Come Fly with Me!

Posted 2 years ago2022-08-31 03:51:46 UTC
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
My first flight lesson is this Friday.

I have been studying for the past few weeks, learning all there is to know about the Cirrus SR-20 and SR-22.

Flying with instrument is not unlike mapping. You have to know the functionality of all these buttons; you need to have good spatial awareness; you need to understand pitch/yaw/roll.

See you in the sky!

5 Comments

Commented 2 years ago2022-08-31 12:31:22 UTC Comment #104743
That's awesome. Best of luck to you.
Commented 2 years ago2022-08-31 18:19:00 UTC Comment #104744
Pitch / yaw / roll? Some people here understand it?

Sounds amazing! Good luck!
Commented 2 years ago2022-09-02 01:25:04 UTC Comment #104745
Maybe you'll run into Scott Manley, he's learning to fly in a Cirrus as well. Maybe you both have the same instructor. xD
Commented 2 years ago2022-09-09 14:52:14 UTC Comment #104762
Pitch / yaw / roll? Some people here understand it?
That's exactly what I was thinking! Those light_spot entity settings come in handy.

My first flight went extremely well. Even though I've never flown before, I had sole command of the aircraft during taxing, takeoff, and turns. I flew the plane to Catalina, an island off the coast of California. The instructor landed the plane.

What I found interesting is that when I play FPS games, I always have to invert the y-axis from the default mouse control. Yet this is the correct maneuver in an aircraft--moving the yoke forward brings the pitch down, and pulling it aft causes the pitch to go up. This was the original default setting in Doom.
Commented 2 years ago2022-09-10 07:00:33 UTC Comment #104766
Congratulations! This is also the setting I'm used to, but only when controlling airplanes or heavy vehicles in video games.

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