5. Level 10 - Rat Race -
BattletoadsWhile I enjoy just about every level of Battletoads (somewhat excepting level 12, but even then, it's still good), something about this one has stuck with me. It's quite a straightforward level, though for this game, probably one of the more complicated ones; it's split into three main sections. Shortly into each one, a race starts to the bottom, where a bomb waits. If you get there first, you disarm it (kick it), and if you don't get there first, you get dead. It took quite a long time to hone the nimbleness required to finish it, because in that third section in particular, you've gotta nail it nigh on perfectly to stand a chance of getting to the end.
By now I've got it down, unfortunately. Kinda wish I had never played it, just so that I could start fresh =P
4. ONS-Torlan -
Unreal Tournament 2004Well, I had to pick
something from UT2004. Onslaught is my favourite game mode, and Torlan is the most notable map to me, so it gets the place. A simple level and damn fun to play. I feel I must preach my love for the Goliath tank. I can't think of any weapon in any other game that feels so
powerful. I mean, the Leviathan can tear it up like tissue paper, but it just doesn't have the same sense of impact, y'know? And this map does it well, when you see one of those rolling up over that hill into sight... It's also ridiculously fun sitting around the enemy base in a Manta running people down, or
better yet...
3. The Frag Pipe -
Quake 2A good Quake 2 map altogether, this one is standout to me because of the eponymous frag pipe (at least, I assume that's what it is). As pictured, within the pipe is a rather nice weapon, not to mention a good connection between two areas. There are buttons all around it, however, that will close the pipe and fill it with lava, and Quake 2 has some delicious lava-swimming sounds >=D This symbolises what I love in a good deathmatch map: traps! The Snark Pit of Half-Life has some similar traps, but there's nothing quite like running through the pipe, seeing the door close ahead of you, and experiencing that moment of dread before you start to melt (loudly).
2. The Grand Cathedral -
Serious Sam: The Second EncounterI had a great internal debate over whether to place this or The Great Pyramid from TFE, but this one gets it. A colossal corridor followed by a wide open field (with scattered rain of fire and brimstone), culminating in the last boss fight of the game. This whole level just
feels impressive, and the music (oh, the music) aids in that impression oh so much.
I put the effort in and, after a number of attempts, got myself the achievement for finishing this level on Serious mode without dying or loading. A worthy challenge for a Sam fan!
1. Stalkyard -
Half-LifeI have many memories of the matches I would have with my brother in this place. And, really, it is an incredible map. Rather than the brazen running and gunning you're relatively free to pursue in other maps, this one lends itself marvellously to stealth.
You heard him run into the main room, but you don't know where he is in there. There's cover everywhere, and he could be anywhere. So you move slowly and carefully, and keep your eyes and ears wide open. You're looking for the slightest telling movement, and listening for the slightest clue. You might hear a quiet "use" sound, and odds are that means he's opening or closing the crate full of satchels. You may hear the sound of the longjump being picked up. You might take the high road and head towards the roof, giving you a superior view of the area. You can't see him, so perhaps he's not here anymore. You jump down to take the longjump yourself while its safe. Only to find he's put a tripmine between you and the only way out.
Speaking of tripmines, this map is quite good for traps of the created kind. There's lots of nooks where tripmines and satchels can be hidden, And there's nothing more satisfying than getting kills with those.