Something rotating around something rotating around something else? No. Not with vanilla Half-Life, anyway. SoHL might be able to do it... Maybe. Simply having an object rotate around something else is easy enough, but to have something then rotating around that... Not so easy.
Unless I've over-complicated your question and all you wanted was a sphere rotating around another sphere. In which case, a func_rotating sphere with an origin brush (block covered in "origin" texture) centered on the other sphere. Even in that case you could not have the "moon" also rotating on its own axis, but I guess that could be explained away as tidal locking.
I don't believe you can mix the liquid property (!) with the animated one (+#). (Nor any of them, actually.) It is one or the other.
An animated texture has to be of the format +0mytexture, +1mytexture, +2mytexture, etc. You can look at some of the Half-Life textures that use this as an example.
I reckon the shadow doesn't look that bad though. Adds a little definition. That light over the door (and potentially in the room beyond) is too bright for how big it is, though.
I can't say I understand what the problem is. I don't see anything that looks particularly strange here. (Assuming this is a light entity within those brushes.)
I recently bought a Wii U (a group purchase split with two other friends; that helped justify the cost to number of games I wanted from it). Thus, I've been sinking a fair bit of time into Super Mario Maker, Splatoon and Super Smash Bros. (and less into some others). They're all solid games! Splatoon, as I knew it to be, is strangely compelling, and the gyro controls work well.
xen_plantlight, aye. The second can be more specific. And the third is not word for word like the pictures in a series, but there's only really the one mapping thing I can think of that it could represent.
Some threads, like community projects and such, seem like they would benefit from having the first post anchored to the top no matter what page of the thread you're on, to keep rules/thread context/etc. visible. Any plans for something like that?
I can't promise I'll have much done by the deadline. I'll try, but I've found myself with less time than usual lately. I guess now that I have a job, it'll be like that.
Decompilation can give you a template of sorts to recreate a level from, though. Gives you easy access to texture names, dimensions, entity setups, etc. It just won't do the work of actually remaking the level for you.
Hell, if there were a community project to map mine house, I might actually finish one of those! I keep trying to map 'em, and stopping partway despite success.
Even if you're not all that into the philosophical stuff, it's still a pretty fantastic puzzle game. It's got at least as much blend of style and substance as the Portals, probably more so.
If that were the case, the brush wouldn't become invisible if it were solid/0.
Again, I'm pretty sure I found the colour doesn't need to be pure blue... And if that's the case, open in Wally, change last colour to, say, pure red, then use Wally to fill in those pixels with that colour. No mistaking it with other blues then.