Forum posts

Posted 5 years ago2019-01-26 20:52:45 UTC
in TWHL Modded Minecraft Server Post #341855
Ancient Warfare has a storage system but check it out on YouTube to see if it’s something that would work with the other mods.

I also compiled over 200 skins for NPCs which includes a type of people for most biomes like elves, minions, and even penguins. Ancient Warfare was basically the core of my modpack back in the day, you get a lot with just that.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-26 16:12:30 UTC
in TWHL Modded Minecraft Server Post #341848
I’m on the twhl discord, let’s do this.

Edit: Let's start with these basics.

MODS TO GET

UTILITY:
Vanilla Fix
Quick Leaf Decay
Inventory Tweaks
Mouse Tweaks
Optifine
Journey Map
Just Enough Items

GAMEPLAY MODS:
Thermal Suite Stuff
Ender IO Stuff
Mekanism Stuff
Ancient Warfare 2
ProjectE (with a special CFG I have)
Chisel and Bits
Better Builders Wands
Tinkers Constructs
Bibliocraft

We can add and tweak as we go. ProjectE is nerfed by only allowing non-organic things to have and EMC value, so you still have to farm a lot. Ancient Warfare is a very large and depthy mod with progression, has NPCs but with machines, I think a lot of that will be automated. We can add a thing or two that might be needed but let's keep this small like 25 mods or so.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-26 15:37:31 UTC
in TWHL Modded Minecraft Server Post #341847
Ok, I suppose I should ask, this is all 1.12 right? And where is the best place to get mods? I don’t want my computer to get herpes.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-26 12:27:55 UTC
in TWHL Modded Minecraft Server Post #341845
Maybe later I’ll reset my av.

Anyway, are we still on for doing this? It’s yay or nay time now.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-25 14:17:44 UTC
in TWHL Modded Minecraft Server Post #341835
That’s fine. I love mods, I feel that’s where Minecraft gets interesting. I thought the server had some regulars, I know I’d be one.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-24 12:25:19 UTC
in TWHL Modded Minecraft Server Post #341820
I’ll probably bang it out this weekend. I’ll be on discord if you want to coordinate. It’ll probably go quicker.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-24 02:11:23 UTC
in TWHL Modded Minecraft Server Post #341815
I will try.

Also, let me make it known that I just want to play Minecraft because I need a nice chill place to surf some antidepressants but instead I accidentally have to design a server mod pack. ¯\_(ツ)_/¯

My original pack had ancient warfare but I can replace that with machines so the server doesn’t explode with too many NPCs and hostile conquerings.

Give me a week or two to slap this together.
Rimrook RimrookSince 2003
It doesn’t have to be immaculately beautiful, it has to be a damned fine story. Who would mind if it looks a tad dated, that just means more people can run it, which means more people will buy it.

But what do I know about knowing stuff?
Rimrook RimrookSince 2003
They probably have had good ideas but not yet any great ones. I think it’s all still on paper, lots and lots of crumpled up paper.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-21 14:52:31 UTC
in TWHL Modded Minecraft Server Post #341764
If you give me carte blanche I can attempt to revive Long Live the King. It only used a few mods anyway but pretty much changed how Minecraft was played. We can tweak it as needed of course but keep it reasonable. :/
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-21 12:36:33 UTC
in TWHL Modded Minecraft Server Post #341756
250
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-21 00:24:39 UTC
in TWHL Modded Minecraft Server Post #341752
Yeah it’s tricky. Minecraft has changed so much since I last played. Though I’ve been seeing a cool pack called Sevtech ages where you literally build up from the Stone Age to the space age.

Or we could go with whatever tekkit if you want something more freeform?
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-20 21:32:24 UTC
in TWHL Modded Minecraft Server Post #341748
I’ll try but no promises. Kinda running into the same issue why I get nothing done.

Which is no time to have any semblance of recreation. You wouldn’t believe the weekend I just had. I’m having regrets taking on this little project. :(
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-20 17:10:10 UTC
in TWHL Modded Minecraft Server Post #341741
Is there a pack that already exists like what you want, like tekkit or FTB or something?

