Forum posts

Posted 20 years ago2004-02-15 19:08:33 UTC
in [PHP & MySQL] Tutorials and Scripts Post #16285
Gah too much script talk for me.
And you evil mods should share your edit-joys to us mere workers(mappers).
Posted 20 years ago2004-02-15 19:03:06 UTC
in problem with steam and hammer Post #16284
Try not running the map from in hammer. Make a server with the map or something (i dont know steam :)
Posted 20 years ago2004-02-13 22:13:07 UTC
in Omg and EEK! Post #16137
Try reading the Vis blocks tutorial... i dunno,, i suck at R_speeds.
Posted 20 years ago2004-02-13 20:27:01 UTC
in SP vs. MP: Let's clear this up Post #16134
We're not really suicidal, atleast not me (most of the time).
Steinin lives in Finland but talks swedish.
Me, Saribous, Jester and hamst0r live in sweden.

And WC dude (sounds like a toilet, the wc part), is it mp or sp? nah i never played it.
Posted 20 years ago2004-02-13 17:30:39 UTC
in SP vs. MP: Let's clear this up Post #16114
Bah! I want lan parties too, the internet caf?s with CS are too expensive and you rarely stay over 5-6 hours :x

Bah bah bah! move to sweden
Posted 20 years ago2004-02-12 19:32:47 UTC
in TCPA Madness Post #16079
Are we talking about planes now?
What happened to the WOMD?
Posted 20 years ago2004-02-12 19:29:13 UTC
in SP vs. MP: Let's clear this up Post #16078
Well, not likely, i didnt touch the folder since i installed it,
I have counter-life 5.7 beta.
Posted 20 years ago2004-02-12 19:17:52 UTC
in need some one to code Post #16075
talk 2 him on irc, or mail him.
Posted 20 years ago2004-02-12 18:59:47 UTC
in POD BOTS!! help Post #16073
Count floyd made P0D bot, yes.
Posted 20 years ago2004-02-12 16:01:34 UTC
in i have a map with problems Post #16065
Bah!
Your map is way to big! It has invalid solids!(check alt+p fcs!) Use texlights!
Posted 20 years ago2004-02-12 15:59:27 UTC
in Pointers on Deathmatch Maps Post #16063
Steinins right: If you are to cheap to pay ?/$/? 10 then you... suck.
And, you dont only get 4 great cds full of action, you get super duper music too.
Posted 20 years ago2004-02-12 15:56:10 UTC
in TCPA Madness Post #16061
Sure, send it to sweden.
Or wait... dont.
Posted 20 years ago2004-02-12 15:46:21 UTC
in pak0 Post #16060
Root:en beh?vs inte.
Visste inte att du va svensk, btw. :)
Posted 20 years ago2004-02-12 11:53:03 UTC
in TCPA Madness Post #16053
... If we dont use anthrax
Posted 20 years ago2004-02-12 11:30:27 UTC
in I AM A RUBBISH MAPPER Post #16044
WCDUDE i made one called
"ZombieLoffe free socialistic republic" It owned! like 500 million people living there, then they upgraded it to v.2 :(
Posted 20 years ago2004-02-12 11:29:10 UTC
in need some one to code Post #16043
I hear vassy is working on one.. a silenced one, that is.
Ask him.
Posted 20 years ago2004-02-11 18:36:55 UTC
in Xen as the good guys Post #16014
that sucks

judging other peoples work is easy if you haven't produced anything yourself!
Posted 20 years ago2004-02-11 11:23:28 UTC
in SP vs. MP: Let's clear this up Post #15987
Now, who doesnt. I dunno what to download now, is there like a older non-steam sven co op that is still being played?

And WC-Dude, one of counter-lifes level transitions doesnt work.
Posted 20 years ago2004-02-11 11:21:39 UTC
in I AM A RUBBISH MAPPER Post #15986
Ministeve change to your
"Will have their balls removed" sign!
Posted 20 years ago2004-02-11 11:13:02 UTC
in pak0 Post #15983
Place it in half-life/valve/sounds/ambience or just valve/sounds or something.
it doesnt need to be in the pak.
Posted 20 years ago2004-02-10 18:48:31 UTC
in pak0 Post #15941
Get the pak0.pak from somewhere else...
Try p2p or have a friend send it.
Posted 20 years ago2004-02-10 18:43:53 UTC
in TCPA Madness Post #15940
Well what to do then?
I say we send some small packages of anthrax to em.
Posted 20 years ago2004-02-10 18:35:40 UTC
in SP vs. MP: Let's clear this up Post #15938
hey! I have cs retail! gotto check it out.
By the way, I am a complete retard!
Posted 20 years ago2004-02-10 18:32:14 UTC
in I AM A RUBBISH MAPPER Post #15937
Cars... : Yuck.
Cant everyone just has a picture of themselves!? (LI`KE ME !)
Posted 20 years ago2004-02-10 15:30:10 UTC
in SP vs. MP: Let's clear this up Post #15921
I found teh own:
Co op
Posted 20 years ago2004-02-10 14:46:41 UTC
in fy help Post #15920
Put a tiny buyzone box up in the air, where no one can reach it.
If you want the players to start without weapons:
Make a Game_player_equip. The default on all should be no, so thats fine.
Posted 20 years ago2004-02-10 14:23:36 UTC
in Func_trains starting position Post #15914
No, trains should work in cs. Shame on you Steinin.
Check out all the "First pathcorner" and so forth on the PCs and the train itself.
If that doesnt work, then remake the trains, corners and (Did I mention I play with dolls?) from scratch. Usually works.
Posted 20 years ago2004-02-10 14:19:25 UTC
in AI problem Post #15913
Might try using normal monster_snarks and make em fall down through the roof, or something. Other than that i dunno,.
Posted 20 years ago2004-02-09 19:31:13 UTC
in Pointers on Deathmatch Maps Post #15872
Schniggety shnah Download a .bin file Shnigg
Posted 20 years ago2004-02-09 19:23:38 UTC
in Worldcraft Post #15870
: If you didnt recognize my previous avatar you are a very evil kiddie.
ITS EDDIE FOR CHRIST SAKE! IRON MAIDEN RING ANY BELLS!!?
And no, Zombie is, well, a zombie, and loffe is a nickname for my real 1.
Posted 20 years ago2004-02-09 19:22:11 UTC
in I AM A RUBBISH MAPPER Post #15869
He isnt dissing him, hes embracing him ! :)
Posted 20 years ago2004-02-09 19:19:13 UTC
in topic for 7th monkey and Kol Post #15868
Course it is, it does bullet-dodges and trinity-kicks. Watch the scrotch.
And you cant make a map with new models, monsters or coding.
Posted 20 years ago2004-02-09 19:17:01 UTC
in Mapping Tips Post #15866
64 is the giant!
Posted 20 years ago2004-02-09 18:57:00 UTC
in Metroid model and Impact Crater texture Post #15860
Jaardsi is on IRC most of the time, really, pop in and DCC it
#TWHL - irc.chatbear.com - 6667
Posted 20 years ago2004-02-09 18:53:39 UTC
in An other problem Post #15859
Post the map in the map-vault, under problem maps, i can have a look
Posted 20 years ago2004-02-09 18:48:11 UTC
in TCPA Madness Post #15856
Sign the petition.
Everyone!
BTW, i saw your name in the list 7th :)
Posted 20 years ago2004-02-09 18:34:06 UTC
in Mapping Tips Post #15855
Well, unless you non-practical goose, i tend to enlarge the grid when making large rooms, and make it smaller when i make details.
Posted 20 years ago2004-02-09 18:27:19 UTC
in An other problem Post #15854
Rico: Download ZHLT or MHLT
Merls Half-Life Tools (ZHLT Custom build)
And set it as compile tools.
Posted 20 years ago2004-02-08 18:42:14 UTC
in New Mod Post #15721
More than a year. And all that cant be done without coding, silly.
Give up this matrix fetisch already!
Posted 20 years ago2004-02-08 14:29:53 UTC
in SP vs. MP: Let's clear this up Post #15658
SP is better if you want some story-line grunt-killing action, with complex entities and big scenarios.
MP is better if you want to play with some friends, try teamwork, etc.

But... SP is definately more fun to try out than mp :)
Posted 20 years ago2004-02-08 09:29:32 UTC
in Texture Problems With Cliets Post #15646
Posted 20 years ago2004-02-07 22:32:50 UTC
in Problem with Weapons in Steam Post #15616
Roight!
Saying Steam is bigger than won is just simply... a lie.
And mapping makes it even more sucky, or so ive heard.
Posted 20 years ago2004-02-07 22:30:38 UTC
in Worldcraft Post #15615
Yeah, my CS, Half-life and valve folder are all full of utter rubbish because I am totally crap at mapping, actually I think I will give up.
And some of the gearbox to.
Posted 20 years ago2004-02-07 22:27:06 UTC
in setting up a mod Post #15614
Blackmesa:
Clicky! Verc

SoV?eT:
Try reading everything in the post, and the tutorials.
Posted 20 years ago2004-02-07 22:12:47 UTC
in Mod idea - MC Escher Post #15613
High: it wouldnt work, down would still be down, up would still be up.
Theres no away around it: Code
Posted 20 years ago2004-02-07 22:00:18 UTC
in School and Hammer Post #15612
Aww, how cute.
We kinda cant print, and its hard to do it without the teachers seeing, as it stands in their room. But we do it anyway
What were we talking about?
Posted 20 years ago2004-02-07 21:56:05 UTC
in My force powers... Post #15611
It didnt go from KotOR, it went from your force powers and/or JK JA.
Blabbedi!
Posted 20 years ago2004-02-07 16:06:42 UTC
in Problem with Weapons in Steam Post #15596
Right! Sonic's right.
Steam is the only program that people use these days
HAH! That is one fat big ass lie. Try searching servers for
1. 1.5
2. 1.6
and compare the results.
Posted 20 years ago2004-02-06 19:56:29 UTC
in One Way Triggers? Post #15534
Posted 20 years ago2004-02-06 19:12:16 UTC
in School and Hammer Post #15533
Ahh hell! Chinese, korean and japanese didnt work! :