Forum posts

Posted 9 years ago2015-03-25 01:12:28 UTC
in Top 5s (Final Form) Post #324984
Top 5 Secrets / Easter Eggs?

(Might be a bit too niche to get good results. If you've got a better one, be my guest.)
Jessie JessieTrans Rights <3
This post was made on a thread that has been deleted.
Posted 9 years ago2015-03-23 15:41:09 UTC
in TWHL Tower Post #324969
Even if your floor is full of flaws, floor it and get summing in beflore time runs out! Floor.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-22 06:55:11 UTC
in TWHL Tourney Post #324899
We'll just have to put on our own tournament then.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-22 02:39:28 UTC
in TWHL Tower Post #324892
Everyone is done, right? Time's up, ain't it?

EDIT: Oh, right, THIRTY-first. Nevermind. I have not bollocks'd up as much as I thought.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-22 02:36:36 UTC
in TWHL Tourney Post #324894
But... you replied to my post at face value even when I acknowledged that.
I DON'T KNOW WHAT'S HAPPENING ANYMORE
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-22 02:28:28 UTC
in TWHL Tourney Post #324891
Compared to the way you initially phrased it, as though it was pulled after it was awarded... yes, yes it does.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-22 02:00:51 UTC
in TWHL Tourney Post #324889
That post was made roughly 9 hours before it started, CapT.
Also, I should refresh the page before posting, your edit skills are too ninja for me.

Myself, due to an... untimely misunderstanding with my body clock, I found myself absolutely buggered. If I had taken part, I would have been neither good conversation nor competition.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-20 23:09:45 UTC
in TWHL Tourney Post #324819
Well, noone publicly objected to it in the other thread, which was exactly for that.
Dunno about the other Aussies, but I'm just used to having terrible times for things like this.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-19 08:12:16 UTC
in SoHL func_water and sparks at world orig Post #324786
If there are barrels in the liquid, do they need movewith? Could they not be made pushables, which float anyway?
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-18 23:26:08 UTC
in TWHL Tourney Post #324779
I think the real issue, if there is one, is that this isn't competitive (well, it is, but you know what I mean). Most of us, I should think, are quite casual players when we play at all.

I, for one, would not miss the AWP. There's plenty of other weapons.

That said, it would make sense to pattern the tickets after the in-game kill rewards to some degree.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-16 06:47:59 UTC
in TWHL Tower Post #324742
Mine was a tad rushed on the detail side of things, but I'll probably give it a few whacks with a Sledge and pretty it up now that there's more time. Particularly a... graphical flaw of sorts that I recognised early on and then completely forgot about. It's only really noticeable if you're looking for it, but I suspect people may well do so given my floor's quirk.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-15 22:29:08 UTC
in Your characters Post #324737
The characters I play seem to differ depending on the game. With the likes of the Fallouts, I seem to usually go for a fairly standard character my first time through, using regulla guns and being well-rounded, and the same sort of morality as Urby's Urby.
The likes of Skyrim and such, bows tend to be my first resort. I usually try to make a spellcaster at some point, but I never seem to quite enjoy it as much. I rarely make a proper melee character in them. I don't know why.

My second playthrough is almost inevitably, if the option exists, one who fights bare-handed (or something equivalent, like brass knuckles or whatever). I still have fond memories of my Nord in Morrowind who ran around literally wearing and wielding nothing except a cheap pair of pants, beating the absolute shit out of daedra lords and such.

Unless I'm going for something specific, my characters have for a long time usually been female, which probably isn't surprising.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-15 12:32:09 UTC
in Post Your Photos Post #324727
Even the best camera I have is orful. As such, I can't comment on my photography skill, but that's probably not flash either.
This makes me sad.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-14 23:16:09 UTC
in Now Gaming: ... Post #324720
So what are the main ways this differs from, say, SimCity? I'm intrigued.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-14 13:18:26 UTC
in TWHL Tower Post #324707
Now I'm obligated to work on it more and stuff. What a nasty ploy, playing upon my day-before-it's-due tendencies.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-14 13:15:45 UTC
in TWHL Spring Tourney Post #324706
If you have a point, perhaps you can PM it so's we can cease the thread derail.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-14 13:04:25 UTC
in TWHL Spring Tourney Post #324704
I honestly don't remember that, but I do remember you saying you did. I assume you've placed way more significance on it than I ever did.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-14 11:25:55 UTC
in TWHL Spring Tourney Post #324699
Jest be my middle name. You get used to it. I recall no reason why I should have any sort of grudge upon you, which means it's probably best not to remind me if there is one!
Hmm, maybe I can make a thing out of this, actually. Jessie "Jest" J-something.

Meanwhile, on the exotic shores of On-Topic, I don't predict I'll do any better in a week's time than today.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-14 08:56:10 UTC
in TWHL Spring Tourney Post #324693
My, the profound eloquence of your reply has touched me to such an extent that tears have well'd up within mine eyes!
/jest
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-14 08:29:01 UTC
in TWHL Tower Post #324688
Well, my baby is due on the 19th I'll be getting two weeks paternity leave. Ideally I want all the entries by then so I can use the time off to link it all together.

