Forum posts

Posted 12 years ago2011-07-27 13:57:57 UTC
in Minecraft Aether Mod Post #297051
Anyone tried the Aether Mod for Minecraft yet?

This mod adds a new realm like the Nether. It's a entirly new world in the sky. There are new blocks, new items, new crafting recipe's new mobs and even a accessory system!

Go check it out!
Posted 12 years ago2011-07-24 11:18:38 UTC
in Colony 42 Post #296962
Nah, floor is fine i guess, fits very well in a bar/cafetaria/restaurant aera.

But your lighting needs some work. It's too dark. You want to be able to read your newspaper while you eat and that requires pretty strong light. All i see are small spotlights.
Posted 12 years ago2011-07-20 19:03:14 UTC
in In Search of the Lifia Post #296873
I'll just lock it instead.

And if you say "Gordan" one more time, i'll ban you.
Posted 12 years ago2011-07-19 20:07:03 UTC
in Post your screenshots! WIP thread Post #296826
Crollo, go make some maps.
Posted 12 years ago2011-07-19 15:11:59 UTC
in SSbump confusion Post #296810
Yeah. All you need is a basic light entity (no spot) and place it a couple units away from the floor or wall and compile.
Posted 12 years ago2011-07-19 14:05:25 UTC
in SSbump confusion Post #296808
Posted 12 years ago2011-07-19 13:15:40 UTC
in Post your screenshots! WIP thread Post #296806
Ffs, it's just for a YouTube video. It does'nt have to be a freakin project. :/
Posted 12 years ago2011-07-19 13:12:06 UTC
in SSbump confusion Post #296805
Archie, are you familiar with that petal effect shape of light on your bumpmaps ingame?
Posted 12 years ago2011-07-18 21:17:31 UTC
in Post your screenshots! WIP thread Post #296774
What if my raw footage is in a different size? Don't tell me Divx Converter only accepts 1280x720 resolution video's. :/
Posted 12 years ago2011-07-18 17:53:55 UTC
in Post your screenshots! WIP thread Post #296765
Hmm, that's very interesting.
Is this http://www.divx.com/en/software/divx-plus/converter
what you used for compression?
Posted 12 years ago2011-07-18 12:26:45 UTC
in Hot threads Post #296755
Awesome.
Looks a lot cleaner too. :)
Posted 12 years ago2011-07-16 16:09:33 UTC
in Hammer refusing to switch selection mode Post #296686
That's weird.

Closing and re-opening Hammer did'nt work?
Posted 12 years ago2011-07-15 17:45:23 UTC
in MiniChallenge #384 - Map Musica Post #296662
Well, i don't seem to have that excellent ability.
Posted 12 years ago2011-07-15 17:24:33 UTC
in MiniChallenge #384 - Map Musica Post #296660
I suggest going for oldies/classics (think 50s-80s pop) - those usually have the broadest listener range.
Im not one of them. :nuts:

But count me out, i don't like this very much (no offence, Captain!), it's weird. I mean, map a song? Sheesh! :nuts:

Why not do another minicompo like we did before between the main compo's?
Posted 12 years ago2011-07-13 16:09:11 UTC
in Now Playing: ... Post #296588
Posted 12 years ago2011-07-09 23:15:00 UTC
in [UTILITY] Compilator 3 Public Beta Post #296420
Posted 12 years ago2011-07-09 18:43:04 UTC
in [UTILITY] Compilator 3 Public Beta Post #296412
Yes, im still working on the damned thing.

Here's the new Profile Manager:
User posted image
It may be a tad too big for your liking but i wanted to fit all of the stuff on one form and not use multiple forms, like the Default Paths form. That has been taken out and merged with the Profile Manager form.
Posted 12 years ago2011-07-08 12:20:35 UTC
in The Space Shuttle Program. An era is end Post #296350
Posted 12 years ago2011-07-07 19:34:24 UTC
in The Space Shuttle Program. An era is end Post #296332
User posted image
You've probably heard about on the news: tommorow, space shuttle Atlantis will be the final shuttle to launch and mark the beginning of the end. The end of an era: 30 years of shuttle flights.

The Space Shuttle Program had many milestones since its maiden flight on April 12, 1981 but it also had its tragedies.

Space shuttle Challenger blew up 73 seconds after lift-off of its tenth mission, STS-51-L on January 28, 1986, killing all seven crew members including school teacher Christa McAuliffe, the first civillian to ride into space.

