Forum posts

Posted 8 years ago2016-07-13 20:09:14 UTC
in Interactive Story Post #330805
liberate yourself, if you know what I mean.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-07-11 22:49:26 UTC
in Interactive Story Post #330777
sarcasm-propelled giant tortoise
Jessie JessieTrans Rights <3
Posted 8 years ago2016-07-10 00:38:38 UTC
in Interactive Story Post #330771
a gigantic ad for the latest in home cookware
Jessie JessieTrans Rights <3
Posted 8 years ago2016-07-09 03:04:03 UTC
in HL3 Post #330756
Don't thank me, I didn't.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-07-08 10:57:05 UTC
in Interactive Story Post #330744
I'd forgotten about this one, but I still vaguely remember a half-life themed multiple choice one.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-07-08 01:30:30 UTC
in Interactive Story Post #330739
I waited four years to not have my suggestion picked. Thus, I'm going to nitpick. There should be grammatical marks at the ends of the all of the quoted sections. That said...

huge, perfectly spherical steel balls
[and then some joke about balls of steel]

or

fat men in dog costumes
Jessie JessieTrans Rights <3
Posted 8 years ago2016-07-06 05:41:56 UTC
in Desktops of July 2016 Post #330702
I think it's been long enough for a new one, aye?
User posted image
Jessie JessieTrans Rights <3
Posted 8 years ago2016-07-06 04:34:30 UTC
in Face Culling Question Post #330701
Methinks "snap to grid" refers to snapping to the grid at it's current grid size, i.e. every 4 units with a grid size of 4, to every 1 unit when un-snapped.
Try holding Alt and moving, I think that goes off the grid. That said, there's few practical uses for moving things completely off the grid. May I inquire as to what you are doing?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-07-04 09:37:36 UTC
in How do I make the lights turn on in a se Post #330679
No problem :)
Jessie JessieTrans Rights <3
Posted 8 years ago2016-07-04 08:09:56 UTC
in How do I make the lights turn on in a se Post #330674
Make the switch/button trigger a multi_manager. Add parameters to the multi_manager where the keys are the names of the light entities, and the values are how long you want before they get triggered.
Sorry if that's not in depth enough, typing this on my phone at work.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-07-03 23:05:53 UTC
in dynamic ambient_generic/sounds ? Post #330669
Assuming that you've set the multisource up appropriately and that's just some glitch, try having the monsters trigger trigger_relays instead, which in turn trigger the multisource.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-07-03 04:33:25 UTC
in Face Culling Question Post #330652
It might solve the problem, but that method is typically frowned upon for causing other issues, as well as just being a bit sloppy.

You probably could get away with doing that if the map isn't too complex, but the ideal way to do the sort of thing you have in that picture is using vertex manipulation to make brushes that mimic those shapes without cutting into each other.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-07-03 00:18:44 UTC
in Face Culling Question Post #330648
You wouldn't be able to have the func_wall outside the level (touching the void) to any degree, because that would count as a leak.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-06-27 13:15:02 UTC
in A shooting range like in Blue shift Post #330622
Alternative, as I said:

A func_button and a func_door

Button targets the door. Set the door's angle to the direction you want it to move. Give it a negative lip value to how far you need it to move. Set the Toggle flag.

A little simpler, but a little less flexible.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-06-27 09:34:14 UTC
in A shooting range like in Blue shift Post #330618
Well, a simple set up of a func_button and a func_door with a heavy negative "lip" value should do it. Is there something specific about it that you're trying to do?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-06-23 09:33:27 UTC
in make barney hostile Post #330567
Spirit can also do it easily, but vanilla? I don't believe there's a way.
Jessie JessieTrans Rights <3
This post was made on a thread that has been deleted.
Posted 8 years ago2016-06-18 02:37:20 UTC
in Post your screenshots! WIP thread Post #330499
Is The Core HL3?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-06-17 11:49:50 UTC
in Post your screenshots! WIP thread Post #330487
What about BEVEL then? Isn't it a kind of anti-CLIP?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-06-16 09:41:18 UTC
in Sprites of trees and bushes Post #330467
Good points.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-06-16 03:23:35 UTC
in Sprites of trees and bushes Post #330463
Wait, hold on. If you're going to fix a sprite in place, why not just use a textured func_illusionary?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-06-13 23:02:34 UTC
in Sledge (Hammer Alternative) Alpha Build Post #330424
Even if he hadn't already addressed this very issue stating that he won't do anything about it, the very last post also says that he won't be working on it for an indefinite amount of time.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-06-13 15:44:07 UTC
in E3 2016 Post #330403
Speaking of reminding you of posts, two days ago was the anniversary of the last Invert-X post.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-06-12 12:07:21 UTC
in Post your screenshots! WIP thread Post #330394
I don't recall the last time I even thought carving would be more useful than doing it manually.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-06-02 12:37:18 UTC
in {blue ... Post #330317
It's just a quirk of the conversion process, I think. You just have to go through and check them.

/couldbewrong
Jessie JessieTrans Rights <3
Posted 8 years ago2016-06-01 22:58:33 UTC
in {blue ... Post #330306
Didn't we I test this, and come to the conclusion that it didn't matter what the colour was, as long as it was the last colour in the palette?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-05-31 23:05:32 UTC
in Hi Post #330283
Oh Haldo!
Jessie JessieTrans Rights <3
Posted 8 years ago2016-05-28 11:48:48 UTC
in Post your screenshots! WIP thread Post #330239
Which brain genius thought it was a good idea to put explosive crates near a large energy sphere?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-05-22 02:36:27 UTC
in Any way to have moving laser pointers? Post #330191
[Obligatory "if-it-works" clause]
Do trigger_changetargets change the end/start of an env_beam? If so, some clever use of those could decouple the beam.


