Journals

monster_urby9 years ago2015-04-05 09:29:52 UTC 26 comments
Some of you have seen this on Facebook already. Thanks for the messages. :P

I posted some months ago now that my wife and I were working on something. Well, it's officially been released on the 31st of March.

Say hello to the newest member of our family and the youngest member of Scotch and Coffee, Ivory-Rose Morris.
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Jessie9 years ago2015-04-02 03:14:42 UTC 18 comments
As you personally understand it, why do you exist?
Notewell9 years ago2015-03-31 13:45:03 UTC 6 comments
I [no longer] have a problem. I want to recompile all the C42 maps using Vluzacn's tools, but when I try to compile them using The Compilator, I get an error -
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I've verified that nothing else is running that should be using the BSP file - and even gone so far as to delete it before compiling (it once again compiled, spat out that error, and left me with a fullbright map)

Here's the compile log.

###############################################################################
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  1. #
  2. #### #### #### #### #### # # #### ##### #### #### ##### #
  3. # # # # # # # # # # # # # # # # # # #
  4. # # # # # # ##### # # ###### # # # ##### ##### #
  5. # # # # # # # # # # # # # # # # # #
  6. #### #### # # # # # ##### # # # #### # # ##### #
  7. #
  8. By: Michiel "The Mighty Atom" Breddels #
  9. Version: Version 3.0.00 Public Beta 1.5 #
  10. Released: October 15th, 2013 #
  11. #
    1. ##
      1. ###
###############################################################################

hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: hlcsg.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -wadinclude 42.wad -chart -estimate
Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -wadinclude 42.wad -chart -estimate -low -wadautodetect
Entering C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[42.wad]

CreateBrush:
(0.23 seconds)
CSGBrush:
(0.29 seconds)

added 2 additional animating textures.
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\colony42\42.wad
  • Contains 8 used textures, 8.99 percent of map (274 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
  • Contains 81 used textures, 91.01 percent of map (3116 textures in wad)
Wad files required to run the map: "halflife.wad;"
Texture usage is at 1.08 mb (of 32.00 mb MAX)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/512 0/32768 ( 0.0%)
planes 9428/32768 188560/655360 (28.8%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1023/32767 40920/1310680 ( 3.1%)
faces 0/65535 0/1310700 ( 0.0%)
  • worldfaces 0/32768 0/0 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/32760 0/917280 ( 0.0%)
  • worldleaves 0/8192 0/0 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 401776/33554432 ( 1.2%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 29904/2097152 ( 1.4%)
  • AllocBlock 0/64 0/0 ( 0.0%)
89 textures referenced

Total BSP file data space used: 661160 bytes

Wad files required to run the map: "halflife.wad;"
0.83 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: hlbsp.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -chart -estimate
Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -chart -estimate -low

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 500...883 (0.10 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (142,-1010,-252)(236,-932,-182) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
825 (0.11 seconds)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (158,-1026,-256)(220,-948,-186) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
622 (0.07 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (142,-1010,-270)(236,-932,-200) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
874 (0.12 seconds)
Reduced 5577 clipnodes to 5293
Reduced 1023 texinfos to 702
Reduced 89 texdatas to 86 (401776 bytes to 296740)
Reduced 9428 planes to 3035
FixBrinks:
Increased 5293 clipnodes to 5376.

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 86/512 5504/32768 (16.8%)
planes 3035/32768 60700/655360 ( 9.3%)
vertexes 4476/65535 53712/786420 ( 6.8%)
nodes 1995/32767 47880/786408 ( 6.1%)
texinfos 702/32767 28080/1310680 ( 2.1%)
faces 3194/65535 63880/1310700 ( 4.9%)
  • worldfaces 1097/32768 0/0 ( 3.3%)
clipnodes 5376/32767 43008/262136 (16.4%)
leaves 1316/32760 36848/917280 ( 4.0%)
  • worldleaves 214/8192 0/0 ( 2.6%)
marksurfaces 3611/65535 7222/131070 ( 5.5%)
surfedges 14754/512000 59016/2048000 ( 2.9%)
edges 7509/256000 30036/1024000 ( 2.9%)
texdata [variable] 296740/33554432 ( 0.9%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 29904/2097152 ( 1.4%)
  • AllocBlock 5/64 0/0 ( 7.8%)
86 textures referenced

