Forum posts

Posted 8 years ago2016-03-31 06:04:30 UTC
in Texture Types Post #329594
Unlike this "!cur_" property. To restate:
example maps or it didn't happen
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-26 09:31:09 UTC
in Texture Types Post #329560
example maps or it didn't happen
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-23 09:00:47 UTC
in Mapping for Heart of Evil(HL1 Mod) Post #329524
Checking out other maps is one of the best ways to give ideas. Go through the map vault, pick out some maps, and see what's in them.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-22 13:45:12 UTC
in Like Planets... Post #329513
Something rotating around something rotating around something else? No. Not with vanilla Half-Life, anyway. SoHL might be able to do it... Maybe.
Simply having an object rotate around something else is easy enough, but to have something then rotating around that... Not so easy.

Unless I've over-complicated your question and all you wanted was a sphere rotating around another sphere. In which case, a func_rotating sphere with an origin brush (block covered in "origin" texture) centered on the other sphere.
Even in that case you could not have the "moon" also rotating on its own axis, but I guess that could be explained away as tidal locking.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-21 03:48:35 UTC
in Minecraft Server Post #329494
If that perspective is locked, then I don't think you could get a picture of my house if you tried.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-20 09:27:53 UTC
in Minecraft Server Post #329473
Spigot?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-18 21:01:06 UTC
in Problem very weid with brushwork Post #329448
Zoom in on that in the Top view and make sure each of the vertices are on the grid.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-18 05:25:39 UTC
in Can Wally... Post #329437
Just so we're clear, if you're just trying to make a liquid texture, they do that swirly animation on their own. That's part of what the ! tag does.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-17 21:51:28 UTC
in Can Wally... Post #329433
I don't believe you can mix the liquid property (!) with the animated one (+#). (Nor any of them, actually.) It is one or the other.

An animated texture has to be of the format +0mytexture, +1mytexture, +2mytexture, etc. You can look at some of the Half-Life textures that use this as an example.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-17 08:28:06 UTC
in Half-Life: The Core Post #329407
That's what kids do to you.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-16 13:13:40 UTC
in Minecraft Server Post #329388
The Other Chronicles: Part 1/8th

I spawned, hit F3, found (0,0), built a house out of the shit around it.

Also, I made a pretty shield.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-13 01:41:13 UTC
in Hello... English inarticulate again... Post #329330
Je parle un peu le français. But probably not enough to converse/translate =P
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-11 01:51:33 UTC
in Lighting problem Post #329316
I reckon the shadow doesn't look that bad though. Adds a little definition. That light over the door (and potentially in the room beyond) is too bright for how big it is, though.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-11 00:48:35 UTC
in Lighting problem Post #329314
I can't say I understand what the problem is. I don't see anything that looks particularly strange here. (Assuming this is a light entity within those brushes.)
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-06 00:55:35 UTC
in Dumb Entity Game Post #329224
Wait, how was Hitler "h"?

Incidentally, since no-one seems to be getting it,
User posted image
was "Opposing Force", which I thought was a delightful pun.
Though some of the answers people gave were probably cleverer :pwned:
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-06 00:38:03 UTC
in TWHL Tower Post #329223
I just wish I understood the question, or even if it was a question.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-04 23:58:12 UTC
in Dumb Entity Game Post #329195
I have a theory, but I'd have to check sledge and I'm not near my computer.

Spanner: Nope. Interesting thought, though.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-04 06:06:08 UTC
in Dumb Entity Game Post #329181
Good guesses, but no. You'll know it when you have it.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-04 00:13:43 UTC
in Now Gaming: ... Post #329178
I recently bought a Wii U (a group purchase split with two other friends; that helped justify the cost to number of games I wanted from it). Thus, I've been sinking a fair bit of time into Super Mario Maker, Splatoon and Super Smash Bros. (and less into some others). They're all solid games! Splatoon, as I knew it to be, is strangely compelling, and the gyro controls work well.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-03 14:33:41 UTC
in Dumb Entity Game Post #329167
It's *****_*******. (I'll edit this post when TWHL4 comes along with a spoiler tag.)

Another easy one:
User posted image
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-03 11:55:43 UTC
in Dumb Entity Game Post #329156
I've got it.

Though I'm not making more just now either.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-03 11:46:50 UTC
in Dumb Entity Game Post #329154
Yup! :glad:
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-03 10:07:43 UTC
in Dumb Entity Game Post #329150
xen_plantlight, aye. The second can be more specific. And the third is not word for word like the pictures in a series, but there's only really the one mapping thing I can think of that it could represent.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-03-03 03:08:04 UTC
in Dumb Entity Game Post #329143
Ooh, ooh! monster_grunt_repel!

