Forum posts

Posted 12 years ago2012-07-30 14:56:01 UTC
in TWHL Big Brother 2012 Post #308622
Urby.

Because it's fun to piss him off.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-30 14:17:02 UTC
in Interactive Story Post #308619
Send in UNATCO! (United Nations Anti-Terrorist Coalition)
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-29 03:46:17 UTC
in TWHL Big Brother 2012 Post #308561
This sounds like it's going to be very fun!

I can't wait until the first episode.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-28 18:16:08 UTC
in TWHL Big Brother 2012 Post #308533
User posted image
Food = Popcorn
Music = Orchestral
Sign = Leo
User posted image
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-27 15:41:06 UTC
in Interactive Story Post #308491
produces a doll of none other than yourself.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-26 15:44:12 UTC
in The Voice Acting Thread Post #308435
Loved your reel, Archie. Do you think that you can do some voice acting for a Cry of Fear mod I'm doing?

It's taking place in a darker environment, and I need some voice acting that makes you sound like a terrified victim around the age of 19.

Thanks.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-26 12:06:00 UTC
in Interactive Story Post #308428
2137 21

Obviously, Penguinboy will be chosen. And then some other seventh person. I've been monitoring this.

2137, 2137?
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-26 10:57:34 UTC
in Interactive Story Post #308422
LAUNCH WORLD INTO NUCLEAR DEVESTATION
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-26 00:21:39 UTC
in Interactive Story Post #308409
1 trout or 5 glasses of chocolate milk
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-24 23:21:37 UTC
in Interactive Story Post #308380
robot composed mostly of metal scraps.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-24 16:46:53 UTC
in Interactive Story Post #308358
pillow and 2 llamas.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-24 16:11:19 UTC
in Interactive Story Post #308355
I change my input to:

"Is this the button that activates it? <Yes, yes it is. Now get your finger off it, they can hear yo-->"
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-24 15:32:50 UTC
in Interactive Story Post #308352
How are you holding up? Because I'm a potato.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-21 17:09:32 UTC
in Colorado Shooting Post #308187
A society full of rocket launchers is the society I want to live in.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-21 16:25:39 UTC
in Colorado Shooting Post #308182
Posted 12 years ago2012-07-21 15:59:04 UTC
in Colorado Shooting Post #308180
Most pedestrians who obtain firearms usually familiarize themselves with them, and it's better for one man to be shooting back rather than everybody just dying helplessly.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-21 15:34:39 UTC
in Colorado Shooting Post #308176
You know what? "had an assault rifle, a shotgun and two Glock pistol" Only in America can a psychopathic 24 year old acquire all those guns, explosives, and chemical gas so easily. In a country where carrying and selling guns is legal, you are wondering why people are getting shot.
Now, if it was a state where you could carry guns in the public, like Ohio, there would be possible resistance in the audience that he was unloading at.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-21 06:01:22 UTC
in Colorado Shooting Post #308154
It was from very early times, referring to people in local militias.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-21 05:34:55 UTC
in Colorado Shooting Post #308152
I'm just a simple conspiracy theorist traveling the world with my dog companion across the Capital Wasteland.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-21 04:40:44 UTC
in Colorado Shooting Post #308147
3. They can't take guns from us completely because it's in the bill of rights
I'm sorry, I was too busy laughing to respond for the past 20 minutes.

The government has stomped all over the face of the Constitution too many times, and it has been in argument whether we should still have the right to bear arms.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-21 03:08:15 UTC
in Colorado Shooting Post #308141
It's all just a setup.

Isn't it suspicious that a 25-year-old in medschool has gained $20,000 worth of gear you can't get as a regular citizen? As in, military-grade stuff?

Isn't it suspicious that he had the knowledge to set up booby-traps in his apartment?

Isn't it very very suspicious that this took place three days before the signing of a bill that involves taking away Americans' guns and adding agents much like the TSA everywhere?

I think it was staged. I really do.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-10 23:21:42 UTC
in Source Film Maker Post #307767
I AM SO INTENSELY HAPPY RIGHT NOW! I GOT THE SOURCE FILM MAKER! Probably from my letter.

Oh, and Dr. Amazing got it, too.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-05 15:46:28 UTC
in The Compilator 2 issue Post #307644
The Compilator stole your slashes.
Does the Compilator have access to the folders you directed it to?
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-04 07:35:31 UTC
in Post your screenshots! WIP thread Post #307620
@Archie

No, you did not make that. It's impossible.

