OK. Ive blown another map to hades. Now Iam restarting once again, and Iam going to take advice before I even start.
1_ would you suggest making your own wad file or using a multitude of wads (probably more then 8 to get all the textures I want)
2_keeping rendering in mind, is carving a door frame out a good idea?
3_realizing I only thought I knew a lot about hammer, I need help
Heres my new plan. Build walls 1 by 1, taking it 1 room at a time (note* Iam not sure this is a good idea or not... would it hurt speed and performatnce? picture 10 rooms side by side, 2 walls could be shared the main walls, like LLLl if that was 3 rooms, the Top and bottom could be 1 wall...should it be? or 6 seperate walls makin sure the map is on 1 unit and lining them on the grid to touch) after that, making the environment (wich Iam so going to need more then 1 tut. on) and testing it as is. Then add the fun stuff like vents, break away areas etc. (is it ok to hollow a box for the break, then make little pieces that break out that fit in the box? performence i mind) Other then that I just wanna make it where I can turn the sprinklers on making "rain" inside, and turn series of lights on or off, and parts of those lights being shot to break *very complex there, imagine a row of flurecent lights, they all turn on/off with same button, but shooting the 3erd one will break it, but the other 2 still work. (maybe not possible?) Thanks! my first map is challenging to all extremes, but itll be one hellova start when its done. (not to mention letting me get to know all kinds of things about the mapping for future fun events)