Journal #8024

Posted 11 years ago2012-11-11 20:07:57 UTC
The Escape is a French mod that just arrived fresh off the Hammer on MODDB. I tried it for a bit and it was a little bit unpolished, but is largely decent. And that is why we are going to create a challenge out of this mod.

THE ESCAPE CHALLENGE
The object of this challenge is to prove your skillz as a Half-Life Player. The instructions are as follows:
First, obtain a feel for what you are up against in this mod. Play the training level first. You will be immediately attacked by soldiers in an office area. Know how to switch weapons without a suit. Make you way past the bomb-rigged jumping section, as well as the acrobatic ladder section. After that the training will boil down to a crossbow target range. Feel free to expend your bolts on the scientists if you survive. Complete the training and be congratulated by some guy from France.

Once you complete the training, the REAL challenge begins. Using ONLY ONE LIFE, see how far you can get on Medium difficulty. I will post my run on youtoob sometime later. The one to get the farthest is the Winner!

Be wary, the mod is very challenging. You will usually confront several soldiers at a time, we are talking ten to twenty at a time. Use whatever means necessary (not cheating) to get as far as you can in a single life. Will you get farther than I did? Probably. I didn't do too well at the truck section and got killed stupidly. Oh crap, now you know how far I got. Well, good luck beating me I suppose.

8 Comments

Commented 11 years ago2012-11-11 20:15:32 UTC Comment #63324
Challenge accepted.
Commented 11 years ago2012-11-11 20:25:37 UTC Comment #63331
What Urby said !
Commented 11 years ago2012-11-11 21:07:29 UTC Comment #63328
Away we go ! Btw the download is broken :(
Commented 11 years ago2012-11-11 21:42:50 UTC Comment #63325
Well, I died at the part with the truck which is pretty annoying because everything up to that part was a walk in the park. Tried it a few times and each time I tried to get out (With 100hp and 25 armour) I was insta-killed by a tank.

Impressions up to that point though were not good. Some pretty horrible level design and the texturing is beyond fucked. 4/10

EDIT: I managed to get past the insanely fast instakill tank by pure chance and then I was treated to a jumping puzzle where I fell down a gap between a crate and a wall and got stuck. 2/10

Not playing anymore because it is just a horrible horrible mod. :P
Commented 11 years ago2012-11-11 21:58:41 UTC Comment #63329
I just hate firefox for >100mb downloads, gets stuck everytime
Commented 11 years ago2012-11-11 22:00:06 UTC Comment #63326
Works fine for me. :P

Frankly though, 250mb for this thing is just unnecessary.
Commented 11 years ago2012-11-11 22:13:19 UTC Comment #63330
Ok, I've since played up to where Urby was complaining about and I disagree.

1. The instakill tank wasn't instakill, I easily avoided its blasts by beelining for a nearby cave. There IS another problem here, though. A soldier operating a mounted gun did not shoot me. When I killed him, HIS GUN STARTED SHOOTING.

2. The crate hole with the battery and supplies that cannot be jumped over: there is one AND ONLY ONE breakable crate there, but they all look the same so good luck bashing around.

3. There is a cave area where you must advance under cover from two autoguns shooting at you, but right after that is a cliffside jumping puzzle. UNFORTUNATELY, THE GAME ASSUMES YOU DIED AND FADE TO BLACK when I jump on the third ledge... ok wtf

Final Judgment: This APPEARS to be a decent mod and has challenging gameplay, but some bugs show up later in the game and make it seemingly impossible to complete. A shame.
Commented 11 years ago2012-11-13 07:01:01 UTC Comment #63327
downloading =)

i was just thinking about making a csgo MP minigame similar to this idea, where teams would have to escape or die an area of the map by the end of the round, with a scenario like a hazard course, or saw-like devices to keep you moving forward. (teams would also have the option for combat, but at peril of dying in the impending traps)

another idea was to spawn each player into their own room, and they have to find a way out before something kills them. there would be a limited amount of rooms you may get, but the same exit would not necessarily work if you got the same room twice(if that makes sense). survivors of thus first trap-room would continue to the combat area, probably a knife arena.

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