Journal #4925

Posted 16 years ago2008-03-07 14:34:12 UTC
Skals SkalsLevel Designer
Im working on my compo 25 map :) its the remake of cs_compound, but this one will be in cs 1.6, this one will be de_compound tho :D . It looks like this:

Same place from different angles.
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This one was taken form the building of the original t spawn, you can climb on the roof :)
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Theres no guns because im making it in sohl atm :P ill change the engine later.... i might even make a version of this with monsters :P

EDIT:

More Screenies:

Inside the spawn area
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The crossing from the spawn to the other building (quite sucky now but ofcorsz ill try to improve)
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6 Comments

Commented 16 years ago2008-03-08 07:36:08 UTC Comment #54687
Thanx espen :D
Commented 16 years ago2008-03-08 08:46:26 UTC Comment #54684
You're improving. Good stuff :)

Just as a tip, don't make the fences (like in screen #3) end with nothing on the end. I see ending fence poles in screens 1 and 4, add one to screen 3 too.

Also make sure the walls of the cargo containers aren't too thick. they are only an inch or so think in real life. And those hand rails are very thin :o
Commented 16 years ago2008-03-08 09:16:35 UTC Comment #54688
oh yea... well ive only made this small bit that i posted and the spawn house (left side of screenie 3)

im just modifying that small bit there at the moment :) so ill fix that
Commented 16 years ago2008-03-08 09:20:49 UTC Comment #54689
The width of the cargo containers is 8 units per wall... should i change that to 4 maybe? :)
Commented 16 years ago2008-03-08 10:23:36 UTC Comment #54685
in screen 5 change the stairs so they don't look like they are hanging on a thread. the flat part at the top if the sloped brushes on either side of the stairs should be underneath the platform.
that said, you don't often see staircases in the middle of a room. they look better next to a wall.
Commented 16 years ago2008-03-08 11:02:44 UTC Comment #54690
Heh ok.
ps. i added some fence poles like you said i should do...

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