Forum posts

Posted 12 years ago2011-12-17 08:33:28 UTC
in Skyrim Post #301663
Why such hostility? Can't I disagree with anything? And don't fucking give me any bullshit about not paying for every game I give a try, fucking hypocrites.
Posted 12 years ago2011-12-14 14:34:03 UTC
in Skyrim Post #301569
Discussion of illegally pirated software and warez of any sort on the forum is terms for immediate suspension of your account.
Chill please, I wasn't discussing anything, just saying I got cracked version and there's a lot of bugs in it. Btw seems very easy to get banned here, if you have a rule like that.
Posted 12 years ago2011-12-14 08:01:46 UTC
in Skyrim Post #301555
Tried out the cracked version some hours (got to lvl 14) and there were like a thousand bugs, made game unplayable. Also not that great game, seriously overrated.
Go through same dungeon and kill the same enemies again and again.

Might be 300 hours of gameplay but feels like 1 hour of gameplay put in 300 hours. It's like oblivion in every way besides dragons. shit game tbh. :D
Posted 13 years ago2011-11-02 18:56:44 UTC
in randomising code Post #300440
I come up with a thing I would try to put into a map for tfc. But I don't even know if it's possible to do (newbie mapper ).

I want a secret area with some sort of a door or entrance with a 4-digit password. These 4 digits would be found throughout the map in messages (message to ap). So I want these digits to be random that every time the map loads it generates a new code.

And if it would require a special plugin then forget it.
Posted 13 years ago2011-10-22 07:48:28 UTC
in bunny hop Post #300173
tfc still has bhop because tfc is pro. And shut up dimbark you got banned you twerp.
Posted 13 years ago2011-10-21 05:56:36 UTC
in files with map Post #300150
say if I got a map from server and I wanna upload it somewhere with all its files, how do I know what files go with what map and if it has any additional.
Posted 13 years ago2011-10-21 04:30:59 UTC
in Error: ReadSurfs (line 1): 648 > g_nu Post #300148
it aint that but I fixed it. Changed directory for compiler.
Though I don't really get why it makes any difference where they at. :I
Posted 13 years ago2011-10-20 14:40:54 UTC
in Error: ReadSurfs (line 1): 648 > g_nu Post #300128
How to fix?
Posted 13 years ago2011-10-19 11:11:41 UTC
in hammer is broken :( Post #300089
got new graphics card now issue is gone. thx guys :D
Posted 13 years ago2011-10-05 06:26:20 UTC
in hammer is broken :( Post #299775
hmm yeah gonna get new computer soon anyway. Though I had that videocard longer then hammer and got new drivers and all. oh well...

:I
Posted 13 years ago2011-10-05 05:10:21 UTC
in hammer is broken :( Post #299773
This is very strange. Deleting the entire valve hammer editor directory in the hkey and opening hammer again, select new .wad and place a brush inside a hollowed brush, I could actually select that brush. That kinda shows there is something wrong in there, right? So I save the map, close hammer and reopen, load map, place new brush inside hollow box and... brush can't be selected! Hammer is broken again!
Go into the hkey_current_user, valve hammer editor directory is there again.
Posted 13 years ago2011-10-04 14:08:07 UTC
in hammer is broken :( Post #299758
Where do I locate hkey_current_user ?
Posted 13 years ago2011-09-28 14:28:39 UTC
in hammer is broken :( Post #299534
I did a registry scan with uniblue registrybooster, don't know what good it did, the problem still remained. as far as the hkey_current_user, can't locate it but registrybooster got them as far as I'm concerned.

Here's what the lines look like:
User posted image

the ones that run across each face. I didn't split the brushes, that is just a hollowed box.
also, moving around with the camera makes them dissappear and/or appear. and this wasn't there before the problem so not 100% sure it's related but that's my guess.