Total BSP file data space used: 762530 bytes

Wad files required to run the map: "halflife.wad;"
1.32 seconds elapsed

--- END hlbsp ---

hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: hlvis.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -chart -estimate
Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -chart -estimate -low
214 portalleafs
504 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.04 seconds)
LeafThread:
(0.20 seconds)
average leafs visible: 54
g_visdatasize:3606 compressed from 5778

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 86/512 5504/32768 (16.8%)
planes 3035/32768 60700/655360 ( 9.3%)
vertexes 4476/65535 53712/786420 ( 6.8%)
nodes 1995/32767 47880/786408 ( 6.1%)
texinfos 702/32767 28080/1310680 ( 2.1%)
faces 3194/65535 63880/1310700 ( 4.9%)
  • worldfaces 1097/32768 0/0 ( 3.3%)
clipnodes 5376/32767 43008/262136 (16.4%)
leaves 1316/32760 36848/917280 ( 4.0%)
  • worldleaves 214/8192 0/0 ( 2.6%)
marksurfaces 3611/65535 7222/131070 ( 5.5%)
surfedges 14754/512000 59016/2048000 ( 2.9%)
edges 7509/256000 30036/1024000 ( 2.9%)
texdata [variable] 296740/33554432 ( 0.9%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 3606/8388608 ( 0.0%)
entdata [variable] 29904/2097152 ( 1.4%)
  • AllocBlock 5/64 0/0 ( 7.8%)
86 textures referenced

Total BSP file data space used: 766136 bytes

Wad files required to run the map: "halflife.wad;"
0.27 seconds elapsed

--- END hlvis ---

Copied:
C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.bsp

To:
C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\

The weirdest thing is, I haven't touched this map in years except to re-export it to map today - And I know for a fact that last time I did, it compiled perfectly fine.
freedslave9 years ago2015-03-31 12:20:46 UTC 9 comments
I made an elevator based on the func_train tutorials but I want my elevator to carry on a rotating door that is fired by the 2nd path_corner. A func_rotating_door on a func_train.
The platform go down fron one pc to the other, once at the bottom the door is well triggered but the brushes didn't tag along.
I've tried to Group elev with the door but it won't follow anymore.
Anyone has a fix please ?
Alberto3099 years ago2015-03-29 20:43:32 UTC 11 comments
I need help on Power Supply Units (PSU).

I need your help choosing a proper PSU to power this computer:
  • Intel Core 2 Quad Q9450 LGA775 "Yorkfield" 2.66Ghz 12MB-cache (1333FSB).
I would like to overclock it to at least 3.20Ghz. No worries, I have a Zalman CNPS9700-LED CPU Cooler. ;)
  • Asus Rampage Formula Intel x48 PCI-Express DDR2 Motherboard.
  • OCZ Gold Edition 4GB (2x2GB) DDR2 PC2-8500C5 Dual Channel (OCZ2G10664GK).
  • XFX ATI Radeon HD 5870 1024MB GDDR5 PCI-Express Graphics card.
  • Maxtor STM3320614AS 320GB HDD SATA.
This computer has been donated to me by a kind friend, so I would like to power it with a quality PSU. The total power consumption for this rig is exactly 402 Watts.
I was looking for 80 Plus Bronze Corsair PSUs. Here is the only available choice for my budget:

http://www.eprice.it/alimentatori-CORSAIR/d-4625640 for 66,79€.

If this isn't enough, I've looked for this:

http://www.eprice.it/alimentatori-CORSAIR/d-5246873 for 95,29€.
It's way too expensive, but there are no other choices on the site (damn 80 Plus "Gold").

Do you think I can handle the whole thing (with the overclock) with the first PSU?

