Forum posts

Posted 12 years ago2012-06-15 20:02:53 UTC
in Post your screenshots! WIP thread Post #307116
So noobish infact that in a new window or not you can't see a single thing in that image.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-12 19:43:11 UTC
in Realistic Sword Game Post #307018
I sense a lot of smashed tv and monitor screens in the future.
Really? I sense a lot in the present.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-12 14:37:53 UTC
in Unofficial Competition 33 Post #307008
You play as a scientist trying to stay alive during the resonance cascade.
No guns
No ammo
No suit
No flashlight
Idea already taken by my mod I'm working on.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-12 00:16:04 UTC
in Unofficial Competition 33 Post #306985
How about Map Being Eaten?

Make a map of you, the player, being eaten and exploring the human body?
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-09 20:52:37 UTC
in More statistics (mostly from US) Post #306924
Our seventh grade class got talked to about sexually trasmitted diseases and teen pregnancies. It wasn't mostly about not having sex, we had three ways to not get pregnant.

1. Don't Have Sex
2. Use Condoms
3. Pull it Out
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-09 19:26:18 UTC
in Post your screenshots! WIP thread Post #306915
I like how you can see the camera flash on the white board when you took a picture of it xD
That wasn't the camera flash, my camera doesn't use flash. I used my HD video camera which had a regular camera mode. But it actually makes it more realistic since it blends in with just about any color of light.

The light was coming from my window that my curtains effortlessly tried to keep from the shot.

[EDIT]
Sorry for the double-post, was supposed to click EDIT. D:
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-09 19:21:19 UTC
in Post your screenshots! WIP thread Post #306914
Playing with lighting, too.
User posted image
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-09 18:55:02 UTC
in Post your screenshots! WIP thread Post #306910
Am I TWHL's first child mapper?
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-09 18:40:27 UTC
in Post your screenshots! WIP thread Post #306908
Urby has inspired me to start creating new textures. So I used my real-life whiteboard to make a silly in-game whiteboard.

(In-Hammer Screenshot)
User posted image
(In-game Screenshot)
User posted image
I can make as many as I want, and I want to make a lot. :D

Oh, and those walls were made by me, too.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-09 12:10:05 UTC
in Post your screenshots! WIP thread Post #306902
VIS: 5 minutes
RAD: 9 minutes
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-08 15:59:38 UTC
in Post your screenshots! WIP thread Post #306873
I like your style of architecture, the colors fit in with each other as well.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-08 03:43:43 UTC
in Mist of Stagnation: 8 Weeks of Updates - Post #306857
The dying animations look very fakey, like a body part stalls in the air for a moment before it continues falling.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-07 02:36:41 UTC
in Post your screenshots! WIP thread Post #306835
:D

It's so fun hearing compliments of my work, I barely get them.

Thank you! :cookie
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-07 02:06:39 UTC
in Post your screenshots! WIP thread Post #306833
Working on Helpless, the next bunch of levels will take place in an abandoned missile silo the CF (gamestart location) was build over. This game is actually going to have several small facilities and a space station.
User posted image
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-07 01:17:42 UTC
in E3 2012 Post #306832
Watch Dog's theme, setup, and gameplay reminds me of HR.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-05 01:05:17 UTC
in E3 2012 Post #306776
I think it's rather interesting.

A game without excessive swearing, gore, and violence.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-04 23:59:04 UTC
in E3 2012 Post #306771
Now they are all just console based action games adapted for 13 year olds.
It's a shame, really. I'm probably the only 12-year-old in existence to be a fan of Wolfenstein 3D, Half-Life, and the only to refuse to touch a copy of Call of Duty.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-04 21:42:11 UTC
in E3 2012 Post #306763
User posted image
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-03 19:39:01 UTC
in E3 2012 Post #306721
I remember watching Spoony Experiment's visit to E3 2010. He had a great time.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-02 13:39:47 UTC
in Hours of gaming Post #306689
Orly?

Wazaam!
User posted image
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-06-02 02:02:34 UTC
in Wall of Text? Post #306667
Didn't TWHL have something called a "Wall of Text" where there was a site we went to and put random things on a giant blank board and other people would be able to see what we put?

I'm trying to find it so I can use it for DimQuest.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-29 02:25:00 UTC
in Post your screenshots! WIP thread Post #306550
Started the Helpless training courses, really wish I knew how to make a car. I guess I'll have to figure it out.
User posted image
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-28 00:44:11 UTC
in Post your screenshots! WIP thread Post #306526
The main character is not, as a matter of fact, a kid.

(But, there was a DimQuest spin-off that featured a... nevermind.)

However, the kid is a major figure in the game, and he has actually spent 320 years... living.

He guides the main character through heart-to-heart. He also convinced the Barney to take a crowbar and break open the window so the main character can escape.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-27 19:27:30 UTC
in Post your screenshots! WIP thread Post #306522
and I wholeheartedly recommend you don't voice act in your own projects for a few years.
Oh, but it all fits into the plot.

Trust me. It's freaky.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-27 19:20:43 UTC
in Post your screenshots! WIP thread Post #306520
Posted 12 years ago2012-05-27 04:15:54 UTC
in Odd Problem Post #306513
Compilator 3.

And it doesn't really matter anymore, I've remade the map.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-27 01:08:40 UTC
in Odd Problem Post #306509
-There are no visgroups.

