Forum posts

Posted 18 years ago2005-10-28 04:30:00 UTC
in "Lost Coast" released Post #144113
To be honest, I was a bit annoyed by the combine.
Yeah, it was notably evil they kept coming out of nowhere.

I'm with you visually. The level design was interesting but they had some parts with very low detail levels that could have easily had more added in to make it look better (Square broken walls!? wtf!?)

It runs about 30fps for me, same with a friend on a 7800 or something. Kind of dissappointed with that, but then again I insist on 1280x full specs.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-27 03:16:00 UTC
in func_breakable Post #143920
Yes, all sides but one need to be NODRAW. The breakable surfs dont have thickness, they are one plane.

[m]Don't revive threads as well, but I'm mainly doing that to test the new red ;][/m]
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-27 02:37:27 UTC
in Your first Games console? Post #143914
I had an n64 around when it first came out...yah.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-26 02:02:50 UTC
in Probibly a newb question... Post #143760
Make sure your compile stuff is setup correctly - http://twhl.co.za/tutorial.php?id=35 has more info. If so make sure the map is actually copied over there.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-26 02:01:56 UTC
in problems with testing Post #143759
Again don't revive threads. This one is from 2004.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-25 02:45:46 UTC
in bmrf work area B-105 Post #143476
It's called contrast, Elon. ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-25 00:50:23 UTC
in Know anyone from TWHL? Post #143470
I dont know anyone in RL here.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-24 01:28:00 UTC
in Trying to make ground-mist, suggestions? Post #143268
func_smokevolume would be the best option I'd say.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-22 04:41:51 UTC
in Journal Commenting Post #142763
I like.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-21 23:01:26 UTC
in Now Playing Post #142751
Nickelback - One Last Run
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-21 04:27:11 UTC
in Voice Acting? Post #142623
Yeah, Audacity rocks =]
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-21 04:26:36 UTC
in Favorite Game Post #142622
omg zombieloffe sendy plzk <3

Banjo-Tooie and Paper Mario are two of my favs atm.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-19 22:41:17 UTC
in Half-Life: Hostage Situation Post #142456
thread fixed
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-13 16:30:11 UTC
in Jack's in the news again. Post #141345
Man,you guys are dumb! Everybody knows how's Gulliver even the stupidest kids in my class...you guys only know how to do stuff with the computer(C++...ect) and spell!
Lies! I can make coffee! And babymaking, I know how to do that. And...yeah.

I made a reply to that joystiq article. JT is quite the hypocrite. His "I'll donate to charity if you make this game" is a stupid way to frame developers. Noone'll make it, so he won't give the money away, then he can go "omg! bad people dont want money to go to charity! let's ban videogames!" =/
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-13 16:24:52 UTC
in Ragdoll Kung Fu Post #141344
The game is really quirky, haha. I find it strangely silly and a little addictive though it really doesn't make for much fun because you can't like set things to not drag so you always drag the wrong limb or whatever and then fuck something up and get owned. The tutorials suck majorly too, all they are is "move here" but they dont tell you anything else which you need to know, like the controls to use.

5/10 - Why sell this thru Steam. As Cryo said in IRC, "From the makers of the test chamber, this is just unacceptable."
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-13 00:20:11 UTC
in The New Steam Post #141174
The layout wastes way too much space.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-13 00:19:10 UTC
in Frapper-Locate the TWHL Members! Post #141173
Added. And yeah, I'm with B17 - It says I live like 4 blocks over from where I actually do.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-12 04:07:27 UTC
in your favorite movie! Post #140994
Shaun of the Dead, 28 Days Later or Full Metal Jacket. Clockwork Orange is good too.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-11 19:53:23 UTC
in Work at Black Mesa? Post #140972
I'd be Barney but I'd make Gordon buy me the beer.

Wouldn't be so good on enforcing the 'security' though...Bleh, who needs to defend the perimeter or listen to those vox announcements when you have beer! Now who ate all the donuts...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-10 19:23:22 UTC
in Competition 16 Post #140798
This thread is OK for suggestions.

