Forum posts

Posted 19 years ago2005-03-17 20:14:26 UTC
in Half-Life: Hostage Situation Post #97611
Sweet avatar, Hunter.

Thanks Unbreakable.

Hunter:

Ok, that's cool I just wanted to make sure they weren't randomly inserted into your maps. I haven't checked out our ...(pre-alpha version?) of the mod yet, so i haven't played through anything. But I'll get it tonight later, and check things out.
Posted 19 years ago2005-03-15 18:11:16 UTC
in Half-Life: Hostage Situation Post #97154
Hmm, I was thinking of participating in the next compo, but it seems like a really open ended contest. I don't know what I would do for it.

Just curious, why are there aliens and such in your map, Hunter? I'm not going to use any aliens, maybe a few caged up and looking like experiments at most.

What the hell is a Gargantua doing in your section anyway? Is there any logical reason for how he got there? I'm just curious..... :lol:
Posted 19 years ago2005-03-15 14:16:24 UTC
in Half-Life: Hostage Situation Post #97028
Thanks Hunter. I can't wait to get more of my map done. A few notes:

-I have done no serious texture work yet - all will be fixed and looking more realistic. I've been expirementing with texture ratios and r_speeds - I don't want to cause anyone lag.

-That guard tower will be redone, and a way up to the top will eventually be added, and with the addition of a moving spotlight.

-That door will won't be enterable by the player, just a grunt is going to walk out of it, talk to the driver of the truck, and open a big door that will be on that back blank tunnel wall. The truck will then drive in and proceed down a lift further underground.

-Yeah, that's my plan! You are going to ride in the back of that truck through a few tunnels and down a lift or two, until you get to the main security checkpoint, which guards access into the shipping/recieving yard of the research facility. There, the player is going to have a few options of where to go, with a few ways I don't want to mention because I don't want to give anything away.

-Thanks about the lights. I've only used textlights, spotlights, and 1 light environment. No point based light entities yet - I'm going for realism and they haven't fit yet.

-I'll haev to check out that func_illusionary thing. Is that for adding the "halo" effect around lights? Yeah, I'll definately have to add a few of those.
Posted 19 years ago2005-03-14 17:38:29 UTC
in Half-Life: Hostage Situation Post #96862
Ah, thanks MuzzleFlash. Good luck on that video card - I have like 4 laying around, not that it helps you any : .

And Hunter, check you e-mail. I sent you an updated portion of my map with full vis ran on it. Took like 35 mins for that small chunk, goddamn. :zonked:
Posted 19 years ago2005-03-14 01:01:26 UTC
in What the hell is this? Post #96735
Nevermind, put something in the wrong place. All better now.
Posted 19 years ago2005-03-13 20:59:26 UTC
in What the hell is this? Post #96698
Or do you mean ANYWHERE in the target path? I've never had a problem before, that is unless I've been having a problem the whole time and not knowing it.
Posted 19 years ago2005-03-13 20:56:08 UTC
in What the hell is this? Post #96696
  • Could not execute the command:
C:SIERRAHALF-L~1Toolshlvis.exe -fast "c:program filesvalve hammer editormapshostage situationhs3abeta"
  • Windows gave the error message:
"Access is denied."

Definately no spaces in that filename and it still bitches! I guess I'll have to go batch file, huh? And yes, I'm the Administrator.
Posted 19 years ago2005-03-13 20:51:22 UTC
in What the hell is this? Post #96695
What space would that be? The underscore counts as a space?
Posted 19 years ago2005-03-13 00:50:00 UTC
in What the hell is this? Post #96565
  • Could not execute the command:
C:SIERRAHALF-L~1Toolshlvis.exe -fast "c:program filesvalve hammer editormapshlhshlhs_3a"
  • Windows gave the error message:
"Access is denied."

Excuse me Windows, why wold you do that?
Posted 19 years ago2005-03-12 19:01:28 UTC
in Half-Life: Hostage Situation Post #96538
just do it for a few hours so i can get it, besides zombieloffe had it as his site, but i can't connect to that one either.
Posted 19 years ago2005-03-12 18:48:21 UTC
in take a look Post #96534
wow dude, you live in a shitty ass town. everything is concrete? how poor are you guys? does it qualify as 3rd world? how do you afford internet access? and a computer, for that matter?
Posted 19 years ago2005-03-12 17:16:41 UTC
in Half-Life: Hostage Situation Post #96527
2 things:

1 - Hunter, can you post a copy of the newest ZHLT tools on the site? For some reason I can't ever connect to the site (always says "can't be found") and I want the newest build.

