Forum posts

Posted 8 years ago2016-02-01 17:00:45 UTC
in Can't see models in VHE or Sledge Post #328616
Better now? Still have not solved anything...
User posted image
Posted 8 years ago2016-02-01 15:38:25 UTC
in Can't see models in VHE or Sledge Post #328612
So I have used fgd and hammer from that page. Still no models.
Here are my setting:
User posted image
Anything wrong?
Posted 8 years ago2016-02-01 11:48:31 UTC
in Can't see models in VHE or Sledge Post #328608
Where can I download fgd? So I know it is not fgd fault. Also - do I need both halflife.fgd and zhlt.fgd?
Posted 8 years ago2016-01-31 19:12:59 UTC
in Can't see models in VHE or Sledge Post #328591
Well as I said everything worked on my laptop and I'm using same HHD.
How to check it?
Posted 8 years ago2016-01-31 18:42:56 UTC
in Can't see models in VHE or Sledge Post #328588
Everything is correct. I don't understand...
Posted 8 years ago2016-01-30 18:13:20 UTC
in Can't see models in VHE or Sledge Post #328565
Hello. What can cause this problem? Need to solve this ASAP, my map only needs some finishing touches with models, but this really makes it hard for me to continue.
It used to work on my laptop, but laptop died, hovever I connected HDD from it and used same fgd files (halflife.fgd and zhlt.fgd).
Thanks.
Posted 8 years ago2016-01-29 11:20:06 UTC
in Arctic Incident Post #328544
Best GoldSrc mod of 2015.
Why is this not greenlighted?
Posted 8 years ago2016-01-28 10:28:02 UTC
in How to import guns from other GoldSource Post #328522
Ok. Thank you very much.
Posted 8 years ago2016-01-27 09:30:58 UTC
in How to import guns from other GoldSource Post #328511
Shepard62700FR , Thank you. I will try it today!

Just checked it out. So colt has 10 animations:
// 10 animation sequence(s)
$sequence "idle1" "idle1" fps 16 loop
$sequence "idle2" "idle2" fps 16 loop
$sequence "idle3" "idle3" fps 14 loop
$sequence "shoot" "shoot" fps 25 { event 5001 0 "11" }
$sequence "shoot_empty" "shoot_empty" fps 25 { event 5001 0 "11" }
$sequence "reload" "reload" fps 18 { event 5004 4 "items/9mmclip2.wav" } { event 5004 23 "items/9mmclip1.wav" }
$sequence "reload_noshot" "reload_noshot" fps 18 { event 5004 4 "items/9mmclip2.wav" } { event 5004 23 "items/9mmclip1.wav" }
$sequence "draw" "draw" fps 16
$sequence "holster" "holster" fps 16
$sequence "add_silencer" "add_silencer" fps 18

And Five Seven only has 6:

// 6 animation sequence(s)
$sequence "idle1" "idle1" fps 16
$sequence "shoot1" "shoot1" fps 36 { event 5001 0 "11" }
$sequence "shoot2" "shoot2" fps 36 { event 5001 0 "11" }
$sequence "shoot_empty" "shoot_empty" fps 36 { event 5001 0 "11" }
$sequence "reload" "reload" fps 30 {
{ event 5004 15 "weapons/fiveseven_clipout.wav" }
{ event 5004 41 "weapons/fiveseven_clipin.wav" }
{ event 5004 75 "weapons/fiveseven_sliderelease.wav" }
}
$sequence "draw" "draw" fps 30 { event 5004 13 "weapons/fiveseven_slidepull.wav" }

What should I do?
Posted 8 years ago2016-01-24 21:45:57 UTC
in Trouble finding right programs and other Post #328472
As far as I know - there is no good tools that will decomple map perfectly. People who done stuff like de_dust2_2x2 map or Decay mod simply just copied original map from nothing, just by looking at it.
Posted 8 years ago2016-01-24 19:39:42 UTC
in Sven Co-op 5.0 Post #328465
Yes. I tried to play Sven yesterday and had hard time finding any good servers. Can't create my own... too difficult...
Posted 8 years ago2016-01-23 19:08:03 UTC
in How to import guns from other GoldSource Post #328452
Thanks I'm using Jed's Half Life Model Viewer. I have opened that .qc file. And I don't really understand what changes I need to make...
Posted 8 years ago2016-01-23 13:31:18 UTC
in How to import guns from other GoldSource Post #328448
Just done that, and it is not so smooth. I have used five-seven model from Couter-Strike, and player holds in in left side, also some animations missing for example there is no animation if I want to reload gun, however animation appears when I ran out of bullets, then it reloads.
Is there any tutorials you could point me to about all this?
Posted 8 years ago2016-01-22 22:26:46 UTC
in How to import guns from other GoldSource Post #328446
No. I don't know much programming. I was hoping I could copy everything.
Posted 8 years ago2016-01-22 21:05:12 UTC
in How to import guns from other GoldSource Post #328444
So copying models will came with all specifications of weapon (zoom, number of bullets, damage etc.)? If I take these models from official valve mods (CS, DoD etc.) reskin them and use in my own imagine universe? - is that cool for non profit mod?
Posted 8 years ago2016-01-22 20:47:25 UTC
in How to import guns from other GoldSource Post #328442
Hello. So for example what is the easiest way to import two pistols from Counter-Strike and sniper rifle from Day of Defeat in my mod, and make them behave like in games they came from, with all animations etc.

