Forum posts

Posted 19 years ago2005-08-26 23:26:50 UTC
in The real thing Post #130136
Lock this way...

/me hums
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-26 22:12:23 UTC
in The real thing Post #130127
I don't know why everyone pulls the "americans are all fat omgzor lolz u sux!!!" card on us. That's bullshit, I'm getting sick of it. We have some assholes and complete idiots here, yes, and some fat people, true, but if you actually lived or worked or something here for a while you would realize that the entire fucking nation isn't made up of them. Generalization and assumption suck, so cut it out. >:/

I'm not even saying you can't express your opinion, but when you do, make sure you've got your facts right.

I dont get the guns argument either. I'm with rowleybob, what purposes are hammers especially useful for? Building things? In that case, guns are useful for hunting and gathering food resources. What if I want to go hunting? Nothing wrong with that is there (aside from the killing of animals, but we slaughter thousands of cows for food in processing plants...?) - I'm not saying everyone should have a gun, but I don't see anything wrong with owning or being interested in them. I don't think there's any reason to go as far as to ban them, they have their purpose as do other things like chainsaws or motor vehicles.

Agreed, too, the A-Bomb, while very devastating, saved more lives than it took - Sort of a double edged sword of sorts. Think what would have happened if we wouldn't have dropped the bombs. Many more soldiers, Japanese and American among others, along with many civilians, would have lost their lives.

I agree about the flag burning thing too but I'm not even going to comment...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-26 21:54:52 UTC
in Bash my work in progress! Post #130124
looks alright, kind of empty and boring though I say. needs some stuff outside - light posts, snowed over cars, I dunno, something to break it up.

why not use Source?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-26 17:33:56 UTC
in Custom Sound Included? Post #130053
bspzip
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-25 00:28:26 UTC
in Competition 16 Post #129572
Do respawning explosives count as a trap (as opposed to non respawning ones in your map?)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-24 18:50:19 UTC
in Competition 16 Post #129546
func_precipitation ;O

Don't use dynamic lights ;<
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-23 18:36:02 UTC
in download Post #129318
Your guys' spamming in response to him is nearly as bad if not worse.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-23 18:11:38 UTC
in Including textures Post #129315
So noone noticed this was in Source questions? :/

You need to include the materials with BSPZip.

Valve Dev Wiki has some more info on it.
( http://developer.valvesoftware.com )
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-22 18:52:41 UTC
in making slippery floors Post #129130
I dont think it does, but you can create a material that has friction properties, at least, HL:S uses these parameters. I'm sure HL2 does as well.

[quote]"LightmappedGeneric"
{
"$translucent" 1
"$basetexture" "texture/ishere"
"%compilenodraw" 1
"$surfaceprop"  "friction_25"
}[/quote]
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-22 00:58:58 UTC
in Your Voice Post #128936
Hehe, alright ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-21 23:56:01 UTC
in Your Voice Post #128934
/me
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-21 14:59:33 UTC
in Post (real) pics at Post #128881
Kickass, SpaG ;DD
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-21 04:56:08 UTC
in Post (real) pics at Post #128755
Yes WIGGLES ARE AWESOME INDEEd

SO ARE WE FOR THAT MATTER

teh woot
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-21 03:02:22 UTC
in Song you're listening to now Post #128734
Blur - Advert

Edit: Filter - American Cliche
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-20 23:43:27 UTC
in HL1 fails to load game with Steam Post #128728
I really hate steam bashing ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-20 14:06:48 UTC
in argh feckin cubemaps! Post #128653
It doesn't really matter, it's only if you want proper reflections from a player POV.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-20 12:51:05 UTC
in Post (real) pics at Post #128642
User posted image
Awesome :biggrin:
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-20 10:58:32 UTC
in argh feckin cubemaps! Post #128621
Were you using a _bottom texture perchance?

Cubemaps are actually cubic environment maps. They are used to determine reflections for shaders by taking a 6-sided 'box' and applying it as necessary.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-19 21:12:29 UTC
in Song you're listening to now Post #128533
Super Furry Animals - Alternate Route to Vulcan Street

greatness <3
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-19 21:10:57 UTC
in Wad ? Post #128532
BANANAPHONE, BANANAPHONE, hehe. Nice av indeed.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-19 20:43:34 UTC
in Modeling Competition 1: Weapons Post #128528
That and smoothing groups help too instead of more sides.

Max7 is great.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-19 20:37:55 UTC
in argh feckin cubemaps! Post #128527
Water is just that way sometimes. You only have it on one level of the map right?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-19 18:45:44 UTC
in argh feckin cubemaps! Post #128520
It's not the cubemap fault, it's probably the actual water. NODRAW on all sides? Not func_ed?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-18 23:53:08 UTC
in Modeling Competition 1: Weapons Post #128372
How many polys/tris Trapt?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-18 19:15:29 UTC
in Song you're listening to now Post #128360
Blur - Chinese Bombs
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-17 22:16:14 UTC
in Song you're listening to now Post #128191
Joy Division - As You Said
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-16 21:35:11 UTC
in Reverse! :O Post #128039
Hit a wall, right-click and then select Play at the YOU FAIL screen ;]
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-16 19:52:22 UTC
in combine button prop Post #128033
Unname the named ones :/

prop_dynamic and a button brush will do. You need to make the button play the proper animations on the prop.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-15 23:15:27 UTC
in what would you want? Post #127836
An army of hawt females at my side~

Not that I don't hang out with the hawttest females, but an entire army...