If I were to so much as touch a vertex, my map would explode.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-04 06:38:39 UTC
in Post your screenshots! WIP thread Post #307619
Welp, since it isn't too late, I'm moving Helpless back to a Half-Life plot.
Not one involving a studied project from the void summoned forth by a child's soul stuck in a realm of eternal torment seeking revenge.

I'd rather do what the plot was supposed to be originally: a helpless scientist.
User posted image
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-02 20:26:46 UTC
in Counter-Strike Source Jailbreak Error Post #307579
I tried to make a jailbreak map, ba_hilly, and I managed to make an area of cells. I put a box around it so I could compile it and see what I had so far, but I got this strange error:
Could not locate 'GameData' key in c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrikegameinfo.txt
I do not know how to solve this problem. Also, if that may not be the case, here is the entire compile log:

[quote]
** Executing...
** Command: "c:program files (x86)steamsteamappsdimbarksourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrike" "C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.vmf"

Valve Software - vbsp.exe (Apr 26 2012)
4 threads
materialPath: c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrikematerials
Loading C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.vmf
Could not locate 'GameData' key in c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrikegameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78686 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 89 texinfos to 31
Reduced 11 texdatas to 10 (268 bytes to 241)
Writing C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.bsp
0 seconds elapsed

** Executing...
** Command: "c:program files (x86)steamsteamappsdimbarksourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrike" "C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly"

Valve Software - vvis.exe (Apr 26 2012)
4 threads
reading c:program files (x86)steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.bsp
reading c:program files (x86)steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.prt
342 portalclusters
799 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 577 visible clusters (1.63%)
Total clusters visible: 35309
Average clusters visible: 103
Building PAS...
Average clusters audible: 335
visdatasize:30161 compressed from 32832
writing c:program files (x86)steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.bsp
1 second elapsed

** Executing...
** Command: "c:program files (x86)steamsteamappsdimbarksourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrike" "C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly"

Valve Software - vrad.exe SSE (Apr 26 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.bsp
Setting up ray-trace acceleration structure... Done (1.06 seconds)
739 faces
55811 square feet [8036864.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
739 patches before subdivision
7141 patches after subdivision
52 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 466413, max 326
transfer lists: 3.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(27836, 27241, 22049)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(6531, 6054, 4194)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(1490, 1309, 787)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(347, 291, 152)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(81, 65, 29)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(19, 15, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(4, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 19/1024 912/49152 ( 1.9%)
brushes 216/8192 2592/98304 ( 2.6%)
brushsides 1296/65536 10368/524288 ( 2.0%)
planes 246/65536 4920/1310720 ( 0.4%)
vertexes 1542/65536 18504/786432 ( 2.4%)
nodes 689/65536 22048/2097152 ( 1.1%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 739/65536 41384/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 333/65536 18648/3670016 ( 0.5%)
leaves 709/65536 22688/2097152 ( 1.1%)
leaffaces 996/65536 1992/131072 ( 1.5%)
leafbrushes 360/65536 720/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4888/512000 19552/2048000 ( 1.0%)
edges 3106/256000 12424/1024000 ( 1.2%)
LDR worldlights 52/8192 4576/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 54/32768 540/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 774/65536 1548/131072 ( 1.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 413176/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 30161/16777216 ( 0.2%)
entdata [variable] 78128/393216 (19.9%)
LDR ambient table 709/65536 2836/262144 ( 1.1%)
HDR ambient table 709/65536 2836/262144 ( 1.1%)
LDR leaf ambient 2506/65536 70168/1835008 ( 3.8%)
HDR leaf ambient 709/65536 19852/1835008 ( 1.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9808 ( 0.0%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 78686/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2078
Writing c:program files (x86)steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.bsp
7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Program Files (x86)Steamsteamappsdimbarksourcesdk_contentcstrikemapsrcba_hilly.bsp" "c:program files (x86)steamsteamappsdimbarkcounter-strike sourcecstrikemapsba_hilly.bsp"[/quote]
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-02 14:18:48 UTC
in Post your screenshots! WIP thread Post #307577
I decided to remake the shitty opening room for the beginning of Helpless. I had no clue what I was going to make when I made the first one, but this time I planned ahead.
User posted image
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-02 00:35:45 UTC
in Now Gaming: ... Post #307563
I'VE ONLY HEARD OF HIM IN OLD TALES AND STORIES,

BUT NOW HE STANDS BEFORE ME?
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-07-01 19:11:29 UTC
in Post your screenshots! WIP thread Post #307558
Progress on de_forest.

