Journals

zeeba-G9 years ago2015-02-01 19:11:21 UTC 15 comments
I'm twenty six today! Thanks TWHL for being so 4w350m3! ! ! Such a warm and cozy community. TWHL is like a cardboard box with a bunch of fuzzy kittens in it.
Striker9 years ago2015-01-29 15:47:29 UTC 10 comments
User posted image
User posted image
DiscoStu9 years ago2015-01-26 04:34:17 UTC 14 comments
I keep coming up with all these ideas on how a certain game could be so much better. Game mechanics, GUI, anything. I kept thinking there had to be a way to somehow hack the game and throw in all that stuff. Then I realised it was almost like a new version of the game, rather than just a handful of fixes. Then I realised I never did anything resembling game coding and I have no idea how to actually do any of it.

How lame.
DoktorAmazing9 years ago2015-01-26 04:12:23 UTC 1 comment
Doctor Amazing here, coming back for one time to say...
RIP kitty0706
So much talent, passed away from leukemia last night. Source Machinima will never be the same again

Bye all
Dr. Orange9 years ago2015-01-25 10:08:23 UTC 20 comments
Light, without it we wouldn't be able to see. And so it is in videogames. Lights are fundamental, every game have some sort of light, if ever so simple. In todays 3D games, there need to be some way to compute lighting data within 3D space, as volumetricaly most of the light eixst outside of a 2D face where the light is visible. How does the lighting really work in the GoldSrc engine? Does anyone know except for Valve themselves?
This is my theory on how it works:
User posted image
Of course I can't be sure... But anyone should know.
Jessie9 years ago2015-01-16 04:08:40 UTC 10 comments
I don't really know why I'm doing this.
User posted image
If you can't figure out what I'm doing from that, its a WIP texture pack using various sprites from NES games.

For those curious:
Kid Icarus - dirt, iron door (the one on the right)
Super Mario Bros. - granite, daisies, mushrooms, andesite
Zelda II: The Adventure of Link - grass (and tall grass), oak logs + leaves (those closest trees), sand (not pictured)
Faxanadu - oak door (the one on the left), potions (not pictured)
Castlevania II: Simon's Quest - stone (+ ores)

And a bunch others not yet significant enough to be pictured.
Faxanadu especially will get more. It's too good not to.

EDIT: Caves are a lot more colourful now =3
User posted image
Not happy with iron ore (the purple-blue blocks at the back), but Simon's Quest doesn't have any blocks with a colour quite fitting enough.

EDIT: Liquids! I was tinkering with water, trying to get it to look any good and accidentally made it look cool.
User posted image
That's the water from the overworld of Zelda II and the lava from the Heat Man stage of Mega Man 2, with the palettes altered to match. Lava is much the same.
ninja defuse9 years ago2015-01-11 14:40:14 UTC 2 comments
Crollo9 years ago2015-01-10 17:18:19 UTC 8 comments
i will not let you to cut me!
Alabastor_Twob9 years ago2015-01-09 23:08:31 UTC 15 comments
I have a new little friend:
User posted image
User posted image
She doesn't have a name yet. Unfortunately my family don't seem enthusiastic about my idea to call her Reginald.
Suparsonik9 years ago2015-01-09 19:28:09 UTC 9 comments
I'm five years old today!
Archie9 years ago2015-01-03 18:14:21 UTC 19 comments
I MADE A THING. LET ME KNOW WHAT YOU THINK OF THE THING!

(click on the poster)

User posted image
Alberto3099 years ago2014-12-23 14:55:44 UTC 44 comments
So, yeah. I've just made a gaming build on a famous italian website, and I would like to have some feedback from you guys, because this could be my future PC.
For your info, I want it to be good for both gaming and 3D rendering.

Here we go:
User posted image
The price isn't that much imho. But anyway, leave your thoughts and suggestions please. :3
Stojke9 years ago2014-12-22 11:44:42 UTC 5 comments
Its interesting how well this song goes with mapping:

https://www.youtube.com/watch?v=HNUwMrWeV9o
AJ9 years ago2014-12-18 01:41:40 UTC 13 comments
So Invert-x is properly back, which means an obligatory journal entry to advertise that fact.

Invert-x, if you don't know, is a joint project between Penguinboy and myself in the form of a op-ed website for games and gaming concepts. We write articles about games and concepts we're interested in.

Until recently, we concentrated purely on the gaming world with our 'duelling article' layout (in which we posted an article each on the same topic, which would display on the same page, side by side). Since the redesign, we are expanding the types of articles we post and also expanding into films.

This redesign was a very, very long time coming. It necessitated the move to a new platform (we built the theme from scratch on Wordpress - nothing was salvaged from the previous version, aside from article content) and also introduced a complete overhaul for the Invert-x brand.

We're still working through some kinks and bugs (Wordpress can be mind-boggling at times), but we're pretty pleased at what we've got going so far. Pebs and I have a pile of new content in planning that we're itching to get going.

We're not gaming or film journalists and we never will be: we just write about things we find interesting.

Check out Invert-x.
Tetsu09 years ago2014-12-16 23:55:20 UTC 15 comments
I now have my Bachelors degree!
Today, 12/16/2014 I took my last final of my Bachelors degree for Electronics Engineering Technology. It was a simple networking course to end it all. A nice relaxing final semester to end a hectic journey.

Through it all I wrote a book, made an automatic beer bottle opener, was one of the youngest inductees into the Adult Education Honor Society, consumed countless gallons of coffee, countless more gallons of beer, and gained valuable years of work experience.

Next stop: who knows.
User posted image