Journal #5477

Posted 15 years ago2008-11-27 04:01:13 UTC
I just tweaked my "Coding Fog Addendum" tutorial to incorporate the new code I've added...

The fog was, originally, switchable -- on or off. I've added "fade on" and "fade off" times, so that instead of just blinking in and out of existence, it actually fades in and out.

(I got it working so I could try out my "lab11_heathaze" idea, but at some point I shall have to design a level with fog in mind... ;-))

Edit: Of course, it wasn't until the drive home that it occurred to me that my revised version will probably do extremely bad things to network latency -- something I probably won't get to test until next Monday now...

sigh

Edit II: After all that, I've decided that Lab11: HeatHaze looks pretty damn good with fog, but the whole fading-in thing (which works fine) is not so great for the level. And yes, it does play havoc, so I'll need to revise the tutorial again sometime...

1 Comment

Commented 15 years ago2008-11-28 11:42:10 UTC Comment #51511
Nice research there, keep us posted. :)

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