2 - Aimed mainly at MuzzleFlash because of his experience - can I add moving spotlights? I know I can do rotating, but can I make one move from a few locations, like from a guardtower for example?
Posted 19 years ago2005-03-11 17:38:25 UTC
in Half-Life: Hostage Situation Post #96403
Well it's also nighttime when my map starts - moonlight just looks to cool. When I finish up the guard station in the corner and get a few more lights up, I'll send you another updated version of my map so you can see it and what I'm talking about. I think it looks good, and shouldn't be too hard to make a transition for.
Posted 19 years ago2005-03-10 19:21:19 UTC
in Half-Life: Hostage Situation Post #96259
Just checking in. Thing are slow but steady on my end. I'm adding a begginning cliffy cavern area for the truck to drive through, so it's an actualy transition to underground, rather than "oh shit, i'm underground all of a sudden".

Cliff walls are not easy to make. :(

But I'm doing it, and it's looking decent. Question: What r_speeds should shoot for as a max?
Posted 19 years ago2005-03-05 15:43:03 UTC
in Half-Life: Hostage Situation Post #95269
Ok, it's all set up.

My old hotmail account is my new MSN addy:

sayno2cocoa@hotmail.com

It looks like Hunter and MuzzleFlash already added me to the list, and I guess you are the only 2 I'd be talking to.
Posted 19 years ago2005-03-05 01:07:35 UTC
in Half-Life: Hostage Situation Post #95108
Thanks guys, I've deleted it before because I hate it running in the background needlessly, but haven't gotten around to it yet with my new OS reinstall.

I'll check it out.
Posted 19 years ago2005-03-04 00:39:36 UTC
in Half-Life: Hostage Situation Post #94933
lol.

i have yet to talk with anyone here other than through this forum. do i have to get M$N? i don't even feel like figuring out where to sign up and register a name for it.
Posted 19 years ago2005-03-01 06:36:42 UTC
in Using music in your mods.... Post #94371
Thanks for the site Unbreakable.

And you'll see what I mean, lol. No Vanilla Ice in my maps.....ever.
Posted 19 years ago2005-02-28 19:49:55 UTC
in Half-Life: Hostage Situation Post #94301
Oh, keep in mind that map needs a LOT of optimizing. I'm still doing rough architecture + lighting (checking how shadows will be thrown and whatnot) so the texturing is STILL off, the r_speeds are way too high (for now, I'll fix that - I think I got them to peak at 850, but I can easily drop them to about 700, maybe lower when I start optimizing) and yeah, just try and see it's potential. :P

I'll leave the updated screenshots to you bud.
Posted 19 years ago2005-02-28 19:47:32 UTC
in Half-Life: Hostage Situation Post #94300
Hunter, check your e-mail. I sent you an updated version of my map from my gmail account.

I sent it to the mr.jgamer one.
Posted 19 years ago2005-02-26 16:54:16 UTC
in Half-Life: Hostage Situation Post #93775
It doesn't really matter to me, I can incorporate all chat protocals into a single program and be connected to them all at the same time. It's not a matter of switching, but rather of broadening my chatting capabilities, lol.

When I get an MSN name hooked up, I'll let you know what it is.
Posted 19 years ago2005-02-25 19:05:46 UTC
in Half-Life: Hostage Situation Post #93635
i don't use msn, i use AIM. well, not AIM to be exact, but that chat protocal.

IM me at: thr0w th1ngs
Posted 19 years ago2005-02-25 19:03:56 UTC
in Using music in your mods.... Post #93634
lol, gogo software pirating.....
Posted 19 years ago2005-02-25 00:33:56 UTC
in Using music in your mods.... Post #93372
Yeah, I'm not using Linkin Park. If I do, it might be 1 song, with no lyrics, that has never been played on the radio.

No lyrics, and if there is, it would be maybe a phrase at most.

My plan is to have different music play based on what path you decide to go.

ex. Crazy rock for those who run in guns blazing, sweet chillin' techno for those who sneak around.