Edit: i got an idea...
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-20 00:02:05 UTC
in TWHL Modded Minecraft Server Post #341727
It shouldn’t.

But ya know how it goes. Knowledge is half the battle, and about a quarter is also having good allies, and about ten percent is resources, and about five is physical fitness, the rest is attitude, and if you’re in it for the achievement, an additional ten percent, in which 100% is a job well done, but 110% percent is only 10% progress, yet reading is knowledge, knowledge is power, power leads to corruption, corruption leads to crime, crime doesn’t pay, so it doesn’t pay to read, so I don’t have any money for resources, so I’m down 25% but I’m lazy so I can do a lot with 85% because it’s sometimes good to hire someone who’s lazy because they’ll find the easiest way to get the job done with minimal energy so you know you got the right guy for the job.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-19 22:07:47 UTC
in TWHL Modded Minecraft Server Post #341724
How did I not see this coming.

Gimme a little bit, I haven’t played Minecraft in like years.

Also, what launcher are we using? If any.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-19 02:09:37 UTC
in TWHL Modded Minecraft Server Post #341714
I like tech and building. Is there anyone else who wants to chime in?
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-17 23:02:31 UTC
in TWHL Modded Minecraft Server Post #341711
Like inventory tweaks, optifine, JEI, fast leaf decay, even vein miner. These don’t essentially add elements of gameplay but improve functionality. I don’t know what mods exactly do what but I can figure it out with a lot of research.

So mostly stuff that is common in mod packs because they’re more like utilities. That way when we pick and choose we can skip the essentials since they’d be included anyhow.

Also, should we vote on a theme to narrow down choices a little bit? Like do we want magic, tech, combat and dungeons, building?

I did make a very specific mod pack for 1.7 it’s peaceful except every 5 nights the horde raids.
link

Actually I never truly finished it, I was adding custom shop blocks before I stopped. The goal was to use your whole kingdom to produce goods that eventually craft into a single super valuable item called the king’s gold that would allow you to buy and trade things, but to make it, it requires you farm everything that is possibly farmable, forcing you to set up a fully functioning village.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-16 21:05:28 UTC
in TWHL Modded Minecraft Server Post #341704
I don’t know every mod by name but tweaks, fixes, journeymap, jei, and interface stuff should be in.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-16 13:42:07 UTC
in TWHL Modded Minecraft Server Post #341694
Why don’t we figure out which mods are needed utilities and go from there?
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-15 21:49:03 UTC
in TWHL Modded Minecraft Server Post #341683
My vote is modded. Vanilla dries up unless you recreate the Vatican or Hogwarts or even Black Mesa.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-15 15:30:00 UTC
in TWHL Modded Minecraft Server Post #341665
Yeah. Been thinking about playing on the weekends.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-14 12:33:14 UTC
in TWHL Modded Minecraft Server Post #341646
Is this still going?
Rimrook RimrookSince 2003
Posted 5 years ago2018-11-25 20:35:14 UTC
in 3DS Half-Life Post #341326
Some things aren’t meant to be. Trust me, I’ve been there. You can’t force a round peg into a square 3DS. You can’t expect things to work identically, not without possibly inventing a new control scheme that compensates or expands existing methods.

Never mind, you do you man.
Rimrook RimrookSince 2003
Posted 6 years ago2018-11-22 01:04:16 UTC
in Competition 35: Vanilla Half-Life Post #341297
If you’re not mapping during thanksgiving, you’re wasting your time. Gotta rip that bandaid off, focus on science.
Rimrook RimrookSince 2003
Posted 6 years ago2018-10-03 23:55:09 UTC
in Competition 35: Vanilla Half-Life Post #340980
Could make that nice five-second room a little more observable but adding combat during on a slow moving door or requiring some additional path and a lever to unlock something. :/
Rimrook RimrookSince 2003
Posted 6 years ago2018-09-16 13:05:14 UTC
in Cs 1.6 - Spawn with dif. weapons each round Post #340894
You’ve seen this on specific maps or on specific servers?