-I tried changing the extension, but when I opened up the new .rmf file, my hammer froze for a second and said it was out of memory.

I guess I'll just have to redo what was in the older version.

:zonked:
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-27 00:32:52 UTC
in Odd Problem Post #306507
Alright, I've been working on this map for a while, saved a good bit of times without errors and compiled it often.

When I closed the map with the intentions of re-opening it, something strange happened and it reverted to a version from about 7 compiles ago...

What happened? It removed a large portion of my map I had worked on. I still have an .rmx file but I'm not sure how to go about opening it. And, Atom, the Compilator is set to clean up the .map files. Does it go anywhere? Because it did not end up in the Recycle Bin... or did it?

Anyways, how can I get the regular map back?
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-25 12:49:45 UTC
in Source Lighting Post #306485
All in favor, say "Aye!"

Aye!
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-24 21:45:22 UTC
in Source Lighting Post #306463
Thanks, Arch. I'll try it out.

Good tips!
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-24 20:40:49 UTC
in Source Lighting Post #306461
I've been playing with source for a couple of months, and I've been having fun with my maps. But there's just one problem I've never overcome...

Lighting.

Usually, I just make a prop_dynamic light and under it I put a "light" and I say, "Alright. I'm finished." But this has left me with very poor lighting in what would prove a better map. So, I decided I'd ask the professionals.

How should I go about lighting for small rooms, hallways? Dynamic lighting with glows and... just something fancy.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-19 19:45:50 UTC
in Post your screenshots! WIP thread Post #306316
Working a lot with the Skyrim creation kit.

Thought up a fun quest involving Dimbark, a child who was supposedly dead but really just knows a lot of illusion spells and hides among the Dragur, occasionally going to Whiterun to steal goods.
User posted image
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-17 23:29:17 UTC
in Steam screwed me up big time Post #306208
Try sending something to Steam support. It's a place you can confess without facing judgement.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-08 20:24:06 UTC
in Mapping for Dummies? Post #306035
Same here, none of the maps I design and try to run are working.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-01 23:26:12 UTC
in Mapping for Dummies? Post #305881
Oh, and just because the editor is limited to normal test supplies, it doesn't mean that you can't add anything interesting.

You're able to export the file to Hammer editor to add your own stuff if you can't find it in the editor.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-01 23:21:02 UTC
in TWHL Community Project Post #305880
How about we lay out the gameplay like this:
Minor training to show how missions will be like
Have several different missions, some of them different from the main line of quests. You can have the missions by being released by dispatch and then put back to sleep until your next mission.
Edit the code so that when you collect a weapon, you can't use it. So, basically, you'll be picking up evidence.
I have a good voice actor who can do the dispatch.
Here's a sample.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-05-01 21:08:19 UTC
in TWHL Community Project Post #305877
What about a game similar to SWAT 4?

If we could get some code or scripting, we could have the cop get people to the floor, cuff them, radio it in...
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-04-28 20:24:52 UTC
in Mapping for Dummies? Post #305802
Hey, satchmo. When this comes out, show this to your son. Since it's a pretty friendly interface, it'd be cool to see some maps posted by him.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-04-27 18:22:50 UTC
in Mapping for Dummies? Post #305790
I honestly can't wait until this comes out. It's what I've always wanted. You can expect about 34 maps from me by the end of May.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-04-26 00:56:57 UTC
in TWHL Community Project Post #305716
How about the story takes place during the 7 hour war? It can show regular society and then put the player in an area where he is helpless and has to be carefull else the combine will surely kill him.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-04-25 23:16:38 UTC
in Camera Question Post #305708
Is it possible to have multiple cameras for different TV screens in Source?

Because I made several func_brushes, point_cameras, and info_camera_links for several different areas, but they're all showing the first camera I ever made.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-04-25 21:33:47 UTC
in Sound Post #305701
Oh, thanks for convincing me to check, Urby. Turns out I had it named 'sounds' instead of 'sound.' My bad, guys. My bad.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-04-25 20:33:00 UTC
in Sound Post #305694
Yes, I know. They're set to it. I'm using sounds from the game to replace other sounds.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-04-25 20:22:36 UTC
in Sound Post #305692
So, I'm working on this small mappack/mod and I'm having a little trouble with the sound. You see, I want to replace some sounds with custom stuff, and some sounds with other sounds.

I tried replacing some step files with other step files to sound different, but for some reason none of my effects are working inmod. Help?
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-04-22 21:48:13 UTC
in Drawception Post #305630
This is my favorite one.

I can't help but laugh at my picture.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-04-22 03:09:38 UTC
in Valve Employee Handbook Post #305595
I could image that.

"I'm Gabe Newell."

Hahaha, that's Gabe!
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-04-22 02:36:46 UTC
in Valve Employee Handbook Post #305593
When I grow up, I wanna work at Valve.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-04-22 01:16:10 UTC
in Unofficial Competition 33 Post #305589
How about a competition where you have to pick a song from a list, and then you have to make a map with your only inspiration being that song.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-04-19 22:32:36 UTC
in Drawception Post #305541
I did it. Twice, with my facebook and twitter (at sepereate times) and I'm looking for people to do it.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-04-14 18:31:58 UTC
in DimQuest Post #305387
I just want to advertise this. For this, I set up a huge database and plan out all of these themes I would use, and then nobody ends up playing it.
Dimbeak DimbeakRotten Bastard