;o~
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-15 19:21:55 UTC
in Song you're listening to now Post #127829
Taking Back Sunday - I Am Fred Astaire
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-14 22:45:21 UTC
in Competition 16 Post #127686
Posted 19 years ago2005-08-13 21:22:39 UTC
in Song you're listening to now Post #127526
Super Furry Animals - Frisbee
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-13 16:54:37 UTC
in [MOD] Rise Of The Dead Post #127505
They're infected with some form of Rage virus.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-13 16:31:07 UTC
in Black Mesa Source Update Post #127501
The cliffs are something many people have commented on, and rest assured, they will be changed. Brian, our concept and art director, and I were on a very short deadline to get these shots done for PCG UK (Think like three less weeks) so some custom content had to be cut and some temporary content utilized. Instead of spending hours on the skybox we decided to temporarily use the rock cliff models, reskinned. Worry not for the replacements are already in place!
Will you be doing the hazard course?
And for the voices, will you use the orignal sounds, then work your magic on them using face poser?
We will be remaking the hazard course.

The voice stuff is still in development. Our sound tech is working on remastering some of the original voices, while some actors who are quite accurate to the originals (Some who can do perfect Nihlanths or Gmans for example) may be recruited. The Grunt and Vox stuff will probably be done by our team then will have filters applied over it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-13 16:00:28 UTC
in [MOD] Rise Of The Dead Post #127493
No he's asking for it to be based off of it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-12 15:16:25 UTC
in Check this out - Awsome new game engine Post #127298
Yeah, someone posted that in #bms on GameSurge the other day. Good stuff.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-12 15:01:15 UTC
in Black Mesa Source Update Post #127297
The Surface Tension shot is in no way altered in Photoshop, save for resizing and applying the media overlay. It was taken on my system (eVGA GeForce 6600 GT AGP, 1GB RAM, 3GhZ P4) at 1280x1024, 6xAA, 16xAF, and all other settings at high.

I'm sure the sky will be changed, it's a de_train one at the moment. Too blue.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-12 06:09:49 UTC
in Killing FPS Post #127225
No, it's caused by invalid solids. Unless your entire map is off the grid :|
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-12 05:32:24 UTC
in Killing FPS Post #127223
Check for problems (Alt+P)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-12 05:26:52 UTC
in Song you're listening to now Post #127219
Eww :<

Beck - Nicotine and Gravy
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-12 05:17:58 UTC
in Black Mesa Source Update Post #127217
Cool! Any chance of a demo being planned in the future? (sort of like a Half-life Uplink:Source :D)
You just might be onto something...but I say no more. ;]
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-12 00:57:18 UTC
in Black Mesa Source Update Post #127195
Not to do too much self-pimping or anything, but I thought this deserved a thread.
http://www.blackmesasource.com

If you haven't had a chance to find a copy of PCGamerUK, you can now read it on our media page. We first want to welcome several new faces to the development team including Angry Lawyer, a programmer who actually is a lawyer; TeddyBear, a texture artist whose work includes the Super-Soldier from Sven Co-op; Nokia, our second programmer; e-freak, an aspiring texture artist ; and Stormy, a modeling hurricane. In case no one has noticed, HLFallout.net recently interviewed us, and we provided them with two exclusive screenshots of Forget About Freeman and Lambda Core.

With media this month, apart from the magazine exposure, we have levels, weapons, concepts and music. The first public viewing of a skinned model from Black Mesa: Source comes in the form of the 9mm GLOCK: modeled by Sanada and skinned by NecEvil. Following suit is another chapter preview: Forget About Freeman, designed by the talented Kester.

At Black Mesa: Source, plans are always changing, new ideas are popping up, and we find ourselves scrapping old progress to create a more intensive experience: which is why we have decided to release ONE full resolution shot of Surface Tension. This shot features the dam with custom textures created by NecEvil & bkd86. Flanking all of these is our conceptual art. The Anomalous Materials Entrance and Apache concepts drawn by bkd86 with the Controller concept drawn by, the now retired, Ole. In the Music department, we have a one-minute preview from our sound tracks, composed by the stunning Plink. The track is dubbed "Surface Tension".

To finish this all off, for all of you who are experiencing difficulties or having problems with the FLASH page, we have now released an HTML version of the website for your viewing pleasure. Our web developer Section_Ei8ht has added his own little comical twist to it. Before viewing the website, we would like to note it is designed to give you a chuckle...
As some of you may have a slower connection or have trouble with the original Flash version of the site, you can now access the HTML version, as well as view the shots which are linked below.

Concepts

Anomalous Materials Entrance
Apache
Alien Controller

Levels

Surface Tension
Forget About Freeman - 1
Forget About Freeman - 2
Forget About Freeman - 3

Models

Skinned Glock Render

PCGamer UK Scan

PCGamer UK September (Surface Tension and Garg)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-11 21:11:37 UTC
in Modeling Competition 1: Weapons Post #127182
Teapot is for lighting and material/shader tests.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-10 12:06:41 UTC
in AfterMath Trailor Post #127006
You don't play as Alyx. You can see her in a screenshot somewhere as an NPC.

Your link is broken, too, Dr. - It has the ...'s in it. Copy from address bar instead.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-10 12:03:16 UTC
in piston Post #127004
func_tracktrain
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-10 12:03:02 UTC
in Noobie No Draw Question Post #127003
Essentially.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-09 23:28:41 UTC
in Problems with playing mods Post #126908
Run thru Steam if you don't have it already. That autoupdates.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-09 15:20:27 UTC
in Next update Post #126871
EWW 800x600 TINY

1280x1024 ef tee dubya
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-09 13:43:25 UTC
in Walls Climable Post #126863
It's more flexible for ladders and props at angles.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-08-09 13:37:56 UTC
in So you want a map? Post #126861
It's always better to do your own work...
RabidMonkey RabidMonkeymapmapmapfapmap