This is a celebration of random google image searches, and probably not at all difficult if you remember it exists:
User posted image
And just for fun:
User posted image
And just one more:
User posted image
Jessie JessieTrans Rights <3
Posted 8 years ago2016-02-16 01:18:47 UTC
in Lightning not compiling problem. Post #328898
EDIT: Nevermind, didn't notice the posts in between.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-02-06 01:38:18 UTC
in TWHL4 Suggestions Post #328686
Some threads, like community projects and such, seem like they would benefit from having the first post anchored to the top no matter what page of the thread you're on, to keep rules/thread context/etc. visible. Any plans for something like that?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-02-04 22:34:23 UTC
in TWHL World - Community Project Post #328665
I can't promise I'll have much done by the deadline. I'll try, but I've found myself with less time than usual lately. I guess now that I have a job, it'll be like that.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-01-24 22:45:54 UTC
in Trouble finding right programs and other Post #328474
Decompilation can give you a template of sorts to recreate a level from, though. Gives you easy access to texture names, dimensions, entity setups, etc. It just won't do the work of actually remaking the level for you.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-01-20 00:13:57 UTC
in TWHL World - Community Project Post #328398
Wait, are we still doing the map our homes thing? I was psyched for that.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-01-19 23:41:03 UTC
in Sven Co-op 5.0 Post #328395
I've still not even played it yet :(
Jessie JessieTrans Rights <3
Posted 8 years ago2016-01-19 06:55:48 UTC
in making grunts engage from distance? Post #328371
Best check he's not just triggered to run along the dam.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-01-15 07:55:30 UTC
in TWHL World - Community Project Post #328275
You've mapped for Goldsource, yeah?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-01-14 11:28:42 UTC
in TWHL World - Community Project Post #328237
You don't have to know anything about it. It gives you extra functionality if you need it. Otherwise, it's just like vanilla.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-01-14 06:22:28 UTC
in TWHL Tower Post #328233
Yup, the frames get rough there. I wonder if there's any one element that causes that.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-01-14 06:21:08 UTC
in TWHL World - Community Project Post #328232
Yeah, despite being a bit of a mess, Spirit has too many nice functions and entities for me to not want to use it.

As for the engine, I have to say goldsource. It's what I know and am comfortable with.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-01-14 00:07:13 UTC
in TWHL World - Community Project Post #328224
Hell, if there were a community project to map mine house, I might actually finish one of those! I keep trying to map 'em, and stopping partway despite success.
Jessie JessieTrans Rights <3
Posted 8 years ago2016-01-05 11:21:32 UTC
in TWHL Tower Post #328093
I didn't destroy the helicopter before I finished the level. Is that intentional?
Jessie JessieTrans Rights <3
Posted 8 years ago2016-01-05 05:48:08 UTC
in TWHL Tower Post #328090
I guess I'll come remind myself of the weird shit everyone did ^^
Jessie JessieTrans Rights <3
Posted 8 years ago2015-12-30 00:55:13 UTC
in Hephaestus Legacy Post #327969
Even if you're not all that into the philosophical stuff, it's still a pretty fantastic puzzle game. It's got at least as much blend of style and substance as the Portals, probably more so.
Jessie JessieTrans Rights <3
Posted 8 years ago2015-12-29 02:22:50 UTC
in Making correct doorframes? Post #327948
If you're asking what I think you're asking, try using a different texture similar to the trim texture, but without any of the details — a plain one.
Jessie JessieTrans Rights <3
Posted 8 years ago2015-12-24 03:37:15 UTC
in Post your screenshots! WIP thread Post #327888
I think there's a certain old-game-style look that sprites really nail, but if that wasn't what you're going for, it might just be jarring.
Jessie JessieTrans Rights <3
Posted 8 years ago2015-12-24 00:51:24 UTC
in Post your screenshots! WIP thread Post #327881
That's because that was always kinda rough-looking =P I suppose it could be used well, though.
Jessie JessieTrans Rights <3
Posted 8 years ago2015-12-24 00:49:30 UTC
in The Official HRP "Halp!" Threa Post #327880
If that were the case, the brush wouldn't become invisible if it were solid/0.

Again, I'm pretty sure I found the colour doesn't need to be pure blue... And if that's the case, open in Wally, change last colour to, say, pure red, then use Wally to fill in those pixels with that colour. No mistaking it with other blues then.
Jessie JessieTrans Rights <3
Posted 8 years ago2015-12-23 10:34:11 UTC
in The Official HRP "Halp!" Threa Post #327856
I thought we established that the colour didn't need to be 0 0 255 blue, it just had to be the last in the palette. (I forget.)
Jessie JessieTrans Rights <3
Posted 8 years ago2015-12-19 22:59:56 UTC
in Post your screenshots! WIP thread Post #327824
Yashka, have you played Mount & Blade? I'm getting serious vibes of some of the taverns in that from those pictures.
Jessie JessieTrans Rights <3
Posted 8 years ago2015-12-19 12:31:27 UTC
in TWHL4 Suggestions Post #327814
Mmm, having every page title be "TWHL: Half-Life/2 Mapping Tutorials and Resources" makes looking through history for a page a nightmare too.
Jessie JessieTrans Rights <3
Posted 8 years ago2015-12-12 21:39:02 UTC
in Is the site dead? Post #327768
Well, you know, he's staying alive.
Jessie JessieTrans Rights <3
Posted 8 years ago2015-12-12 02:12:30 UTC
in Post your screenshots! WIP thread Post #327763
Stick some panels on those rails.
Jessie JessieTrans Rights <3
Posted 8 years ago2015-12-09 11:30:12 UTC
in TWHL4 Suggestions Post #327714
I would :(
Jessie JessieTrans Rights <3
Posted 8 years ago2015-12-09 05:12:58 UTC
in TWHL4 Suggestions Post #327698
I think I suggested something about tutorials a while back, but I've forgotten what it was. Oh well.

I'd like to see a better way to implement community competitions (mini-compos, if you will), though I can't really think of any way to do it.

@potato:
I'd like to see the map upload size restriction loosened. 2MB is rarely enough and we've already lost a lot of externally hosted maps.
The upload limit has been increased to 16MB.
Jessie JessieTrans Rights <3