Forum posts

Posted 20 years ago2004-06-11 18:02:20 UTC
in A Horror Idea, Some Screens Post #32483
If you put a zombie in there named Loffe, ill give you a hug.
Warm'n'cuddly.
Posted 20 years ago2004-06-11 18:00:15 UTC
in Another map preview, de_full_city Post #32481
The r_speeds on that will exceed 1000.
Posted 20 years ago2004-06-11 17:55:40 UTC
in Carving problem Post #32477
Take your little block in your big block, right click the little block and select carve.

Not recommended. Clip, or create individual brushes instead.
Posted 20 years ago2004-06-11 15:41:23 UTC
in Names Post #32442
bah, like 30 members are active.
Posted 20 years ago2004-06-11 15:40:12 UTC
in The Stepford Sites Post #32441
Posted 20 years ago2004-06-11 12:00:17 UTC
in Yet ANOTHER poll! Post #32366
you cant kick people with pepperspray, moron.
Posted 20 years ago2004-06-11 11:50:58 UTC
in Qbsp.exe problem Post #32365
Stop putting that little siggie after your post :P
Posted 20 years ago2004-06-11 11:32:29 UTC
in FDG spliceing Post #32362
A .fgd is a textfile, it has nothing to do with the game, as Capt.P said.
Posted 20 years ago2004-06-11 11:31:21 UTC
in What nationality are you? Post #32361
Funny cow makes me laugh! LOL
Retard
Posted 20 years ago2004-06-11 11:26:12 UTC
in Yet ANOTHER poll! Post #32359
M4A1,
I use it silenced.
The fire pattern is alot more concentrated, less recoil. Slightly less damage, but you'll have to live with it.
Posted 20 years ago2004-06-11 11:16:21 UTC
in IN MEMORY!!! Post #32357
im a 13 year old swede, and I know who ronald regan is.
not ray charles though. is he a monkey molester?
Posted 20 years ago2004-06-11 05:12:33 UTC
in Just a little teaser... Post #32238
that avi hl thingy didnt work for me :P
Posted 20 years ago2004-06-10 12:04:59 UTC
in mall door thingy (sensors) Post #32053
definately.
make that trigger_once trigger_multiple, so you can go back from the evil mall of hell.
Posted 20 years ago2004-06-10 07:11:31 UTC
in Check my latest map :) Post #31990
Uggh.... stretched textures...
Include wads.
Posted 20 years ago2004-06-10 07:05:09 UTC
in LOL! Post #31982
Lol, i see it now.
Cute kitten! murr murr.
Posted 20 years ago2004-06-10 07:00:31 UTC
in Using Fade Post #31975
tee-hee I made it :)
Posted 20 years ago2004-06-09 21:57:34 UTC
in OOOOoolllllldddddd........ Post #31917
Im going to england in some weeks.
mmmmmh, fish and chips.
Posted 20 years ago2004-06-09 21:56:44 UTC
in 1000th member. Post #31915
There is no topic!
Anarchy!
Crush the fascist dictators!
Posted 20 years ago2004-06-09 21:55:07 UTC
in Restricing the Buying of an AWP Post #31914
he asked for in-map, not serverside. read the posts, damn you!
Posted 20 years ago2004-06-09 21:54:07 UTC
in AS maps, dude what the heck Post #31913
Ask the cs creators.
Posted 20 years ago2004-06-09 21:53:25 UTC
in can't get monsters to appear in-game Post #31912
he already answered that :P
Posted 20 years ago2004-06-09 21:52:43 UTC
in Real knives Post #31911
Posted 20 years ago2004-06-09 21:50:57 UTC
in What nationality are you? Post #31910
not as big as i thought.. but:
38,622,660 in population (relativlely 9 millions in sweden :P)
Area total: 312,685 sq km
Posted 20 years ago2004-06-09 18:25:23 UTC
in What nationality are you? Post #31886
Poland is huge, how can you miss it?
Posted 20 years ago2004-06-09 17:42:59 UTC
in Probably not the place for this... Post #31881
Hey cool, its paintball!
I'll give you 100 SEK for all of it.
Posted 20 years ago2004-06-09 17:25:55 UTC
in Real knives Post #31877
User posted image
Well, I TRIED anyway.
I know it's ugly, but hey, it's a start ;)
Posted 20 years ago2004-06-09 16:41:34 UTC
in What is this weird yellow stuff? Post #31864
It appears when a model is touching a brush.
Posted 20 years ago2004-06-09 14:45:45 UTC
in Hammer Custom Build Post #31819
Posted 20 years ago2004-06-09 14:43:35 UTC
in Real knives Post #31817
?Pretty thick...
Posted 20 years ago2004-06-08 18:41:19 UTC
in Names Post #31615
Cool, trees? I gotta go th... waaaaiit! thats just a thingy from grappling hook!
hahahahhahahahah...ha...hahh..h... :P
Posted 20 years ago2004-06-08 18:39:53 UTC
in Half-Life the movie? Post #31614
He died right?

I'd say the guy who plays Ron in the Harry Potter films - with some beard and glasses he'll look right on!
Posted 20 years ago2004-06-08 18:38:18 UTC
in 2nd Error Post #31613
OMGZOR I WONDER WHAT SARCASM MEANS, RIGHT BL?
Posted 20 years ago2004-06-08 18:34:28 UTC
in Doors - Help Me!!!! Post #31611
christ. wtf is this?
The doors direction is set by the little compass up in the corner - play around with it.
Posted 20 years ago2004-06-08 14:14:17 UTC
in Computer Addiction? Post #31526
right.... that symbol means..?
Posted 20 years ago2004-06-08 12:16:32 UTC
in Schools out...When? Post #31443
I quit school the 4th - loosers!
Posted 20 years ago2004-06-08 09:06:25 UTC
in Locked Door Post #31391
and besides, env_render doesnt make the door just go away, it makes the door a different render mode.
Posted 20 years ago2004-06-08 09:04:57 UTC
in Something aint working! Post #31390
It's pretty easy once you've aligned the textures.
Posted 20 years ago2004-06-08 09:04:20 UTC
in Locked Door Post #31389
Its alot easier, my good man.
Just put a multisource named 'master' or something, and in the doors Master field, put that name - The door will now be locked untill the master is triggered.

Stop giving crappy advice.
Posted 20 years ago2004-06-08 06:10:06 UTC
in Steam? Post #31361
i got an anti steam plguin just so loser stea users wouldnt join my cs server
..RIght... so you have a plugin which doesnt allow 1.6 players to connect to 1.5 games? That's so usefull, seeing as they already cannot.
Posted 20 years ago2004-06-08 04:27:36 UTC
in Hammer Custom Build Post #31354
Just use Half-life model viewer and ye olde print screen command.
Posted 20 years ago2004-06-07 20:24:00 UTC
in Locked Door Post #31276
for me it does
Posted 20 years ago2004-06-07 20:00:42 UTC
in Real knives Post #31268
They're cool.
Posted 20 years ago2004-06-07 19:59:39 UTC
in Locked Door Post #31266
make the doors name (targetname) Locked.
Posted 20 years ago2004-06-07 19:05:14 UTC
in Mod: Good mappers needed desperately! Post #31256
I believe anything not modifying the code should be called map-packs, since they dont well... modify.
Posted 20 years ago2004-06-07 19:01:06 UTC
in Leaks that dont exist! Post #31255
run the map in singleplayer and write 'pointfile' in console, then follow the line 'till you get to a leak.
Posted 20 years ago2004-06-07 18:58:23 UTC
in How do you ristirct items? Post #31254
Peace and LOve just explained how
Posted 20 years ago2004-06-07 17:10:54 UTC
in How do you ristirct items? Post #31244
For your next question, search the forums, as this question has been asked some 10 times already.
Posted 20 years ago2004-06-07 17:05:27 UTC
in Hammer Custom Build Post #31242
I give you: VHE Nihilanth Edition!
User posted image
Yeah, its pretty ugly, but it works as a pic, even though its way out of scale.
Posted 20 years ago2004-06-07 17:00:46 UTC
in Hammer Custom Build Post #31240
Add some blurring to the edges of the NPC's, cause that just looks crisp.

Also, dont use the same colour for all the "hammer" section
Posted 20 years ago2004-06-07 16:49:35 UTC
in Hammer Custom Build Post #31237
Thats horrid ...