Here is video card info from the dxdiag.txt tell me if I missed something.
Card name: VIA Chrome9 HC IGP
Manufacturer: S3 Graphics Co., Ltd.
   Chip type: VIA Chrome9 HC IGP
    DAC type: Internal
  Device Key: EnumPCIVEN_1106&DEV_3230&SUBSYS_72531462&REV_11
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
     Monitor: Plug and Play-bildskärm
Monitor Max Res: 1600,1200
Driver Name: S3gIGP.dll
Driver Version: 6.14.0010.0075 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 11/10/2006 04:16:22, 852480 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
VDD: Missing
Mini VDD: S3gIGPm.sys
Mini VDD Date: 11/10/2006 04:06:10, 634880 bytes
Device Identifier: {D7B71FE6-7170-11CF-9977-5952B0C2CB35}
Vendor ID: 0x1106
Device ID: 0x3230
SubSys ID: 0x72531462
Revision ID: 0x0011
Revision ID: 0x0011
Video Accel: ModeMPEG2_C ModeMPEG2_D
   Registry: OK
DDraw Status: Enabled
  D3D Status: Enabled
  AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
Posted 13 years ago2011-09-24 16:38:49 UTC
in hammer is broken :( Post #299347
Still same problem. maybe it's something I accidently changed in the editor.
I can select brushes but, say if I have skybox, it will select the skybox instead of the brush I click on. And brushes have these crossover yellow outlines on their faces that weren't there before.
Posted 13 years ago2011-09-24 11:49:19 UTC
in hammer is broken :( Post #299345
reinstalling didn't do anything. Suggestions?
Posted 13 years ago2011-09-24 07:16:07 UTC
in hammer is broken :( Post #299341
What I did was when I had the map folder open in hammer I deleted some old .rmf files. Then hammer kinda froze and I force quitted it.
I'm gonna try reinstalling hammer.
Posted 13 years ago2011-09-23 16:39:51 UTC
in hammer is broken :( Post #299323
Hammer is broken, when I try to do something it won't do that just very weird.
If I try select a brush it don't respond or select another brush for me. But I can open it and open maps in it, thought can't work with it when it's like that.

What I do to fix this? Any easy way?
Posted 13 years ago2011-08-14 09:48:55 UTC
in env_beam hurt through brush? Post #297934
that works. Thanks!
Posted 13 years ago2011-08-14 07:01:03 UTC
in env_beam hurt through brush? Post #297925
Like what then? Because I've tried func_wall and it doesn't work.
Posted 13 years ago2011-08-13 14:57:15 UTC
in env_beam hurt through brush? Post #297869
So I got an env_beam and it is working great. Only one issue is that I want it to hurt me and it doesn't. Problem is when there is a brush in the way of the beam it blocks the damage, even though beam goes all the way to the other point.
So how do I make env_beam ignore brushes?
Posted 13 years ago2011-08-10 07:34:32 UTC
in make train kill Post #297639
Well I sorta got a way to do it and it seems to work.
I had this big chamber with a laser going up and down. (not env_laser but that's the func_train) It was just a big red semi-transparent brush, filling up the canvas of the room. Idea was to get to top of this chamber before laser.
So I looked into env-lasers and env-beams and thought I could have same effect if I placed enough of them and used them the same way. It also looks 100 times cooler.
Posted 13 years ago2011-08-09 15:00:28 UTC
in make train kill Post #297600
Is there any way to work around it? It doesn't have to be a train.
Posted 13 years ago2011-08-09 14:33:16 UTC
in make train kill Post #297598
I tried that, it didn't work :

Okay, how do I know what I got? And I'm not mapping for half life but team fortress classic so does it matter then? Also I don't want to get like a mod so the game requires a plugin to play my map.
Posted 13 years ago2011-08-09 13:32:54 UTC
in make train kill Post #297594
yes I meant it's non-solid and I want it to kill people.
Posted 13 years ago2011-08-09 12:01:07 UTC
in make train kill Post #297592
I have a func_train and it's not solid. I want it to hurt/kill players when they touch it. Is that possible?
Posted 13 years ago2011-08-07 14:12:52 UTC
in textures? Post #297510
I'm looking for some good texture pack/s to build an cool alien facility, like something from a dark science fiction movie (c.u.b.e, event horizon, matrix etc.)
Posted 13 years ago2011-05-14 15:16:05 UTC
in another teleport problem Post #294638
mm now I have fixed it. A bit frustrating to do this all over again it took some time. btw I didn't know you could make several brushes work as a single entity.

Still would be nice to get an explanation because it really don't seem like my map needed to break like that from just taking away the skybox.

Yes I mean skybox went around whole map. Saw on a tutorial on youtube the guy did that. But one of my mapper friends told me not to do it and I removed it.
Posted 13 years ago2011-05-14 12:39:10 UTC
in another teleport problem Post #294636
@stojke
no. all teleports work like they should before I removed skybox. I didn't even do anything with them after that.