If it’s by map, you could use a bsp explorer and examine the triggers yourself.

If it’s by server, that server is likely running it’s own scripts.

Now, if this trigger setup changes based on time (handled by maybe a multi manager) that could retarget a trigger to different player equip.

Just guessing.
Rimrook RimrookSince 2003
Posted 6 years ago2018-09-08 19:54:12 UTC
in Post your screenshots! WIP thread Post #340820
User posted image
Rimrook RimrookSince 2003
Posted 6 years ago2018-08-30 12:30:12 UTC
in do you even see a 100 meter tall tree? Post #340741
I saw some big trees over in Muirwood while I was out in California a couple months ago. Super relaxing for a little nature walk, beautiful place.
Rimrook RimrookSince 2003
Posted 6 years ago2018-08-29 19:51:54 UTC
in Gaming Rage Post #340737
I have friends in Jax and god damn this shit is getting so fucking olde.
Rimrook RimrookSince 2003
Posted 6 years ago2018-08-24 19:42:14 UTC
in Competition 35: Vanilla Half-Life Post #340649
Anyone could attempt to map the ‘expert’ design and see what could be learned from it.

Edit: anyone but me. Don’t even ask. I have like 6 projects and 2 birthday presents to do.
Rimrook RimrookSince 2003
Posted 6 years ago2018-08-23 19:00:43 UTC
in SharpLife - Dot Net Core based modding p Post #340645
So awesome to hear that it’s going well.

Also, drag and drop mod support? Like turning mods on and off, and playing smaller self contained ones with all sorts of new stuff. Doesn’t svencoop do something like that? It’s kinda like that on L4D2.

Edit: what if we Minecraft this bitch? What if mods could easily stack, like if I download a new weapon, it adds the weapon to the list rather than replace it? Modders and modelers would have a field day with self contained files and scripting. Same with items and such.
Rimrook RimrookSince 2003
Posted 6 years ago2018-08-23 12:35:33 UTC
in SharpLife - Dot Net Core based modding p Post #340641
Wow, this all seems so ambitious. I certainly hope you have help, or at least the time to complete it. The end product sounds like the engine we all need.
Rimrook RimrookSince 2003
Posted 6 years ago2018-08-21 23:26:36 UTC
in SharpLife - Dot Net Core based modding p Post #340625
What kind of new tools would there have to be to meet the new requirements?
Rimrook RimrookSince 2003
Posted 6 years ago2018-08-17 02:15:52 UTC
in Competition 35: Vanilla Half-Life Post #340573
I haven’t used it in a while. It’s not my original,
My original was a clone of the first release copy. This is the November 8 1998 GOTY Edition.
Rimrook RimrookSince 2003
Posted 6 years ago2018-08-17 01:04:01 UTC
in Competition 35: Vanilla Half-Life Post #340571
I’m using only what’s on the disc.
User posted image
Rimrook RimrookSince 2003
Posted 6 years ago2018-08-15 14:31:05 UTC
in Competition 35: Vanilla Half-Life Post #340548
Damn I could enter. Better warm up that software mode.
Rimrook RimrookSince 2003
Posted 6 years ago2018-08-13 12:22:54 UTC
in SharpLife - Dot Net Core based modding p Post #340514
Are there going to be additional capabilities like a user level scripting api to allow mappers to control more of the gameplay? Like maybe better storing and altering of game data like max health/armor or max bullets amounts and custom monsters that actually work?
Rimrook RimrookSince 2003
Posted 6 years ago2018-07-16 23:25:22 UTC
in REV - Resident Evil Valiant Post #340160
Totally sold on that regular storyline.
Rimrook RimrookSince 2003
Posted 6 years ago2018-07-16 15:43:35 UTC
in SharpLife - Dot Net Core based modding p Post #340154
What are the advantages or additional capabilities that expand upon what we already have as users?
Rimrook RimrookSince 2003
Posted 6 years ago2018-06-13 16:20:08 UTC
in E3 2018 Post #339910
E3... I am whelmed.
Rimrook RimrookSince 2003
This post was made on a thread that has been deleted.
Posted 6 years ago2018-05-17 18:51:38 UTC
in SharpLife - Dot Net Core based modding p Post #339640
Once upon a midnight dreary there was 8-bit. It was invented of the technological limitations of its day. As technology grew more powerful and advanced, so did everything around it. Graphics changed and polycounts increased 20% by the year. Yet the diehards stay behind and give their favorite titles the love they deserve before they get buried in the sands of progress.

