Yeah, I had the problem as well with a level transition before, but this time it isn't.
I double and triple checked my player start, and indeed I moved some entities a little further away, but it doesn't seem to work.
What I noticed as well, when pulling up the console and walking into a room with a bunch of entities, are two errors:
"msg overflow for unnamed"
and
"SZ_Getspace Overflow on ..."
I checked out Tommy's Debugging document and came up with:
SZ_Getspace Overflow on netchan
A bad vague one - some server error caused by a bad map. In one situation of this I know of, it was solved by copy/pasting the ENTIRE level over into another .rmf file; when another time it occured it was solved by reducing the number of doors that used the same sound. In a third it seems it was caused by too many player start entities?, and in a fourth by a bad .wav file. But really I don't know if this was really caused by the WAVs, or by bad brushes, ghost entitys, or what. good luck figuring it out!
In other words, it can be caused by a lot of things...
If anyone has any other ideas...I will go check what Tommy writes.
Thx about the scientist thing...I guess you're right; just thought there might be a setting which would make it somewhat easier or, closer, to our dr.kleiner.
v0rt3x
: