Until 2day I only managed to use Valve Hammer Editor to test the physic engine and the behavior of entities and never get to build up a real map. It seems to be a huge and daunting task alltogether.
I made a little combo box with html and Javascript which put in the Windows clipboard the string of the chosen entity to paste in whatever field that needs this bit of info.
(Someone please explain to me why I was lol-ing the entire time while writing that? What's wrong with me? EDIT: And why it's still cracking me up?!)
Mapping isn't too hard, once you have the basics down. Mapping a good map takes experience, though, and there's only one way to get that.
I'll keep on knocking the world wit my Hammer.
What string and what bit of info?
Start with a box and a light - get it compiled.
Then make 2 boxes and put a zombie and a gun in there.
the rest is up to you!
properties field which require it. It's very pointless because so far I only found one enities which could have use of it :O) it's the monstermaker, Type of monster field.
http://samuel.dumont.pagesperso-orange.fr/file/entity.png
What's worse it's only locally effective while it's html. An issue with the encoding impedes the web to run it as well.
My lazyness kills me softly.
Thanks Tetsu0
Or you can just use this: http://twhl.info/wiki.php?sub=1
The entities that are used to be tied to brushes don't apper in the dropdown and so it can be convenient to copy it with one click.
As you can see lazyness keeps killing me.