yeah here's another example.
You must be missing something.
If all else fails, post a problem map.
http://twhl.info/vault.php?map=6063
But what about parenting?You specify a reference entity for the entity you want to measure, and then another reference entity for the entity you want to move. The 2nd reference entity is parented to whatever you want to follow. (my HUD for instance)
Also Brett, REALLY NICE job scripting this! Would it be possible/practical to make a MP version, where say you have 5x5, both teams with their own motherships and fighters? =DProbably... You'd need some sort of waiting room with consoles on each side. Once everyone is ready and has chosen a side, the players walk up to consoles to control their ships.
this would certainly be a feasible option in a defence style game or modHL2 tower defence game where you build towers with citizens in them (or func_tanks) shooting at enemys in waves. Upgrades can be bought for the citizens by modifying THEIR skill config file.
Or a crapload of entities.The issue lies with the inability to directly control weapon stats with existing entities.