@captain terror
problem map. i think i included everything. it is for tfc hope you got it.
http://twhl.info/vault.php?map=5626
Posted 13 years ago2011-05-14 11:59:35 UTC
in another teleport problem Post #294631
landmark names? I don't name my entities sorry.
Actually the only thing I use in the teleport entities is destination names.
Posted 13 years ago2011-05-14 11:33:03 UTC
in another teleport problem Post #294628
I just removed the skybox in my map and fixed all leaks. Off course this had to make more trouble then good for me. So I test map and first teleport I use is broken and teleports me into some distant wall.

My level is built in 11 rooms and all 11 rooms are apart of each other, like vacuum in between them. I use teleports to transport the player, from room to room. Now there is like 100 teleports in my map and as I can't get out of the first room I don't know if all of them are broken but all in first room is. that is 4 teleports in total there. There is only 1 teleport that leads out of the room, the other 3 takes the player back to the start of the room.

Okay so what should I do?
Posted 13 years ago2011-05-11 08:50:03 UTC
in sprite error Post #294546
That worked thank you!

I actually had it starting all the way back at c/
Posted 13 years ago2011-05-10 12:49:17 UTC
in sprite error Post #294519
Hello I have come across a problem I don't know what it is.
I put a sprite in my map which I really need. So I went into the game sprite folder, I made my own folder and pasted it in there.

so in editor I make this sprite and all it should work. I check for problems and it compiles with no problem but when I try to test my map I get an error and game forcequits.

not just an error but a fatal error! it says mod_numforname: and then the way to my game directory. I know it has to do with this sprite since I tried to remove it from my map and it plays fine.
Posted 13 years ago2011-04-10 21:16:03 UTC
in Competition 30 Post #293352
won't enter. too lazy and I find it hard to get texture count even near 30.
btw thanks for ignoring me completely back there.
Posted 13 years ago2011-04-02 10:09:15 UTC
in teleport is not working Post #292859
yeees thanks strojke that worked! sorry for being a massive noob lololol
Posted 13 years ago2011-04-01 19:04:27 UTC
in thread bump it don't work Post #292811
yes just felt i should share it with you.
edit: the bug that is.
Posted 13 years ago2011-04-01 18:58:17 UTC
in teleport is not working Post #292810
I am making a map that is using alot of teleportation. I know how to make teleports and they work fine. just now have this teleport been weird and not working. whenever I use it ingame it drops me off above the map getting me stuck in the skybox. I don't know what the problem is. checking the entity it seems fine checking for problems it's nothing there looking for other entities nothing. I am stuck. suggestions?
Posted 13 years ago2011-04-01 18:43:56 UTC
in thread bump it don't work Post #292807
I was going to introduce myself in your 'say hello' thread but couldn't it is dead not active.
weird since thread is stickied it shouldn't be. i was clicking the bump request but it say thread don't exist. your forum is broken it needs fixing.
Posted 13 years ago2011-03-28 16:24:13 UTC
in Competition 30 Post #292615
Can I make map for a mod? I have everything set up on team fotress clasic.

Also can it be a video instead of final screenshots? feels it would capture my map better. It will be one scene/room/place but best shown from all levels of the room like a climbing progress. :S
Posted 13 years ago2011-03-27 04:49:11 UTC
in Next Competition Post #292482
I might just give it a shot. voted in the poll so..
Also never ever completed a map and it's good practice.
Posted 13 years ago2011-03-27 04:44:20 UTC
in mod pack? Post #292481
thanks for suggestions. too bad hl mods had it's time I'm sorta late but it's okay I got my tfc and that's all I need for mp. I'm open to anything that's good. Will try those sp mods suggested. thanks.
Posted 13 years ago2011-03-05 08:59:31 UTC
in mod pack? Post #291150
Do anybody know a good hl mod pack? Like a good start for someone who hasn't played so many mods. I've been looking around on mod sites but hard to know what's worth trying and you guys should know what's good.
Posted 13 years ago2011-02-24 17:36:00 UTC
in vechicles for hl Post #290745
aww. well thanks anyway.
Posted 13 years ago2011-02-24 14:42:10 UTC
in vechicles for hl Post #290738
I wanted vechicles in my map with steering controlled by players instead of a set path. I have seen various maps with this. There was a specific cs map but there was no .txt file for it.
here it is: http://www.sendspace.com/file/uxtnt9
play it and you see what I mean. But I want to do it for tfc which is about the same as hl.

Don't know how to do this. Can anybody help?