Thank you!
Posted 8 years ago2016-01-18 11:33:05 UTC
in Prospekt Post #328349
I wasn't joking. We could try to make a mod that would sell. I would join.
Posted 8 years ago2016-01-18 10:54:14 UTC
in Prospekt Post #328346
BEST IDEA EVER: Lets make a mod that would get steam greenlight and ask money for it. Lets use profit to pay for TWHL domain till forever.
Posted 8 years ago2016-01-18 10:31:35 UTC
in Prospekt Post #328343
I wonder how soon steam will greenlight GoldSource mods. Lol.
Posted 8 years ago2016-01-17 19:55:30 UTC
in Prospekt Post #328332
Have to agree with Archie, even from trailer it looks really armature. I would ratter spend my time on on other mods, let alone pay any money for this.
It is just unfair that people who put a lot of work in total conversions, will never get that much fame and money than this...
Posted 8 years ago2016-01-14 22:42:03 UTC
in TWHL World - Community Project Post #328260
If it is portal technology, why don't we place everything in Aperture Science Complex?

Anyway, write me in GoldSource team.
Posted 8 years ago2016-01-14 10:49:17 UTC
in TWHL World - Community Project Post #328235
So, when do we start?
Posted 8 years ago2016-01-13 22:13:48 UTC
in TWHL World - Community Project Post #328217
This might be a bit complicated for me as I have never played Final Fantasy.
I have seen Final Fantasy: The Spirits Within film tho.
Posted 8 years ago2016-01-13 19:32:12 UTC
in Pets! Post #328214
We have these:
https://www.youtube.com/watch?v=-UxfRG4uXTg

I also have 6 chicken in my backyard.
Posted 8 years ago2016-01-13 18:12:41 UTC
in Is the site dead? Post #328210
Is there any other game that is as "mod friendly" as Half-Life 1 & 2?
Don't think so. Lets be honest, now days people only create GoldSrc mods because they do not require much effort. VHE is an AMAZING tool that is easy too learn and you can make awesome mod only with it, add some new models, sounds, textures and you will get entirely new game. Not sure if there is any other awesome game like this. Half-Life 2 is 12 years old now, but engine is so good, that if you make a mod today it will not look outdated. CS:GO is made on modified Source engine and it is insanely popular. There are still people who play and make original Doom mods, so I don't see why this community could die. Unless there could be another developers hub somewhere.
Posted 8 years ago2016-01-10 22:07:50 UTC
in TWHL Tower Post #328173
I got stuck on level 2. I open some doors and then two aliens with hornet guns appear I can only kill one of them because I only have crowbar, there is another alien in sound room, can't kill him. Can't find where to go next.
Posted 8 years ago2016-01-01 15:26:08 UTC
in Good looking textures Post #328033
And what do I do if my texture is 512 on 400? Should I stretch it to 512x512?
Posted 8 years ago2016-01-01 15:12:35 UTC
in Good looking textures Post #328031
How do I make door texture? What size I need to choose as doors are not square. If I make it 512x512 then it gets stretched.
Posted 8 years ago2016-01-01 12:26:33 UTC
in Good looking textures Post #328023
Mine is 13.0.1 version. To be honest I don't really see difference from version I used 3 or 5 years ago. I will buy it when I start making money from things I made in PS (probably never), till then my girlfriend wont let me spend that amount of money on software.

Anyway, lets stop offtopic.
Posted 8 years ago2015-12-31 20:39:47 UTC
in Good looking textures Post #328011
Thanks. I have stolen version of newest PS.

Does this texture looks better?
http://s29.postimg.org/43f81jt1z/Untitled.jpg
Posted 8 years ago2015-12-31 10:47:26 UTC
in Good looking textures Post #328003
Is there any tutorials on how to make better textures?
Posted 8 years ago2015-12-30 22:58:31 UTC
in Good looking textures Post #327990
What are textures with a "high quality"?

Here I have how everything looks in game:

http://s18.postimg.org/48u8o6suh/Untitled_1.jpg

Original size texture, then texture after i click "fix" and last one is original HL texture that I'm replacing.

http://s2.postimg.org/u29utskjd/Untitled22.jpg

And here is original picture I'm putting in .wad

http://s3.postimg.org/6gup6a8ib/Metal_Door002.jpg
Posted 8 years ago2015-12-30 19:45:55 UTC
in Good looking textures Post #327984
Hello. I'm making some textures for HLDM map. So I made few 512x512 hoping that high resolution will make it better. But I don't see much difference between my texture and stock HL textures that are way smaller. Also if I keep going with 512x512 at the end my .wad will be around 20-30mb size. So, is there a way to make them look better or that is the limit of HL?
Thank you.
Posted 8 years ago2015-12-26 23:22:57 UTC
in Textures won't glow Post #327924
Long time ago when I was developing maps. I remember there were textures in halflife.wad that would glow without any changes. So I have tried to set few of them like +0~FIFTIES_LGT2, +0~LIGHT5A and few others, notthing happens, I mean when I hit them with crowbar they act like lamps, they sparkle and make broken glass noises, but they are not glowing at all. I open lights.rad in my VHE/tools folder where all my build programs are, and they have settings of 255 255 255 10000 or 255 255 255 20000, even if I make 255 255 255 50000, nothing.
What can be the problem. Thank you.