Thanks to all in advance. :)
Rimrook9 years ago2015-03-26 20:15:37 UTC 7 comments
New SMJ Video
Boink

It's quiet. Use headphones.
Notewell9 years ago2015-03-22 02:42:14 UTC 12 comments
User posted image
Soon.
..?
2muchvideogames9 years ago2015-03-17 04:06:49 UTC 6 comments
I totally just got outplayed by the hecu soldiers. see screenshot below:
User posted image
Basically, I was camping in that garage and waiting for the soldiers to come in so I can feed them my m3 shotgun. Took out 2 guys and then these two other guys, they both rushed into the garage together and one of them ran behind me and I tried to shoot him but I didn't manage to kill him. So then he, without stopping to shoot at me, ran back out of the garage for some reason. Then I noticed a grenade on the floor that the other guy dropped while I was distracted.
All in all, it really depends on the map design to bring out the 'intelligence' of these guys. Even though everyone knows that these guys are supposed to be really smart (like in FEAR) these maps and most mods dont provide for it. Just check out these shots below:
User posted image
The glock is too OP, and these guys simply don't work too well at long range
User posted image
(One monsterclip is all it would have taken to prevent this catastrophe)
Instant Mix9 years ago2015-03-16 01:54:25 UTC 2 comments
I'm now the publicity manager for the The University of Edinburgh's Footlights. They're the musical theatre society at Edinburgh.. and they have a very good name for themselves. Their last production, Rent, had 3 4 star reviews, one five star, and managed to sell out every single one of their shows. That's pretty fucking good.
User posted image
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I'm fucked. I can't even type coherent sentences.
DiscoStu9 years ago2015-03-15 20:21:51 UTC 6 comments
In need of some hardware expertise here. I have my old computer, which is where all my old files live. I had been using it as a file dump/backup right up until it ran out of hard disk space.

Since I got this fancy new network-enabled drive (it's little more than a compact file server really, it's literally a Linux system with a file share and a web server for setting it up) I've been throwing everything there instead. So the time came to take all the old work files and send them there too.

Because I used this computer less and less often, at some point it decided to no longer start up immediately. As of today, the last time I turned it on was on friday. And before that, sometime in January. When I turn it on, nothing happens. Lights and fans go on, but nothing happens. No post, no output at all from the video card. The monitor sits there blinking its LED waiting for a video signal.

Normally, after turning it off and back on a few times, it finally starts up. On friday, I had left it on this idle state for several hours wondering if it needed to charge the battery to be able to start up, and it did work. However I tried the same yesterday without success. Leaving it on all day didn't make a difference.

Has anybody here had this experience before?
Daubster9 years ago2015-03-15 19:03:37 UTC 9 comments
It's been 10 years today since I first joined TWHL - holy crap this site has been around for a while.

Thanks for all the fun times folks, I probably wouldn't have gotten into modding & game dev without the support of an awesome, inclusive community. Looking back at the old posts it feels like we've all grown up together in a way.

I'm not around much anymore, but I will always consider TWHL a huge part of what helped land my dream profession, as well as helped me grow as a person. And also graduated me from a total n00b to a 1337 mod h4x0r.

Here's to the new members getting more good out of this! ;)

P.S.: Spent 10 mins looking for the post-a-journal page. Thanks to Archie for pointing it out to me. Derps.
Tetsu09 years ago2015-03-11 11:26:31 UTC 14 comments
Hit 10,000 Logins this morning :D
User posted image
ninja defuse9 years ago2015-03-09 18:20:27 UTC 25 comments
problem with temperature (?) in pc

i have been experiencing (probably) high temperature probably cousing my pc to randomly turn off while playing a game so i have just decided to dust off components but my PC still crashes and i can hear a "freezed sound" then my PC turn off
User posted image
so far PSU and motherboard is clean
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washing components didn't help me...
the problem touches games, for example i play league of legends and it suddenly freeze PC and restart after 2 seconds... it happens every 2-3 hours maybe
  • i reinstalled video drivers old one and the newest...
  • changing PSU didnt help me (wasted money)
  • i think it might be audio problem i have heard rumours about Realtek HD Audio (which i own) cousing problems after one of these microsoft patches..
ps.
i have just found a video with the exact problem:
https://www.youtube.com/watch?v=WpyaJ3-CoOM#t=27

i hope u can help me
ninja defuse9 years ago2015-03-05 18:09:07 UTC 7 comments
freedslave9 years ago2015-03-03 08:34:44 UTC 6 comments
I watched a video on YouTube where a barnacle just east the monster gargantua https://www.youtube.com/watch?v=Ze85xP_6648. It's obviously made with the hl2 engine but I want to try 4 hl1.
Is it possible to set the length of a barnacle's tongue ?