testing, however i found quite a lot of issues when doing this (that luckly were not caused by the converter).
1. The pump-thing was incorrectly placed.
I forgot that the pump is located really far away from the barrel end, and that the hand would not be able to grab it.
ImageImage
I could edit the model in MS3D, however i wanted to fully model the thing in J.A.C.K, so that was definitely not an option.
2. The barrels are too short and the rest is very large
In the pumping animation, Gordon cocks back. This was an issue, since the pump was very far away from the hand, and i did not wanted to edit the animation.
GIF fileGIF file
So, i had to edit the reference to make the barrels longer and the rest shorter:
ConceptConcept
I edited the reference and added some more details:
Pretty much the same thingPretty much the same thing
Now it was time to rig and compile, but during the rigging process i ran across a problem. I dont know exactly what i did, but i "erased" the backfaces in the pump after i converted.
missingmissing
At this point i was very tired and it was really dark outside, but i needed at least a reference or a concept. So i quickly deleted the hands, moved the viewpoint, and compiled.
SS2 Shotgun?SS2 Shotgun?
CONCLUSION/TL;DR: Most of the problems i encountered were a skill issue of mine, but an experienced mapper and modeler should be able to use mapping tools to create 3D models easily.
jamie1 year ago2022-12-28 20:31:12 UTC 14 comments
Mine are:
1. Get friends
2. Start to get out more
3. Fix my life

Tell me yours!

Or dont, do whatever you want.
Problem is, what theme?
Also im planning to give rewards or something like that. I only have like 2.5 dollars left in my account, and my next paycheck is next week so uuuh...
jamie1 year ago2022-08-22 19:58:52 UTC 5 comments
give me map ideas. ANYTHING.

EDIT: Im gonna do Urby´s map and then im gonna finish the koth map
jamie1 year ago2022-07-22 22:47:39 UTC 2 comments
I am bored + Have no map ideas + Feeling a bit bad today = Give me you map ideas!

Just give me any map idea you want and i will do it!
yesterday i played portal for the first time. but i ended up uninstalling it because my small dumb stupid brain couldnt solve the puzzles. But i got inspired, and decided to make a portal deathmatch map for Half-Life, because, why not?

So i got inspired by TFC´s 2fort, and made something like that:
User posted image
It felt kinda empty, so i added a few corridors and windows:
User posted image
Also i added a few offices:
User posted image
User posted image
So far is lookin good, but we need the aperture super complicated white/gray/blue tridimensional cool sliding door
I started to make something, and so far it looks like this:
User posted image
Well i havent finished the map, but i will upload it as soon as i finished it =p
Mean while meet jerry, the bullet hole-made man!
User posted image
-jamie
PD: Images not showing up for me pls help

Mod edit: Images fixed by Carrot
jamie1 year ago2022-05-03 20:16:10 UTC 2 comments
idk