Oh and yeah, I d/l'd FruityLoops a month ago, it's just a "trial version" tho so I can't save my work. Lame.
Posted 19 years ago2005-02-25 00:30:49 UTC
in Half-Life: Hostage Situation Post #93370
Awesome job guys. I have updated my first section tunnel, added a little spice to it. I need to finish texturing it, and then hang the lights, which is what I'm having trouble with. Finding a good place for lights, that is. I want it to flow and look logical, not ackward and "stuck in some random place."

I'll do a bit more this weekend, fix my video card issues (I too have to use software mode until I plug my ATI card back in). But in a month, I'll have a brand new ridiculously fast machine so it won't really matter anyways.

Sorry I'm not getting my part done too fast, but I have a lot to deal with having school and all. Calculus based physics is demanding a good chunk of my time.
Posted 19 years ago2005-02-20 22:40:01 UTC
in Using music in your mods.... Post #92159
Thanks Rabid. Oh and Chow, I would think that modifying someone's song and passing it off as my own would piss them off even more than just saying "Yep, these guys made this song and I used it because I think it rocks..."
Posted 19 years ago2005-02-20 20:07:23 UTC
in Using music in your mods.... Post #92127
Hey, I had a question about using music that's not yours in your mods. I currently want to use a few of those "big name" songs in my maps, but I've heard that that's illegal, and I could get in a lot of shit for doing so, even if I credit the artist.

What is the general concensus here of using big name music (ex. Linkin Park, The Prodigy, etc) in your maps? Should I just use the ones that came with Half-Life only? Is there a law I don't know about? Thanks.
Posted 19 years ago2005-02-17 20:04:21 UTC
in Half-Life: Hostage Situation Post #91328
Holy cow, nice job guys! I better get my ass in gear and start working on my map more!

starts mapping

I'll keep you all updated on my progress.

Oh, and Killer! I have a question. How would you like me to end my portion of the chapter so that you can start yours? Do you want to collaborate on a final room? Let me know.
Posted 19 years ago2005-02-15 14:09:40 UTC
in Half-Life: Hostage Situation Post #90780
25% done?! I somehow doubt that. I'm sorry I'm such a slow mapper guys - I usually delete 50% of what i originally map due to better ideas that come up along the way.

I will be finishing up that little section I have done now, and getting started on another section of underground tunnel. I'll probably have around 6 of those to connect together like legos, with a few other unique parts interspersed to keep it from looking mundane.

Then I have to perfect the truck ride in, then lay down the patrolling guards, and make sure things run smoothly.

I would say my portion of the map is about.......2% done at best. lol.

Nice work on the site, Hunter. It feels pretty cool to see your name on a website!
Posted 19 years ago2005-02-13 23:17:22 UTC
in Half-Life: Hostage Situation Post #90325
http://twhl.co.za/mapvault_map.php?id=2704

My little piece of map is up! No good lighting or texturing, most of my time was spent making that rocky wall....yeesh. Pain in the arse.
Posted 19 years ago2005-02-10 22:50:00 UTC
in Half-Life: Hostage Situation Post #89588
Woot! I installed Hammer on my jumpdrive, so I can map at school now. Actually, I can map while I'm at work, so it's like I'm getting paid to map.

I have a section of tunnel near completion, I will compile it when I get home, add a few touches, and upload it for you guys to see a small (and I mean small) sample of my work.

Keep mapping!
Posted 19 years ago2005-02-08 20:37:22 UTC
in Need help with Street Light... Post #89128
That's cool, I'll check this thread now and then to see if you've linked.
Posted 19 years ago2005-02-08 16:34:22 UTC
in Half-Life: Hostage Situation Post #89046
What's up guys. Sorry I haven't checked in in awhile. I've been really busy now that school is underway. Trying to find time to map, not a whole lot of it though!
Posted 19 years ago2005-02-03 21:17:34 UTC
in Need help with Street Light... Post #88046
If you link me a picture of what the lamp post needs to look like, I can try to make you one!
Posted 19 years ago2005-02-03 21:13:35 UTC
in Fap at my map :) Post #88044
lol damn, you guys are picky.
Posted 19 years ago2005-02-03 20:59:05 UTC
in Half-Life: Hostage Situation Post #88041
Heh, I'm married, go to school full-time, and hold a part-time job myself. I'm 21. Oh, and I just bought World of Warcraft - bye bye free time!
Posted 19 years ago2005-02-03 20:56:26 UTC
in Rimrook's Belated HLSP Post #88040
Great work so far Rimrook, I just have a few suggestions:

Age: Make her at least 17, the age for legal consent. If she's badass, you don't want your players feeling like pedophiles.