The cause of the disaster: the failure of an O-ring on the right solid rocket booster (SRB). The O-rings are used to seal the joints between the multiple segments of the SRBs. The failure was due to a variety of factors, including unusually low temperatures prior to liftoff. The failure allowed a plume of flame to leak out of the SRB and impinge on both the external fuel tank (ET) and the SRB aft attachment strut. This caused both structural failure of the ET, and pivoting of the SRB into the orbiter and ET. Damage near the bottom of the ET resulted in the complete loss of the aft dome of the lower tank and a rapid release of hydrogen, creating a forward thrust of about 2.8 million pounds and pushing the tank up into the intertank structure which connects the liquid hydrogen tank and liquid oxygen tank. This was followed by an almost explosive burning of the hydrogen combined with oxygen leaking from the intertank. Challenger's reaction control system then ruptured, resulting in the burning of its hypergolic propellants. The orbiter, traveling at about Mach 1.92, was forced into an attitude that caused it to endure extreme aerodynamic loads, with the resulting stresses breaking it apart.

On February 1st, 2003, disaster strikes again as space shuttle Columbia on its 28th mission, STS-107, disintegrated over Texas during re-entry into the Earth's atmosphere, resulting in the death of all seven crew members. Debris from Columbia fell to Earth in Texas along a path stretching from Trophy Club to Tyler, as well as into parts of Louisiana.

The cause of the disaster: A large hole in Columbia's left wing, cause by a suitcase-size piece of thermal insulation foam that broke off from the External Tank during lift-off, allowing hot gases to enter the wing when Columbia later reentered the atmosphere, resulting in the breakup of the vehicle.

After the Columbia accident, the US government stated that the shuttle program would end in 2010 (now 2011) and that a successor will be developed, the Ares I and Ares V for the Constellation Program.
Read about it here: http://twhl.info/forums.php?thread=16612

On February 1, 2010, President Barack Obama announced a proposal to cancel the Constellation Program, and envisions the transformation of the Ares I and Ares V vehicle designs into a Shuttle-Derived heavy launch vehicle, the Space Launch System, both for crew and cargo. It is to be upgraded over time with more powerful versions.

Space Launch System design:
User posted image
The maiden flight is schuduled to launch in 2016.

But before all that, there's one more shuttle flight left before the space shuttle era ends.

You will be missed.
User posted image
Posted 12 years ago2011-07-06 11:24:53 UTC
in Desktops of July Post #296305
Extra points to X-LAyer2 for using my Compilator! :D
Posted 12 years ago2011-07-05 22:44:46 UTC
in Minecraft Post #296288
Notch recently revealed more information regarding the 1.8 Adventure Update. The following things have been confirmed for the update's release:

• NPC Villages
• Randomly generated dungeons
• New biome code
• Fully functioning Creative mode (with Creative-type access to server mods/admins)
• Critical hits
• Sprinting
• More farming options
• Brightness slider

I say bring it!
Posted 13 years ago2011-07-01 22:19:03 UTC
in SLI Setup: Need Some Advice. Post #296129
You want a strike, Dimbark?
Posted 13 years ago2011-06-30 14:28:21 UTC
in Minecraft Post #296071
Posted 13 years ago2011-06-30 14:07:19 UTC
in Minecraft Post #296064
Posted 13 years ago2011-06-28 14:09:48 UTC
in Minecraft Post #296013
Just joined Archie's server.
Found a decent island for my homebase, marked with a sign.

Damn you 'this bed is occupied' bug.
Posted 13 years ago2011-06-28 11:01:38 UTC
in Minecraft Post #296009
Striker's right. Cleanup time.
Now back on topic, people.

MC 1.7 is coming out on Thursday and it's not going to be the big adventure update, that will pushed to 1.8. We only get pistons.
Posted 13 years ago2011-06-26 14:39:03 UTC
in Minecraft Post #295931
How do you make those huge screenshots?
Posted 13 years ago2011-06-26 11:50:06 UTC
in In Search of the Lifia Post #295923
Oh! A creeper skin! I'd dig that!
Posted 13 years ago2011-06-23 11:43:56 UTC
in Minecraft Post #295770
Yeah that fixed it. Funny glitch btw.
Sometime you can also see through the water and you can see all the caverns and lavapits.
Posted 13 years ago2011-06-23 10:04:56 UTC
in Minecraft Post #295768
I thought you said you got sick of MC pretty fast.
Posted 13 years ago2011-06-22 21:17:53 UTC
in Minecraft Post #295744
Ok, what? We did'nt dug this enormous pit, who the heck did!?
User posted image
User posted image
Upon further inspection, i turned out that there really was no pit as my friend could'nt see it, for him it was just a small grassy hill which is what was really there.
That's why he magically floats above the pit.
Posted 13 years ago2011-06-22 10:01:33 UTC
in could not find filesystem dll?? Post #295755
Dimbark, you're using a beta version, remember? Beta's are considered 'not finished' and thus errors and bugs may occur.
Posted 13 years ago2011-06-20 22:08:42 UTC
in Minecraft Post #295707
User posted image
Nothing special, just nice. I like my sun and clouds. :D
Posted 13 years ago2011-06-19 16:39:27 UTC
in Minecraft Post #295656
That's awesome, Daub.

