Thanks Hunter. I can't wait to get more of my map done. A few notes:
-I have done no serious texture work yet - all will be fixed and looking more realistic. I've been expirementing with texture ratios and r_speeds - I don't want to cause anyone lag.
-That guard tower will be redone, and a way up to the top will eventually be added, and with the addition of a moving spotlight.
-That door will won't be enterable by the player, just a grunt is going to walk out of it, talk to the driver of the truck, and open a big door that will be on that back blank tunnel wall. The truck will then drive in and proceed down a lift further underground.
-Yeah, that's my plan! You are going to ride in the back of that truck through a few tunnels and down a lift or two, until you get to the main security checkpoint, which guards access into the shipping/recieving yard of the research facility. There, the player is going to have a few options of where to go, with a few ways I don't want to mention because I don't want to give anything away.
-Thanks about the lights. I've only used textlights, spotlights, and 1 light environment. No point based light entities yet - I'm going for realism and they haven't fit yet.
-I'll haev to check out that func_illusionary thing. Is that for adding the "halo" effect around lights? Yeah, I'll definately have to add a few of those.