I want SP mappage compo ;o!!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-10 15:55:41 UTC
in arabic clue?! Post #140764
Prejudice anyone?
Yeah, keep it off the forum.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-10 15:51:37 UTC
in Mudanchee - Half-Life 2 Deathmatch Post #140762
Dev textures work better for pre-planning when you dont have textures, too - In BMS for example inbound is mostly dev-textures, while I go along and try to fit the ones from CSS and HL2 in where appropriate. This lets me finalize some architecture without worrying about the texture artists.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-10 05:08:43 UTC
in Now Playing Post #140629
Yoko Kanno - Cats on Mars
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-10 05:07:23 UTC
in OpenGL vs. Software Post #140628
Old thread D:

OGL works better with NV since its an NV technology, but D3D is still the best if you have any decent video card these days. The tradeoff is that it's a little glitchy.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-10 05:02:52 UTC
in leak! Post #140624
Check that IG is off and that entities dont border the void too.

Best to do it yourself, never mind how long it takes, then to have someone else do it for you imo.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-09 19:00:35 UTC
in Now Playing Post #140570
FFA Coffi Pawb - Valium

Blinking lights and Other Revelations is the name of that album I believe.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-09 14:12:38 UTC
in Competition 16 Post #140538
Rabideh had a lot of custom content but I probably unpacked it wrong because I saw a lot of checkerboard textures. Next time, please, include it in the map itself or use easy folders like materials/mapname(/subfolders) and such.
Yah, I have a build somewhere with all the required materials, but it clocks in around ~40mb :[ - The way the Source materials system works too, I have to leave the materials/models in their proper directory structure (ie cs_assault, de_train) for them to work, as opposed to dm_slums :[

I liked the 8-balls myself. At first I was like "wtf what are these doing here!" but they were really great fun in gameplay - Me and Section_Ei8ht from the BMS team kept chasing each other around the map with them for a while. That map was a load of fun for physitems battles - Much more enjoyable than the ones the VALVe maps offer methinks.

Well done, everyone!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-07 01:59:50 UTC
in Change decal color? Post #139988
It's on the CSG commandline to clarify

Text file listing what? Decals should show in different wads - look at They Hunger's files.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-10-06 22:58:08 UTC
in Avatars Post #139972
Well your current one is ripepd from a vgcats comic.
So what, VGCats ownzors ;P
Well, while we're on it, lets legalize marijuana and prostitution and murder and rape - people will still do it, even if it's illegal.
Okay, sounds good to me ;]
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-06 08:55:51 UTC
in IRC Network Post #139738
That worked.

#twhl on GameSurge is regged.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-06 00:26:35 UTC
in Change decal color? Post #139631
Aye, last color in the palette determines the decal's color. You'll have to open it in Wally or something and change the color. Then, save it as a new wad and just -wadinclude that one. Shouldn't be tooooo difficult if you really want the color changed.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-05 22:17:03 UTC
in IRC Network Post #139628
I will register one at gamesurge for us. Quakenet is teh evil.

@Jaardsi and everyone else: Stay off the gamesurge channel until ChanServ shows up. I can't register it if someone's idle in there with @.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-05 20:22:13 UTC
in Difference between a 128mb and a 256? Post #139616
@Luke: It's either AGP or PCI-E. Go with AGP if you can't use PCIE.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-05 20:20:57 UTC
in buyin a computer soon and... Post #139615
m0p has a point though...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-04 18:34:26 UTC
in buyin a computer soon and... Post #139389
m0p, you must remember that not all of us have the equivelant of 'the money cheat' in real life :tired:
This is where work comes in ;]

I'm in the same boat/wagon/blackhack/whatever as Ant and m0p and Seventh - It's so freaking easy. I built a computer when I was in seventh grade or some shit.

Check TigerDirect, NewEgg, etc for deals on parts and the like. Most everyone else has made valuable suggestions.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-04 18:30:03 UTC
in Now Playing Post #139388
Buzzcocks - Oh shit!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-04 18:29:07 UTC
in Discussion of Half-Life's Crowbar Post #139386
I dunno, I don't think chucking grenades at people will just blow them up. Hear about the Marine who jumped on top of a live grenade to save the rest of his squad? I think he lived, and even if he didn't, he certainly wasn't blown to pieces.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-04 18:27:16 UTC
in Work-Safe Entertainment Post #139385
YTMNDs are fun as long as they're flagged non-NSFW, as well as Kontraband and Big-Boys.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-04 03:11:52 UTC
in New map Im working on Post #139184
I cleaned up this thread.