I have conducted tests under the observatory eye of DiscoStu, and have discovered two things:
1) trigger_changetargets cannot alter the target of an env_beam. Disabling Smart Edit shows that neither the end nor start targets use the parameter "target"; this is likely why.
2) An env_beam set to target "player" neither follows the player nor targets him/her in any way. The beam defaults to targeting the map's origin.

Both these issues may have solutions in Spirit (indeed, the first can be worked around in vanilla), and while I could guess at how to solve the first, the second, far more significant issue I am less sure of.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-05-21 21:44:52 UTC
in HL3 Post #330188
I hope you don't actually think that, Jessie. No company is that bad at advertising.
I can hope.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-05-21 10:33:48 UTC
in HL3 Post #330174
Let's face it. If it ever exists, the only real way it can possibly happen by this point is it just showing up on Steam one day. They can't announce that shit anymore.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-05-21 10:30:18 UTC
in Any way to have moving laser pointers? Post #330173
I have no idea if this will work, and it probably won't, but try making the end target of an env_beam "player".

Otherwise vanilla almost certainly can't do it. Spirit, maybe.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-05-18 00:14:24 UTC
in Model Issues Post #330150
Rigor mortis?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-05-14 07:47:18 UTC
in Game_Counter Set Up Post #330128
Seeing as we're on the topic, does anyone know if you can subtract from a game_counter, perhaps with a trigger_relay?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-05-14 07:41:00 UTC
in Minecraft Server Post #330127
I made my house then, once again, immediately and completely ran out of things I ever really want to do in vanilla Minecraft. I doubt I'll be back in.

If I didn't gather from the last time that no-one actually wants to play it, I'd be proposing Terraria again. But we know how that went.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-05-14 03:11:03 UTC
in Game_Counter Set Up Post #330122
Sounds right to me. Surely a quick test of that setup would confirm? :P
Jessie JessieTrans Rights <3
Posted 8 years ago2016-05-11 23:30:06 UTC
in Fitting model to grid Post #330100
You can hold Alt to move objects around without snapping to the grid, I believe.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-05-11 21:26:23 UTC
in Fitting model to grid Post #330098
Testing it out on a different editor isn't that much of a hassle. You would just have to set up the game and compile configs again, which is easier given that A) You would already have everything you need, just have to point to it, and B) Sledge organizes those configs more neatly than Hammer.

P.S. Sledge is nigh-identical to Hammer in function, you don't have to learn anything. It'd take maybe ten minutes to test this stuff out, tops. (As for Jackhammer, I wouldn't know.)
Jessie JessieTrans Rights <3
Posted 8 years ago2016-05-11 12:48:20 UTC
in Fitting model to grid Post #330089
Have you tried other editors? May be an issue with Hammer rather than Goldsource.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-04-29 02:38:55 UTC
in Strange Invisible Walls Post #329996
I'd say first step is look for any malformed brushes. If you've been doing any vertex manipulating or clipping, check those brushes for invalidity to make sure they aren't causing the trouble.
I'm pretty sure invalid brushes have caused strange clipping errors for me in the past.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-04-24 09:28:51 UTC
in Now Gaming: ... Post #329972
Expert is the only way to play. Killing is the mark of an amateur.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-04-22 22:13:05 UTC
in Trigger when you recoil from a trigger b Post #329951
There's a trigger_inout that can do that very thing in Spirit, but I don't believe there's any one entity to achieve the same effect in vanilla Half-Life.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-04-18 06:38:17 UTC
in I need my heartbeat. I need music... Post #329931
I haven't really been listening to much music lately. I usually listen to music when it's all I can really do (while walking, driving, etc.), and I haven't had a whole lot of that.
Nevertheless, take this.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-04-16 12:58:29 UTC
in Light Problem Post #329909
I mean, a disco, with as many lights as one would expect... would probably be pretty hard to pull off under the above limits. Maybe not impossible... but tricky.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-04-15 13:56:58 UTC
in Light Problem Post #329906
EDIT: Just realized this is in the Source forums. I don't know if the below still applies in Source.
Make sure to check your compile logs. If you have an area with many different styles of lights / lights that turn on/off independently, it may not compile correctly due to the exponential amount of light data required. Adding a targetname would factor into this because it means the light can then be triggered on/off.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-04-12 04:15:32 UTC
in Minecraft Server Post #329854
I don't suppose anyone knows if SEUS has been updated for 1.9, eh?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-04-12 00:28:37 UTC
in Can't close the door Post #329846
1) Can you close the lid when you are outside of it?
2) When you say you "can't close the lid", do you mean that it starts to close but then stops and goes back, or that it doesn't move at all?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-04-10 22:43:25 UTC
in Sledge (Hammer Alternative) Alpha Build Post #329794
I don't know what the hell this conversation is even about anymore. Anywho...

Pengy, have you considered implementing skewing textures?
I'm vaguely aware that you can do it with something like "align to view" and certain camera angles — I'll have to find the tutorial or whatever it was that detailed that — but a more standardized method could be helpful to some.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-04-09 07:33:48 UTC
in Sledge (Hammer Alternative) Alpha Build Post #329740
Could someone please confirm that you can only nudge vertices with the arrow keys if you drag-select them (and cannot if you click-select them)? It's kinda annoying.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-04-06 14:51:15 UTC
in Post your screenshots! WIP thread Post #329692
Uh...

(NineTnine, I'm starting to see why you might think that.)
Jessie JessieTrans Rights <3