Hello!
Today I figured out how to embed screenshots/photos, thanks to Rufee!
So: Here's a few shots of my to-be mod;
I'm trying to get my grave stones to look more scattered and old- also any help making decals for an old worn out gravestone-look would be nice. I'm not great at making textures- I tend to be more of a mapper who relies on pre-made textures.
So... This is supposed to be part of my mod, called The Village. I have absolutely NO idea of storyline at the moment, but I find concentrating on the small details in maps bit-by-bit is a good way to start.
The church itself is probably going to be a part of the story; The eerie
graveyard, etc. I also may find a way of implementing changing from day-to-night; by changing brightness and sky etc on a timer or something.
Feedback Appreciated!
In other news...
I have to decide what to do for work experience week at some point, preferably before Christmas. Should I work in a shop, a library, at a center of something-or-other, or what?
What did you do (Or might do?) for work experience week?
I could donate this to you, though it's very messy and would require some fixing:
https://imagizer.imageshack.us/v2/1043x864q90/538/tAL0OS.jpg
And like Bruce said, the candles need a bit of a redder light. Try orange for a closer colour.
Some suggestions though:
- The light_environment color should be changed to a darker one (a blueish-black one.) And change the brightness (the last set of numbers in the entity) to 2/3, so it'll look more like night time; then to make people see where they're going, just play a bit with light entities.
- I would recommend to change the default Half-Life textures to custom ones (HL textures are too old and small). You can search for textures on www.cgtextures.com.
- Small particles should be made as models instead of brushes (candles, ropes, etc...) If you don't know how to make models, I would recommend "17's Buddies" website, they have a list of 4389 models with categories for every type of model. Here's the direct link: http://www.17buddies.net/17b2/Models.html
- If you encounter problems in your mapping experience, try to draw a sketch on the good old piece of paper and a pencil. It helps a lot.
Good luck!This map wouldn't need much of that, but even just large low variations would be a lot easier on the eyes.
Also, the cracks on the side look... wrong. I'm not sure precisely why. Prehaps just doesn't look like very brick-y cracks.
Oh, and I've never heard of a work experience week.
Anyways... in short, thanks for the feedback!
Summary:
-Work on lighting details i.e candles and outside.
-Find some new textures (Or make some... maybe...)
-Swap certain brushes for models
-Possibly gently change the terrain
-Tell Jessie what a work experience week is.
Also thanks for feedback + offer Bruce, but I think I'll concentrate on improvement and getting the basic map planned out fully before adding hearses and stuff. mind you, that lamp-post has given me an idea- Street lighting!
Jessie: A work experience week is something schools in England get year 10 pupils to do so we know what to expect after school and know how to get a job too. We basically choose somewhere and work there for a week, e.g a shop.
Alberto: Your tips are a great help! I'll probs sort out textures and models once I've got my basic map completed.
Also DiscoStu: I agree about the candles; as for lighting I think it's actually light enough, but needs some strategic light entity placing to create a better atmoshpere.
So! Cheers again guys! I'll continue this on the forums after I return from the realms of 75% off Skyrim on Steam! But if you want to answer anything related to this stuff, please post here until I make an "Official" thread. Thankyou