I'm seriously starting to get headaches by seeing this spam and flame war shit in every little thread I visit. Me + Headache + Forum Admin = Not good. It's unnecssary, too, unless you really get off on causing annoyance to admins or something. (Notably me since like everyone glares in my direction when posts dissapear or threads are locked randomly =/ - I'm really not that bad of a guy) You guys can take this up in email or PM though, cause I'll start handing out temp bans for people who start instigating shit or provoking it in the forum.

A general tip is to give CONSTRUCTIVE CRITICISM on maps too, and not just go "I can't do better but it still sucks." I think I cleaned up those posts so it refers to nothing in here, but its a good general remark to remember.

Not even targeting anyone in general, just keep it clean and you'll do fine.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-04 03:00:01 UTC
in Your instrument Post #139182
Can't play much myself, save for keyboard. (Typing kind ;p)

Love listening though =]
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-04 02:57:00 UTC
in Discussion of Half-Life's Crowbar Post #139181
I like this thread. Keep it on topic or I delete OT posts.

I dunno, I just like the crowbar because...well...its a crowbar, not a generic sword or something. Chainsaw is cool too, but eh, it's not horribly useful in D3 methinks. Not that many breaky things.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-04 02:52:08 UTC
in info_trigger Post #139176
Well, it's just something for entities (cameras, etc.) to point at. Serves the same purpose as info_null.
info_null is better to work with, especially for spotlight targets and such in HL1 as the entity is deleted but the RAD data would already be there. Saves against the ent count.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-02 05:33:06 UTC
in this may sound stupid but... Post #138704
Click on the clip tool button again after setting the clip marks. The white part is the part that will remain, the red stuff will be cut.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-02 04:20:06 UTC
in A really obscure theoretical question... Post #138690
Yeah, I'd say make good use of the constraint systems. Their proper setup wil l be crucial here - For without them you'll run some long and costly VPhys calculations. I'm sure something like this could be accomplished (Cables and ropes for muscles might work better, actually), with some thought. You'll want to get acquainted with the phys_ set of entities, as well - They will be your good friends for this situation I'd wager.

I'm sure with some clever parenting and entity work you could pull this off.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-10-01 21:11:06 UTC
in Half-life:dead labs Post #138664
I don't think he will be back, ever...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-09-30 08:55:25 UTC
in Funky Lighting Problem Post #138387
I'm not sure, but perhaps the models require their materials to be cached when you load up Hammer, so you don't end up with a bunch of non-textured models. D: - That would be my only guess why.

There's an option to exclude material directories, but it doesn't choose from a GCF file source, so you have to extract the materials, and then it's just kind of redundant and doesn't do anything.

Invisibleladder doesn't seem useful for anything. I think it's kind of obsolete with the new ladder system.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-09-29 02:14:51 UTC
in Now Playing Post #138171
Rareware - Banjo Tooie - Grunty Industries
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-09-28 23:59:02 UTC
in IRC logs :) Post #138163
oldquote~
(00:56:05) <@RabidMonkey> it was awesome
(00:56:06) <@RabidMonkey> i was like
(00:56:07) <@RabidMonkey> OMG
(00:56:09) <@RabidMonkey> THIS IS LEET
(00:56:11) <@RabidMonkey> WOOOOOOT KEKEKE
(00:58:21) * @RabidMonkey
I spam in all of my IRC channels. Spam on IRC isn't really considered...spam...until you repeatedly post something, usually a link, or just keep talking. For a long time - Long lines are often worse, harder to read. I rest my point D:

I think I have a bit of a right to spam too ;]?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-09-27 02:27:24 UTC
in Now Playing Post #137690
Men Without Hats - Safety Dance

ftw
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-09-26 05:17:51 UTC
in Competition 16 Post #137554
RabidMonkey RabidMonkeymapmapmapfapmap