Along comes the indie developer. Mr. Indie doesn’t have the tools, talent, processing power, or even the man power to compete with AAA title quality. He lives by the only rule he knows; do what you can, with what you have, right here, right now. And thus he studies his 8-bit ancestry. There is a fundamental difference between then and now as he creates his game. He has better tools and far more computing power than his ancestors. With this, he creates with less limits, so his game naturally has less technical limits. He doesn’t have to consider palettes, or color count, z-fighting, or fitting his game into a 2mb cartridge. Out of a lack of necessity, a new style had been created, this is high-bit.

It is time we see what we can do with goldsource with better tools, better computers, and without limits. It’s come a long way so far, and it still has a long way to go. Let’s high-bit this bitch.
Rimrook RimrookSince 2003
This post was made on a thread that has been deleted.
Posted 6 years ago2018-05-17 18:18:46 UTC
in Revert3D Post #339637
No I never got anything working properly.
Rimrook RimrookSince 2003
Posted 6 years ago2018-05-10 19:10:16 UTC
in Half-Life RPG (one for the coders) Post #339551
Oh.

There ARE blocks that let me run straight Haxe, I use them all the time. I’ve made changes to the engine itself.

I like my power tools a bit much, don’t I?
Rimrook RimrookSince 2003
Posted 6 years ago2018-05-10 14:18:32 UTC
in Half-Life RPG (one for the coders) Post #339548
The reason I ask is because mapping entities, in a simple sense, is node based logic. You place blocks of logic to handle most of the raw code with a few inputs and parameters. UE4 has a 'Blueprint' mode that's essentially that. Node based material editors in 3D packages like Maya and Blender are quite popular, even Stencyl and its logic blocks lets you string your own logic together and writes raw code flawlessly.

If you're comfortable with mapping entities, there might be a kit you could use. Stencyl exports out to windows exe and it has tons of features that make the testing and publishing process really painless.

This is a behavior I wrote myself using drag-drop blocks. It detects if any "Bricks" are in an area using X and Y coords and a lot of if statements with greater than and less than comparisons.
User posted image
All the blocks are laid out on the palette, and it's even searchable. There's a lot of information at my disposal.

The reason I'm pushing it is because I tried for a long while to make a game in Goldsource. Turnstile, 6D, and a few more failed attempts for example. I made the jump to stencyl and have been happy ever since.

My advice is refuse to live vicariously. Make the game you want to make. There are soooooo many tools available that make the process far more tolerable, sometimes easier. Truth be told, you would have help. You would never have to do any of this alone. I would help you, shit I'd share some SMJ tech.

I know it'll be a while so take the time to look and feel it out. We're all waiting patiently for The Core, but I'm more curious what you will be making after that.
Rimrook RimrookSince 2003
Posted 6 years ago2018-05-10 10:41:26 UTC
in Half-Life RPG (one for the coders) Post #339541
Urby, are you adept with node-based coding? You can do a lot with such a platform. I’m building SMJ that way and it’s worked phenomenally well for me so far. If you want to make an rpg, make an rpg.
Rimrook RimrookSince 2003
Posted 6 years ago2018-05-08 23:38:57 UTC
in Half-Life RPG (one for the coders) Post #339530
I thought you were going to say you were going to use RPG Maker. If you made a RPG Maker game, I’d play the fuck out of it.
Rimrook RimrookSince 2003
Posted 6 years ago2018-05-06 23:10:59 UTC
in SharpLife - Dot Net Core based modding p Post #339509
Wow. Hope this works out epically.
Rimrook RimrookSince 2003