Working with more displacements and I finally figured out how water works in source.
User posted image
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-29 21:06:25 UTC
in Post your screenshots! WIP thread Post #307519
It wasn't a very big hole.
That's what she said.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-29 15:59:12 UTC
in Source Film Maker Post #307512
Bro, it's called scheduled sharing.

And sharing is caring.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-29 15:30:15 UTC
in Source Film Maker Post #307510
How about I make a Steam account specifically for having TF2 and SFM?

The super-duper-secret password will go to those whom I think deserve it.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-29 15:15:13 UTC
in Source Film Maker Post #307508
Bro, I don't want to push it.

One for myself should be enough.

Wait, I have an idea...
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-29 15:15:08 UTC
in Source Film Maker Post #307507
Bro, I don't want to push it.

One for myself should be enough.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-29 14:53:12 UTC
in Source Film Maker Post #307505
You cant, its in beta and they will be giving out invites for it like for dota 2 and cs:go.
Orly?

BRB, writing a letter or two to Valve...
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-29 14:15:03 UTC
in Rchi Minicompo #1 Post #307503
I would show my work, but for some reason all my textures are acting up, being "stretched too small."
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-28 16:10:08 UTC
in Source Film Maker Post #307482
Funny, Ross Scott was just getting tired with source and wanted to find a new engine to do his Civil Protection videos on.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-28 12:00:53 UTC
in Source Film Maker Post #307477
I'm on vacation right now, so I can't really use the film maker.

But, are you able to make films based on games like HL2 or CSS?
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-27 20:53:08 UTC
in Source Film Maker Post #307459
Meet the Pyro was pretty good, in my opinion.

I mean, seriously. Where you expecting to see what you saw in that video?

And you guys should realize these are just TF2 TRAILERS.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-27 15:44:39 UTC
in Rchi Minicompo #1 Post #307447
I'm taking my own shot of this, only I'm using the method I think is used to get editable textures in the first place:

I'm taking pictures of floors and walls, cleaning them up a bit, and using them.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-22 18:44:11 UTC
in Post your screenshots! WIP thread Post #307351
But I have a skybox around the entire map... how is this possible?
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-22 18:21:27 UTC
in Post your screenshots! WIP thread Post #307349
you're using DX7 water. That shit was outdated when HL2 was first released.
For some reason, whenever I try the other waters they just appear as a solid black.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-22 02:06:41 UTC
in How do you rate maps? Post #307329
@Madcow

I think 1-5 is fine. It's not really a big leap.

It's rather simple
5 = Just about perfect
4 = Very Good
3 = Alright
2 = Not Good, Not Bad..
1 = Bad
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-21 23:02:58 UTC
in Post your screenshots! WIP thread Post #307325
I'm trying to make something nature-y.

But I'm having some trouble with it. Doesn't look realistic.
User posted image
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-18 22:17:50 UTC
in Unofficial Competition 33 Post #307235
Aww yeah!
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-17 20:09:11 UTC
in Dimbark's CSS Server Post #307205
Why not set up a CSS server?

Yeah, I kinda suck at the original Counter-Strike more than I do at the newer CSS. I have no idea how or why, but you just gotta believe me.

IP: 192.168.1.138:27015
Player Slots: 0 / 24
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-17 19:27:07 UTC
in Unofficial Competition 33 Post #307203
I second the big ship idea.

I have a really good idea for it... heheheh.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-17 14:06:07 UTC
in Post your screenshots! WIP thread Post #307189
12--almost 13.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-17 04:16:01 UTC
in Post your screenshots! WIP thread Post #307169
Threw it together in about 30 minutes to test the new textures.
The new textures being clean and flat tiled floors and the color red?

[EDIT]
Found what it needed.
User posted image
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-16 16:39:11 UTC
in Post your screenshots! WIP thread Post #307154
I like the smooth lighting and custom textures, but it's all too clean and bland.
Dimbeak DimbeakRotten Bastard