Forum posts

Posted 19 years ago2005-05-15 06:16:30 UTC
in Never do this [closed] Post #109508
This thread is getting pointless now.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-15 05:23:26 UTC
in SnarkPit down again! Post #109502
Normally, i'm happy when things go down on me
"Things"? That's worrying.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-15 05:22:57 UTC
in De_inferno Source Post #109501
Give us the co-ordinates and angles (use 'getpos' in the console, and then copy the red line it gives) so we can reproduce it exactly... or did you just mean a screenshot showing lots of stuff being drawn?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-15 04:19:52 UTC
in De_inferno Source Post #109495
Kasperg, it runs pretty decently on mine. Not superbly, but better than the CT spawn of dust/office. That's running at my monitor's native resolution of 1280x1024, though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-15 04:18:04 UTC
in Never do this [closed] Post #109494
Posted 19 years ago2005-05-15 04:16:35 UTC
in True advert from norwegian television Post #109493
Wow, sweet. Except for the religious stuff.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-15 04:15:38 UTC
in last resort recruiting Post #109492
Good luck, senor.

Andy: "paying out"? Is that some wierd Australianism? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-15 04:13:51 UTC
in 3D Skybox problem!?!?!?!? Post #109491
Point it in another direction or move the skybox with it? Note where the skyboxes are on, say, CS:S maps ? they're always low down and miles away from the map.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-15 04:11:39 UTC
in making ground using triangle method??? Post #109490
There's no point in doing terrain like that for Source. Use displacement maps (consult the SDK documentation if you don't know how).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-15 04:10:51 UTC
in Community Death Match map project Post #109487
Too busy myself, but good luck. Look forward to seeing it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-15 04:10:01 UTC
in SnarkPit down again! Post #109486
404s for me too at present.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 17:12:10 UTC
in Half-Life: Hostage Situation Post #109410
Alternatively, just put the name in quote marks, with the extension", i.e. "map.map" (with quotes, remember).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 15:15:10 UTC
in True advert from norwegian television Post #109394
?ppna Kanalen
COMMODORE 64 BASIC READY

? WHAT DOES THAT MEAN IN ENGLISH
SYNTAX ERROR.

? ASK LOFFE
PRESS PLAY ON TAPE...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 15:12:18 UTC
in De_inferno Source Post #109393
It's a bit of a sniper-fest. Nice and big ? definitely revolutionary for CS.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 15:11:36 UTC
in Map Something Unique comments [closed] Post #109392
No :P.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 09:56:20 UTC
in True advert from norwegian television Post #109362
What the hell is FX289, and where do I apply? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 08:53:12 UTC
in De_inferno Source Post #109359
Port is blatantly an idea from Highway 17, with the dry parts of the beach. The crates all appear to have "kompani" written on, which I imagine means just what it looks like.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 08:16:30 UTC
in Need Help In Weapons Post #109357
I agree.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 08:12:31 UTC
in Need Help In Weapons Post #109352
Well, you'll need to learn C++. Google for it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 06:46:20 UTC
in Map Something Unique comments [closed] Post #109341
I don't think I had any problems. I played it a few times, anyway, so I'm sure I saw it all.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 06:07:16 UTC
in I wonder where this idea came from? Post #109333
96, was that meant to be "jizzed", or "gist"? ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 04:36:45 UTC
in Map Something Unique comments [closed] Post #109325
Andy, is it alright to post links to the maps in situ on this server?

trapt:

Originality

Pretty original ? for the engine, at least.

Architecture

Some excellent VMing for terrain (again ;)).

Texturing

A little plain, and, for the volcano 'lava', dowright strange.

Lighting

Well, it's lit.

Entity work

I didn't notice any particularly amazing entity trickery.

Impression

Starts excellently, but gets a little strange toward the end.

Overall

Doesn't appear to be completable. Very pretty, though.
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Kasperg:

Originality

Wow. Sickeningly, stunningly surreal. Love it.

Architecture

A little on the square side in parts, with some slightly odd scaling.

Texturing

Lack of NULL textures on some glass sides looked a little strange. Double door textures on single doors.

Lighting

A little unsubtle. Could have been more atmospheric in parts.

Entity work

The boat below was impressive, but the parallax showed its true distance. So was the blurring of Breen, and the race ? plus, of course, the slightly strangely-made ShoutBOX with the moving brushes :).

Impression

The progress bar, wow. Why did nobody think of that before? Great stuff.

Overall

Really nice. The ShoutBOX actually made me laugh out loud. The final path was really surreal, too. By far my favourite.
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rowleybob:

Originality

Yay! Transformers! Very nice.

Architecture

Largely on the blocky side, but I must say, the window part things look axcellent, as do the 'bots.

Texturing

A little lazy. Could have used some custom textures.

Lighting

None?

Entity work

Well-arranged. You could jump on bits that I don't think you were meant to be able to, though.

Impression

Nice splash things. Bit like Kasperg's, actually.

Overall

Pretty nice, but again, unconnected and short.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 04:16:13 UTC
in Alright you nerds, Im back Post #109321
async! Hurrah! Come and hang around on IRC :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 04:15:15 UTC
in Pranks... Post #109320
Sabotage the breaks on any car standing on a hill.
Should be 'brakes'. 'Breaks' is the verb 'to break', or to smash, not 'to brake', to stop (vehicle).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 04:13:53 UTC
in CS:S player models Post #109319
Yeah, but wasn't the model blue before?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 04:13:20 UTC
in De_inferno Source Post #109318
It's really nice. It's good to see a little bit of change with an old good map. Not sure about the sky, it's a little too blue. Then again, of course, I could change that...