Jumping: Check out the Wavelength coding section. There is a neat little tutorial about adding wall-jumping, maybe that will give you a little insight about the jumping variables.

Weapons: There is a tutorial about adding SP weapons at the 69th Vlatitude, and that's mostly modeling, with not a whole lot of coding involved.
Posted 19 years ago2005-02-01 23:15:40 UTC
in Half-Life: Hostage Situation Post #87599
Once I get a few sections completed, I'll be all over the screenies. If our work is good enough, perhaps we can get a few other resident mappers here to join us cough*kol*cough.

:P
Posted 19 years ago2005-02-01 23:00:22 UTC
in weapon damage Post #87594
Hell yeah! There's nothing like grabbing a Combine with the supergrav gun by the foot and swinging his corpse around in circles.
Posted 19 years ago2005-02-01 22:58:22 UTC
in Rimrook's Belated HLSP Post #87593
Hah, cool! Are those the cryogenic containers? I like your mapping style.
Posted 19 years ago2005-02-01 22:56:49 UTC
in Who has the best display pic? Post #87591
Do you mean avatar? The little picture under our names?

I don't like yours if you're fishing for a compliment, I never liked those "elitist" people much.....

Yours isn't even that clever.
Posted 19 years ago2005-02-01 22:52:38 UTC
in Snark Pit Post #87589
You are a moron, Mr. I Joined Today.

cough*TROLL*cough

I'm sure one of their servers just bit the dust or something silly like that, guys.
Posted 19 years ago2005-02-01 21:14:35 UTC
in weapon damage Post #87561
From what I noticed while playing through, there is no gibbing kol. Just those sexy, and freakin' hilarious rigid body dynamics.
Posted 19 years ago2005-02-01 16:39:58 UTC
in My HL2 (Garry's Mod) isnt not lan Post #87526
RTFM! That little book that came with your router? It's there for a reason.
Posted 19 years ago2005-02-01 16:37:40 UTC
in rating maps Post #87525
Oh and if there are trolls who spam bad ratings and leave 50 comments all being "ooowwwnnneeeeeddd" or "aaaaaaaaaaaa" or ":):):):):):):)" etc, then the Ban Stick can be broken in. MonkeyChow seems to be itchy to use it.
Posted 19 years ago2005-02-01 16:35:50 UTC
in rating maps Post #87524
10 character minimum always works.

I like that idea:

If you rate it, you have to leave a comment. That will cut down on the rating spamming too.
Posted 19 years ago2005-02-01 16:23:00 UTC
in Rimrook's Belated HLSP Post #87521
It's all about how fun it is! The thing about stories and plots is, every idea has BEEN DONE A MILLION TIMES. If you break any story down to it's basic plot elements, there's probably only about 12 -15 original plots in any story you've ever read.
Posted 19 years ago2005-02-01 16:19:25 UTC
in Half-Life: Hostage Situation Post #87520
lol, our Mod team is being knocked off one by one....

Hunter, my plan is to divide the opening sequence and the actual lab into 2 maps total. My first map will be this opening transition (getting to the lab + getting inside) and my second map is going to be navigating through to underground lab to find the scientists. I'll have mixed combat and some puzzles, but I'm going to be sure to add pieces for gamers who like to play stealthy - alternate routes and whatnot.
Posted 19 years ago2005-02-01 13:32:25 UTC
in Rimrook's Belated HLSP Post #87476
I had a similar idea a few years ago, involving you being an experiment in Black Mesa that went wrong, and you suddenly gained your freedom through a series of unfortunate events.

My idea was that you would be ever-changing in composition throughout the game (gaining new powers every few chapters). I only got as far as planning out jumping extra distances which can be done with trigger_gravity, and being able to climb on walls, which I was going to do by adding func_ladder brushes in front of walls and disabling the ladder noise it makes by modifying the code slightly.

Perhaps you can take a look at the entity guide, and see how you can "create" and "fake" superpowers. I'm thinking though, that without any coding, you can't really add a whole ton of new things.

I still want to find a way to code a "head explody" power, where when you trigger this ability, everyone in a certain radius explodes. That would rock. It would need a cool-down timer though, otherwise it'd be too powerful.
Posted 19 years ago2005-02-01 03:03:26 UTC
in Good ol' levelchanges. Post #87411
Why not?