This is a public plea to all who read this...
My mod as you know is in dire need of a modeller...Maybe you can't model but for Gods sake don't you know anyone who can!?
I'm in the process of purchasing a website but in the meantime I'd love for a character modeller to model me just three concepts for now.
Don't let this mod die because there weren't any modellers...I thank you.
My programmer is hopefully going to implement some things...Consider this...This mod isn't all that big...It requires just 16 or maybe less maps.
16 or maybe less models...
Come on...A good mod that takes a short time is an offer not worth refusing! And according to comments, if this works out it'll be one of the top famous HL2 modifications out there.
If you love co-op then perhaps we can adapt a co-op version for it...I hope that attracts someone
I am ready to do this folks...I've got enough experience in my hands...Lest we forget I've worked for some brilliant modifications and experienced good leadership and bad leadership...
I can do this people but not without YOU...
ApplaudsSupposedly I haven't given enough information...Well fine here:
The mod has been planned with a reasonable story...
The mod starts with the title screen, fading in with music, a young man washes up on a small island to be greeted by a mysterious voice in the sky. To return home he must kill these Colossi to give this voice enough power to send him home...(Very similar to the Wizard of Oz).
Near the end something bad happens and it makes you feel horrible...If I told you what then it'd spoil it
The intro and ending script is written but I am greatful if anyone feels like improving it...By doing so you agree to help to the end mind...Heh.
So it goes like this:
Guy wakes up on an island in a strange place, offered to go home but only if he kills a certain number of the Colossi, something horrible happens and it makes the player feel sorry.
Plans for progress:
My programmer is working on implementing:
*The HDR rendering and dynamic exposure / tone mapping algorithm Pseudo-HDR rendering ].
*Distant view rendering, Foreground rendering, Blend of distant view and foreground, Generating the image mask pattern, Blurring the mask, and blending the previous frame and combining for final effect.
*Motion blur - with afterglow effect, and frame rate.
*Generating shadows via the self-shadowing stencil shadow volume technique.
- Hair growing on the colossus using a fur shader.
- LOD system and landscape rendering.
- Collision with the colossus, and the "deforming collision system.
- Movement control of the colossus using inverse kinematics.
- The fake volume particles and fake light scattering with "high-quality illumination (This isn't certain)
As for Mappers - They require good displacement skills because all the maps are outdoors with a sense of old ruined architecture with designs coming from the Aztec age.
Modellers will be in charge of creating the weapon(s), the Colossi, the main character and perhaps if needed foliage props.
Now all that is required is to make a certain amount of Colossi...Next is to build maps based on their theme and AI...Final touches are made and tied together with the script to form the mod. In theory with some hard work this will take less than a year..I predict 8 months or less.
Are you with me? Thanks for reading - Source from the making of SoC.