I forgot about de_port entirely.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 04:12:22 UTC
in True advert from norwegian television Post #109317
Wow. England sucks.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 04:10:48 UTC
in Never do this [closed] Post #109316
-never try to make unstable explosives.
Trinitrotoluene, anyone?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 04:08:50 UTC
in Bombsite Explosions? Post #109315
Is it long enough to justify a tutorial?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 04:06:52 UTC
in overviews... Post #109314
Try restarting the game after you change perspective. I have similar issues with CS:S, and I think I had them with CS 1.6, too, where text would be un-centred after changing resolution.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 04:05:02 UTC
in HALF-LIFE FX 0.4 BETA Post #109313
Seen this before. I've also mirrored it on a real server here.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-14 04:03:24 UTC
in 3D Skybox problem!?!?!?!? Post #109312
Well, I'd guess either you've placed the sky_camera in a place where it can see the map from, or you haven't included one at all, and it's defaulted to 0, 0, 0.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 17:02:36 UTC
in Map Something Unique comments [closed] Post #109248
What was your last e-mail? The one with the picture? I shall type up the list on the morrow.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 15:56:34 UTC
in Garry's mod? [closed] Post #109241
Yes, lots of people have. There've been lots of threads about it. Very little to discuss. If you must, resuscitate an old one. If you really must.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 15:53:53 UTC
in The System Part 1:Moral & Ethics Post #109239
* Girls won't sleep with you unless you buy the latest Nike shoes, consume 93.7 grams of mints, buy the latest chart-topping album, and put gel in your hair.
Damn.

leers invitingly at kol
* You will die before you get to spend most of your pension fund (if there's a fund left)
I think that's the wrong way 'round, certainly in England, anyway.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 15:49:23 UTC
in Need Help In Weapons Post #109237
He doesn't want to replace them, pepper, he wants to add new ones? He said that?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 15:48:14 UTC
in Limit.. What is it? Post #109236
Read the idea ? he wants to have the image fly. I think that'd be superb.

Maybe you should try it with 256 default small sprites.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 14:15:28 UTC
in CS:S player models Post #109220
Is it me, or have there been at least four completely different player models (two of each team), the two originals replaced with "improved" ones that're completely different? I think they're building up all four and will then "suprisingly" let us choose between them. Memories/notes/comments?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 13:31:01 UTC
in Map Something Unique comments [closed] Post #109216
doodle:

Originality

Original stuff. Nothing mindblowingly so, but certainly new.

Architecture

Wow! A huge cow! Very nice.

Texturing

A little plain in parts.

Lighting

Rather flat.

Entity work

Kept getting stuck under a platform with a trigger_push. Steam things're all one entity?

Impression

Very nice brushwork. Nice spinnin' Steam logos, too. Very good.

Overall

Very nice brushwork, and some nice bright colours, if a little weak in places.
User posted image
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Unbreakable:

Originality

Ingenious use of the HOM for a motion blur effect. Lots of other good stuff, but I can't remember it offhand and couldn't make a note of it at the time due to getting stuck in places and levelchange failures!

Architecture

Rather plain (at least in the bits I could get to).

Texturing

Some excessively-agressive NULL texturing causing HOMing in the plain world. Rather <something: illegible :)> black thing.

Lighting

Bit plain.

Entity work

Level changes didn't seem to work. Spent about ten minutes running around a room trying to get out when there wasn't anything else in the map.

Impression

The fact that none of the levelchanges worked made it rather less coherent than it might otherwise could have been. A bit disjointed.

Overall

Some good stuff, and some dodgy stuff, tied together completely incomprehensibly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 11:57:04 UTC
in The System Part 1:Moral & Ethics Post #109205
Interesting, but it doesn't really say all that much in my opinion.

I shall indeed be moderating this most strictly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 11:54:36 UTC
in Never do this [closed] Post #109200
I think you mean "seams" :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 11:53:46 UTC
in Urb's Multiple Choice Fan Fiction Post #109199
A. Why would they bother spying on a small unimportant group heading for a base they're already attacking? If they were there to fight, he'd've just taken them down from a distance with the 'bow.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 11:50:18 UTC
in CS: Source FGD - Need help Post #109194
Same as ever, setting the x-scale to -(scalex)?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 11:49:26 UTC
in IQ Test Post #109192
Hey, I just read the end of garg's post by accident ([colour=very bright red and flashing]paragraphs[/colour])! That's called juxtaposition.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 11:44:08 UTC
in power switch?? Post #109189
Yes, there is, and I think it might be 16.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 11:43:46 UTC
in Map Something Unique comments [closed] Post #109188
Bah, now I have to type it all up. I'll do so in parts, by request from the authors.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 11:43:08 UTC
in IRC Conspiracy Post #109187
That's oldee, Ant. Note the two 'e's, indicating just how old.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 11:42:39 UTC
in Bombsite Explosions? Post #109186
I think it might be something in the Map Properties dialog (Map -> Map Properties).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 01:50:22 UTC
in CS: Source FGD - Need help Post #109130
Try flipping the monitor texture?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-13 01:49:44 UTC
in Diffrent Skys [closed] Post #109129
Yes, create it.
Seventh-Monkey Seventh-MonkeyPretty nifty