HEY! I got a spotlight for Riverpool over at Podcast17!
Have a listen!Its at roughly 32 minutes in, its worth the wait. I was so happy to hear it, considering the comments from the vault have been rather lacking. I poured my heart and soul into that little room.
I guess people around here expect that I will do good work all the time. I want to do better. I really do want to improve far beyond what I can do now, and continue to impress TWHL with good work, but its a little disconcerting when people do the zombious 'oooh aaah' and all that. Yes, I like the HOLYSHITFUCK kinda comments, they at least let me know I have made someone happy, but if you sit there and complain about the minor details of negative points, how can you enjoy it for what it is? Nothing will ever be perfect, but practice pays off.
Aside from that, they mention about TWHL which brings a bit of recognition to the site. They may check back because of the Rooms compo. Keep up the good work.
If you want some reassurance: You've churned up many of the best looking maps I've ever seen, and you tend to keep raising the bar with every new "serious" map. You also have a very unique imagination that you are excellent at translating into a model or texture or map, that is very inspiring, but would be hard to pull off for others. You're great, you're fantastic.
But we're used to it, and over time, the Hawthorne effect has hit hard. The vast majority of your work is certainly worthy of "HOLYSHITFUCK", but it's hard to stay surprised every time. It's also probably because TWHL has followed every tiny step you've taken since Castle Rimrook, instead of seeing the giant leap that others would.
If you had a brother who was a great actor, would you be surprised to see how well he did in every new movie? Probably not, but others who are unfamiliar with him might see his movies and be like "HOLYSHITFUCK!", and you could say, "Yeah, he's a damn good actor"
Or maybe I'm just a dick.
/dicksucking
The majority of the comments where on engine trouble, and there is hardly a bad comment among them. If people couldn't get it to even work to begin with, why did you even expect these comments? Sounds a little bit too much like a plea for attention to me. :/
It is a very nice looking map, but literally coming out and asking for "HOLYSHITFUCK" comments is just.. ugh.
I know i tend to overrate maps a bit, but it fucking kills me when some assholes take a map as good as this and give it 3 stars(which i've seen a lot on this site). especially people downrating maps who don't even map themselves!!...just makes me want to hurt them...
Keep up the good work, you're an inspiration to us all. = )
Believe me, I've improved a lot from the criticism I've received on my own maps and by reading comments on others' maps as well. However, there is some undue criticism that is just people whining/nitpicking about small things - which is useless to gain any sort insight from. For example, I've had people whine about a brick texture I used on a Source map - simply because that texture was the first on the list and they use it as a base texture instead of the dev textures. Makes me wonder if they use AAATRIGGER as a base texture when mapping for GoldSRC since it shows up by default.
And agreed with WorldCrafter on the comment thing. We're pretty much spoiled by the constantly insane level of quality in your maps. Seeing how you're going further and further towards perfection, it's pretty normal for people with expectations too high to get nitpicky.
Anywho, congrats on the feature. :>
Oh and thanks btw for making me aware of podcast17 it's pretty cool! =>