March 15th absolute final deadline! That's 16 days to fill a 1024 x 1024 space. There's no excuse really. :P
He sounded pretty final about it. For it is not just a deadline, it's a dadline.

EDIT: Figured I'd show a little media, just because I want some damn credit for how long I spent on this button.
User posted image
Actually, it's not so much that I spent a long time on it, but that there were far more important things I should have been doing when I got caught up on it. That's the kind of reason I never release maps.
Oh, and I think it looks good.
EDIT2: And dark. Apologies.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-14 08:00:43 UTC
in TWHL Spring Tourney Post #324690
Quite the opposite. I'd purposely go out of my way not to tell you.
/joke
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-14 01:24:52 UTC
in TWHL Tower Post #324686
I accidentally my whole entry.

To be honest, I'm not sure what mine is supposed to be. It's sort of a visual>gameplay thing, but without the visuals. You'll get it once you see it.

(submitted)
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-13 09:52:15 UTC
in TWHL Tower Post #324668
M' plan was to work on this today, but my body clock is all screwed up and I'm trying to fix it. As a result, I was pretty buggered all day. Hopefully I'll be better rested tomorrow and can power through.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-13 09:05:07 UTC
in TWHL Spring Tourney Post #324665
High ping += ping increase;
//pings getting crazy high
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-13 08:41:38 UTC
in TWHL Spring Tourney Post #324663
Index out of bounds exception
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-11 19:29:01 UTC
in TWHL Spring Tourney Post #324640
Saturday = Sunday

Tiiiiimezooooones!
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-11 12:50:54 UTC
in Built a Website, w/ WP Post #324628
I don't know, I don't mind that logo. If anything, I just think the lettering needs a touch more contrast against the details.

And I'd suggest filling in the text on the bwees-ness card, seems a mite hard to read.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-11 08:14:58 UTC
in TWHL Tower Post #324621
Just returned to my map, and one of my brush entities was missing (missing, not gone — the entity still existed, but the brushes seemed to have disappeared) and one part of my entity setup that I most definitely had working no longer seems to be. :confused:

EDIT: Oh, it was just another brush entity I forgot existed that did the same thing. There's definitely some bug in Sledge about hiding brushes that aren't in visgroups and closing Sledge.

EDIT2: Though, now I think about it, I'm pretty sure they were in a visgroup... I'll have to do further tests. Later. I've got a map to work on.
Progressing slowly. Each area needs a little work to be presentable, so no media.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-11 02:54:51 UTC
in TWHL Spring Tourney Post #324617
Ooh, I almost forgot about this.

Better confirm the date and time, not many people responded to the potential change.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-11 02:52:08 UTC
in Top 5s (Final Form) Post #324616
I can't say any level of Painkiller really stood out to me. It all struck me as a bit same-y. Morpheus is okay... but Bounce? I love Bounce. I think if for no other reason, it's because of bouncing satchels over the wall and up into people's hiding spots. Such fun ^^
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-10 10:30:27 UTC
in Now Gaming: ... Post #324600
Oh, I have, and I've already watched them. I was just wondering.

EGG!
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-10 10:19:13 UTC
in Now Gaming: ... Post #324598
Why come you've not linked parts three and four?
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-09 20:07:08 UTC
in TWHL Tower Post #324592
I really need to keep working on mine. Damn my procrastinationary ways!
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-07 04:06:34 UTC
in locked door button unlock Post #324556
I believe that's what the two posts before Urby's were dealing with.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-05 13:14:40 UTC
in Top 5s (Final Form) Post #324530
Facing Worlds
Face Classic (which I believe IS Facing Worlds for UT2004) would have been my second choice for UT2004's placing level. Fun indeed!
The Camping Grounds (Q3DM6) - Quake 3
Runners up: The Longest Yard (Q3DM17), The Very End of You (Q3TOURNEY6)
And while I can't say The Camping Grounds ever really grabbed my attention, I do love your Quake 3 runner ups. I seriously considered letting one of those into my list, but it's been quite a long time since I've played it.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-05 08:11:01 UTC
in Top 5s (Final Form) Post #324525
5. Level 10 - Rat Race - Battletoads
User posted image
While I enjoy just about every level of Battletoads (somewhat excepting level 12, but even then, it's still good), something about this one has stuck with me. It's quite a straightforward level, though for this game, probably one of the more complicated ones; it's split into three main sections. Shortly into each one, a race starts to the bottom, where a bomb waits. If you get there first, you disarm it (kick it), and if you don't get there first, you get dead. It took quite a long time to hone the nimbleness required to finish it, because in that third section in particular, you've gotta nail it nigh on perfectly to stand a chance of getting to the end. By now I've got it down, unfortunately. Kinda wish I had never played it, just so that I could start fresh =P

4. ONS-Torlan - Unreal Tournament 2004
User posted image
Well, I had to pick something from UT2004. Onslaught is my favourite game mode, and Torlan is the most notable map to me, so it gets the place. A simple level and damn fun to play. I feel I must preach my love for the Goliath tank. I can't think of any weapon in any other game that feels so powerful. I mean, the Leviathan can tear it up like tissue paper, but it just doesn't have the same sense of impact, y'know? And this map does it well, when you see one of those rolling up over that hill into sight... It's also ridiculously fun sitting around the enemy base in a Manta running people down, or better yet...

3. The Frag Pipe - Quake 2
User posted image
A good Quake 2 map altogether, this one is standout to me because of the eponymous frag pipe (at least, I assume that's what it is). As pictured, within the pipe is a rather nice weapon, not to mention a good connection between two areas. There are buttons all around it, however, that will close the pipe and fill it with lava, and Quake 2 has some delicious lava-swimming sounds >=D This symbolises what I love in a good deathmatch map: traps! The Snark Pit of Half-Life has some similar traps, but there's nothing quite like running through the pipe, seeing the door close ahead of you, and experiencing that moment of dread before you start to melt (loudly).

2. The Grand Cathedral - Serious Sam: The Second Encounter
User posted image
I had a great internal debate over whether to place this or The Great Pyramid from TFE, but this one gets it. A colossal corridor followed by a wide open field (with scattered rain of fire and brimstone), culminating in the last boss fight of the game. This whole level just feels impressive, and the music (oh, the music) aids in that impression oh so much.
I put the effort in and, after a number of attempts, got myself the achievement for finishing this level on Serious mode without dying or loading. A worthy challenge for a Sam fan!

1. Stalkyard - Half-Life
User posted image
I have many memories of the matches I would have with my brother in this place. And, really, it is an incredible map. Rather than the brazen running and gunning you're relatively free to pursue in other maps, this one lends itself marvellously to stealth.
You heard him run into the main room, but you don't know where he is in there. There's cover everywhere, and he could be anywhere. So you move slowly and carefully, and keep your eyes and ears wide open. You're looking for the slightest telling movement, and listening for the slightest clue. You might hear a quiet "use" sound, and odds are that means he's opening or closing the crate full of satchels. You may hear the sound of the longjump being picked up. You might take the high road and head towards the roof, giving you a superior view of the area. You can't see him, so perhaps he's not here anymore. You jump down to take the longjump yourself while its safe. Only to find he's put a tripmine between you and the only way out.
Speaking of tripmines, this map is quite good for traps of the created kind. There's lots of nooks where tripmines and satchels can be hidden, And there's nothing more satisfying than getting kills with those.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-05 05:50:10 UTC
in Half-Life: The Core Post #324524
^winner
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-04 14:59:23 UTC
in Top 5s (Final Form) Post #324512
Of anything? Hmmm, interesting theme. I shall return shortly with my list!

Don't suppose more than 4-5 people could do this one, aye? :rly:
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-02 16:05:12 UTC
in Now Gaming: ... Post #324504
I think there's a video on YouTube somewhere (because I totally don't know where) wherein at some point is me saying "I'm not stupid" and then immediately afterwards accidentally jumping into the water.

Good videos, wish I could get in on that jazz :glad:
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-02 04:28:42 UTC
in Half-Life elements: unused sounds Post #324498
You just need to look through the models and their animations to see how much unused stuff there is.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-01 20:57:11 UTC
in TWHL Tower Post #324490
How about silly VOX messages?
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-01 18:30:32 UTC
in TWHL Tower Post #324487
Better change it, Urby, Dr. Orange doesn't like it.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-01 15:01:54 UTC
in TWHL Tower Post #324479
Alright, I genuinely missed that one small paragraph on page 3 (which as far as I can find is the only previous mention to it in this whole thread). Nor have I used any batteries, or weapons that show the viewmodel. Now that I've found it and read it, 2much's post actually makes sense.
This is, in essence, still a Half-Life mod though. I don't think anyone will really be bothered if the batteries are still batteries.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-01 14:01:02 UTC
in TWHL Tower Post #324477
Oh, right! Because everyone was complaining about not being able to use custom viewmodel arms, and about the voice lines. I guess I forgot!

:rly:
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-01 11:16:30 UTC
in TWHL Tower Post #324474
No, I mean "why" to the both of you. What's the point in changing it at all?
Jessie JessieTrans Rights <3
Posted 9 years ago2015-03-01 07:59:20 UTC
in TWHL Tower Post #324472
Why?
Jessie JessieTrans Rights <3
Posted 9 years ago2015-02-27 13:35:16 UTC
in Top 5s (Final Form) Post #324455
Danke for the overview. I've had it for ages without really touching it, so I'm sure I can wait a little longer.

N.B. I'm a cheap bitch and would take less than all the money, ever. References? Oh, uh, I left them... in my other pants. They're rll good. Honest.
/lies
Jessie JessieTrans Rights <3
Posted 9 years ago2015-02-27 12:07:24 UTC
in TWHL Tower Post #324452
Strapped for ideas? Recreate your favourite McPoker scene!
And then get booted from the project by Urby.
Jessie JessieTrans Rights <3
Posted 9 years ago2015-02-27 07:45:07 UTC
in TWHL Tower Post #324449
Nah, the 15th is final. ISN'T THAT RIGHT?
Jessie JessieTrans Rights <3