Yeah, there are tons of YouTube video in wich people show off massive structures made in Minecraft. Very impressive stuff.
Posted 13 years ago2011-06-18 11:12:46 UTC
in Post your screenshots! WIP thread Post #295631
Rockets = win.
Can't help it.

And yes, i used to be called MuzzleFlash but i got sick and tired of it. Most regulars still call me Muzz though, which is fine.

Your rocket needs more side faces. Try 12 or 16.
Posted 13 years ago2011-06-16 20:45:28 UTC
in PSN Post #295618
This topic isnt active anymore, Priest.
Posted 13 years ago2011-06-06 16:03:49 UTC
in Post your screenshots! WIP thread Post #295312
sigh
Can I just keep NULL and say it's good...?
Why do keep being so fucking stubborn? Stop doing that. Don't you want to learn from more experiended mappers?

You can keep NULL, but when your level becomes bigger and bigger and more complex (which i doubt) you want to switch to using BEVEL instead. Without going into detail, just take it from me that BEVEL is better than NULL.
Posted 13 years ago2011-06-06 15:08:38 UTC
in Post your screenshots! WIP thread Post #295308
Actually, BEVEL is better.
Posted 13 years ago2011-06-06 11:22:34 UTC
in Post your screenshots! WIP thread Post #295302
Are you being stubborn AGAIN, Dimbark?
Posted 13 years ago2011-06-06 11:14:34 UTC
in Eating zombie? Post #295301
There's an eating idle animation that you have to put in the idle animation property of the scripted_sequence. Use ModelViewer to find the name of the idle animation.
Posted 13 years ago2011-06-01 22:35:59 UTC
in Desktops of June Post #295136
User posted image
Atlantis on the pad. For the last time. It's also the last shuttle that launches. After that, the space shuttle program is over. :(
Posted 13 years ago2011-05-30 16:25:21 UTC
in selector tool problem Post #295086
Did'nt ATI fixed this?

Yay for NVidia.
Posted 13 years ago2011-05-30 15:53:31 UTC
in Selection Tool Problem Post #295077
Hammer 3.5 is an upgrade to Hammer 3.4, which are both editors for the GoldSource engine. You've posted in the Source engine discussion forum. Hammer 4 and up (accessable through the Source SDK) only works for Source engine games.

Please make yourself clear.

Well i guess he's mapping for GoldSource.
Lock.
Posted 13 years ago2011-05-28 14:33:17 UTC
in Source Quick Questions Post #295023
I don't think this will work. it'll look very messy when question and answers are all over the place...
Posted 13 years ago2011-05-25 10:31:36 UTC
in Coding Compo Post #294982
Dimbark, stop making stupid threads.
Posted 13 years ago2011-05-23 11:31:54 UTC
in Now Playing: ... Post #294912
Posted 13 years ago2011-05-20 13:14:43 UTC
in Now Gaming: ... Post #294843
Bionic Commando: Rearmed.

Pretty fun but sometimes pretty hard.
Great music too.
Posted 13 years ago2011-05-19 14:16:51 UTC
in TWHL 2011 Post #294800
That looks insanely good, but CS, meh...
Posted 13 years ago2011-05-18 19:08:57 UTC
in VIS error in cs 1.6 Post #294762
Yeah, it looks like too many entites are being rendered at once in a single frame.

Look for the "Too many entities in visible packet list" message in the console to confirm this.

To fix, you may want to combine entities, turn func_walls/illusionaries back into brushes or use HINT/SKIP brushes to cut VIS leafs into smaller area's.
Posted 13 years ago2011-05-11 18:16:18 UTC
in GS Model Heaven Post #294564
That's what im saying, Striker. :nuts: