Programs I´m using to make maps:
Quark_v6.3_snap042001
minipy15b
m_flNextShieldTime = gpGlobals->time + 15.0f;So that part is the key, right?
{ TASK_STOP_MOVING, (float)0 },
{ TASK_PLAY_SEQUENCE, (float)ACT_CROUCH },
{ TASK_PLAY_SEQUENCE, (float)ACT_EXCITED },
{ TASK_PLAY_SEQUENCE, (float)ACT_EXCITED },
{ TASK_PLAY_SEQUENCE, (float)ACT_EXCITED },
{ TASK_PLAY_SEQUENCE, (float)ACT_EXCITED },
{ TASK_PLAY_SEQUENCE, (float)ACT_EXCITED },
(float)ACT_STAND },{
tlShepardsBarneyShield,
ARRAYSIZE ( tlShepardsBarneyShield ),
bits_COND_NEW_ENEMY |
bits_COND_LIGHT_DAMAGE |
bits_COND_HEAVY_DAMAGE,
0,
"Shepards Barney Shield"
},
};the idea of mass using models in maps isn't dead for me XDAre you using HL1 GS 1.1.1.0 or HL1 Steam 1.1.2.0?, if you are using GS...how do you make the models block light and cast shadows?, are you using cyclers?. O_o
return CLASS_ALIEN_MILITARY;//Original-->return CLASS_PLAYER_ALLY;
}[/quote]Directorio de G:\DevZWC20\HL\ZWC\modelsIf you see any problem with their names, tell me so I can fix it ASAP!!! ^_^
12/08/2016 08:58 <DIR> .
12/08/2016 08:58 <DIR> ..
18/07/2006 23:40 20.024 agibs.mdl
15/05/2006 21:06 266.012 ammo.mdl
27/12/2015 20:45 1.785.936 argos.mdl
27/06/2016 00:09 612.024 ascari.mdl
24/12/2015 00:24 1.279.552 bordext.mdl
22/12/2015 01:54 1.450.664 center.mdl
15/02/2016 17:19 1.124.620 crane.mdl
23/02/2016 02:02 113.020 focos.mdl
19/02/2016 10:42 1.124.636 grua.mdl
18/07/2006 23:40 20.024 hgibs.mdl
16/06/2015 18:06 655.168 monster_gunner.mdl
12/07/2015 18:47 649.332 monster_trolley.mdl
08/07/2015 23:12 59.276 monster_trolley01.mdl
08/07/2015 23:12 59.204 monster_trolley02.mdl
08/07/2015 23:12 17.240 monster_trolley03.mdl
08/07/2015 23:12 57.248 monster_trolleyT.mdl
22/12/2015 23:37 1.481.200 muelles1a12.mdl
02/05/2006 13:33 270.892 node.mdl
27/12/2015 20:04 2.336.752 player.mdl
03/12/2015 23:36 1.234.384 porton.mdl
19/12/2015 01:30 1.223.540 puentes.mdl
17/01/2007 23:33 6.424 p_crowbar.mdl
19/12/2015 01:52 6.424 p_dummy.mdl
17/01/2007 23:33 6.424 p_femp.mdl
17/01/2007 23:33 6.424 p_mjolnir.mdl
17/01/2007 23:33 6.424 p_shoryuken.mdl
17/01/2007 23:33 6.424 p_shredder.mdl
17/01/2007 23:33 6.424 p_siege.mdl
17/01/2007 23:33 6.424 p_twohand.mdl
05/02/2016 11:17 555.804 sentinel.mdl
03/05/2005 18:41 6.568 shell.mdl
24/10/2015 23:46 475.792 soportes.mdl
05/06/2007 20:46 812.112 torre.mdl
28/05/2006 11:55 269.488 torre2.mdl
25/06/2006 12:47 291.728 tow.mdl
23/10/2015 23:16 501.464 turbinas.mdl
21/02/2007 15:28 20.268 turret.mdl
21/02/2007 15:28 263.240 turretT.mdl
31/05/2015 19:14 897.116 v_crowbar.mdl
31/05/2015 19:13 882.564 v_femp.mdl
31/05/2015 19:12 888.596 v_mjolnir.mdl
31/05/2015 19:12 889.012 v_shoryuken.mdl
31/05/2015 19:10 889.520 v_shredder.mdl
31/05/2015 19:11 888.184 v_siege.mdl
31/05/2015 19:14 891.568 v_twohand.mdl
19/04/2006 21:14 6.568 w_9mmarclip.mdl
03/05/2005 18:40 14.296 w_9mmarclipT.mdl
01/06/2007 16:59 278.072 w_battery.mdl
15/05/2006 21:07 266.012 w_chainammo.mdl
19/12/2015 01:52 6.568 w_dummy.mdl
03/05/2005 18:41 6.568 w_femp.mdl
03/05/2005 18:41 6.568 w_mjolnir.mdl
03/05/2005 18:41 6.568 w_shoryuken.mdl
03/05/2005 18:41 6.568 w_shredder.mdl
03/05/2005 18:41 6.568 w_siege.mdl
03/05/2005 18:41 6.568 w_twohand.mdl
03/05/2005 18:41 6.568 w_weaponbox.mdl