25/04/2024 UPDATE: (Was meant to have been done 2 weeks ago as mentioned but other things happened) So i've done the above steps -
https://twhl.info/thread/locate-post/348685 but i couldn't launch 3ds Max 1.2 inside the WinXP SP2 Virtual Machine due to Low Memory.
But in the meantime, i eventually founded a Link for Versions 7-9 of 3Ds Max via a Reddit Post -
http://files.modacity.net/software/3dsmax/ and i had chose to use Version 8 which i've been using for 27 Days (Currently have 3 Days Remaining) but i've Managed to Converted some of the .max files to Reference .SMDs (Including a Couple of files from the recent Half Life Max File Leak -
https://archive.org/details/hldevfiles such as the scientist_template_pose1.max and different Barney Models plus the Zombie files and cinematics that show geometry for Early Versions of Specific Levels [but have not done the Female Scientist as the model lacks textures but i could export it Just incase) and have toyed around with some of the .max files and removed the Last 21 modifier's stacks from mp5sd.max (After reading on the Valve Cut Content That the Red HEV Hand MP5 can be found in the modifier's stack - http:s//vcc.wiki/wiki/MP5_(Evolution) Please the Whole Wiki is down as i type this Post ) before using Cannonfodder's Max 6/7 Exporter to export it to .smd to have a More Accurate Re-creation of how the MP5 Actually looked in the E3 1998 Build (Seen in the September 1998 Issue of Gamer's Republic along with the Gruntfight Video Clip).
NOTE: The Model seen here in XSI Mod Tool v4.2 is a seperate Export from i did with Stacks 26-27 Deleted (Stack 25 is the Oldest stack that contains the HEV Hands while stacks 1-13 seem to be what appears to be the 0.52 Alpha Model while stack 14 Redid the Hand on the Back but the other Hand's Mesh was left unchanged until Stack 25)
Anyways, i tried another Attempt using Crowbar for compiling (The Studiomdl.exe is from the Absolute Zero Developer Drive's Old Compilers Directory [There's a file saying it's the Seven Co-Op Game's version which seems to be what everyone uses]) using the Directions mentioned here: -
https://www.the303.org/tutorials/gold_mdl_comp.htm but i still keep getting errors when i tried to compile.
And here's the .qc file i've modified for the File (Note: The Origin is from the mp5_center.qc file from Absolute Zero's Recreation while everything else are either left unchanged or my edits for the Mod i'm doing.
i hope The Latter 2 Screenshots can better help anyone identify a mistake i may had done to help me out in regards to the problem i'm having when trying to compile Models.