Yeah a dumb question indeed. I guess I just find all this very interesting.
There will be a improved version very soon. I hope. This is still kinda hard.
Yeah a dumb question indeed. I guess I just find all this very interesting.
What's wrong with following tutorials?Nothing i geuss.
but I hope you didnt steal it from other sides like your codes from programminghl...Programminghl is sdk coding, and is written in C++. This is vb.NET and is written in vb. Two different things. Im follwing vb.NET class at school, and this is my first program i made without any example code, but still, its quite difficult. You should give it a try.
Sounds good, I've downloaded it but I'm not very good at using these sort of things.Well, a little knowledge about how the fgd files work is actually required if you want to use a program like this.
Wait a minute... does that means I can edit opfor's fgd, enabling it to view models, and gunman's fgd so I can set the angle of each monster,player?!Im affraid not. Yet. I might add support for editting existing entries in fgd files later. Currently, all you can do is make your own new entity entries and add them into existing fgd files.
Who is she?Aliz?e
Unless she is fat below which I can't seeShe's not.
door_begin_openThere allready is a flag like that, its called Start open, i believe.
a door loop togethter to make a Move sound? Then Door_stop sound?Uhm, can't you just use the Move sound and Stop Sound fields of the door?
Ha no I really am good, I pwned this guy on the Snarkpit server, just me and him alone and I just kept killing him, dumbass healed while I shottied his ass.Maybe, but i own you in HLDM.
Muzzle prepare to face a pro
Good news, look forward to playing TWHL, I pwn at DM eh HunterIll pwn you both. Daubster included.
Interesting, could i easily add a new weapon to the game without editing a excisting one? Or do i need to do such a thing in a different way?Hmmm... You can modify the existing code from your weapon of choice, and simply give it a new entity name (LINK_ENTITY_TO_CLASS)
this program works like custom entity name changer? Like if i renamed func_wall to wallz0r all the parameters for func_wall would be the same but only the name would be new.No, you cannot change existing entities, that will cause conflicts and errors. It actually depends on the game code. If you make a whole new cpp file for, lets say, weapon_desert_eagle, you should name your custom fgd entry the same. Hard to explain. Maybe i can make an example. Im planning to add the desert eagle from OppFor into my HL: Uplink mod, and that would be a nice opportunity to test my program with.
Still needs work, mostly with visual stuff..I will.
Making the app smaller would be nice too, removing some of the unnecessary text/making it smaller..
Another nice little mapper app. from a TWHLer. Definitely have to have an "our tools" section in the near future.^_^
Aw, my gauss-RIFK-rabit is in that gallery, did you know muzzleflash made it?RIFK! What gallery, btw? :/
You edited to apologise, but didn't fix the quotes?Nope, becuase i want YOU to see how short the quote tags are. Just a bracket and a Q, nothing more. Writing [ quote ] and [ / quote ] take so much more time... I allready said this before. Oh well.
Are you going to include the RMF's in the wadWhot? Ghehe...
Reminds me of a certain mod, can't remember the name, that had letters spread over the game and an extra map where you had to enter the complete password. For those that tried cheating into the secret area, they had a trigger set around it that faded the screen away and stopped the map.Todesangst: Der echte Freind.
i assume most of you made conceptsNo, i didn't.
but I never had that problem before using my custom dllsThose are my dlls.