Forum posts

Posted 18 years ago2006-04-20 15:55:06 UTC
in Disformed baby found in Nepal Post #175622
Yes, we have those discussions a lot. But as far as i know you are the only one that offends people and takes offence from others. I dont know, but this aint the Snarkpit, keep that in mind.
Posted 18 years ago2006-04-20 15:53:43 UTC
in Darwin was clearly wrong Post #175621
Jesus excisted? Yes. But all he was was a polictician. That someone wrote a book about it, more or les biographic and people interperted it as a religion.
Posted 18 years ago2006-04-20 15:22:48 UTC
in America the Armed Post #175608
Indeed. And most people that walk around in this world are far from resposible. There are more nutters walking out there then locked away. Take that from me.
Posted 18 years ago2006-04-20 15:21:41 UTC
in GoldSource Mapping Tips Post #175606
You should use the .lin file in hammer. If it askes you to open the .pts then refuse it and select your .lin file. Its in the same directory. Now follow it from bleu to red, somewhere along that line it should pass through the leak. Press Shift-Z in the 3dview to max it out so you can better trace it down.
Posted 18 years ago2006-04-20 15:19:54 UTC
in Half-Life: Hostage Situation Post #175602
Yes, there must be garg ;) .
Posted 18 years ago2006-04-20 15:17:55 UTC
in America the Armed Post #175601
Yup, but not everyone will be carrying one with them.
Posted 18 years ago2006-04-20 15:17:14 UTC
in Disformed baby found in Nepal Post #175599
Nickel, i've noticed that since you became active a little while ago you've been very offensive to a major amount of people. I dont think that is what you want but it does happend. You might want to try to be a little bit more senstive.

Jobabob eh? He always does this and always will do this. Every forum has his own Jobabob. You tend to take a lot of offence from him.
Posted 18 years ago2006-04-20 14:41:08 UTC
in Disformed baby found in Nepal Post #175587
I never did start it out. If that is how you see the things then i'd get yourself checked out quikly on sanity.
Posted 18 years ago2006-04-20 14:27:19 UTC
in Half-Life: Hostage Situation Post #175582
Well, no. I dont think the yanks would like the fall-out shit. ;)
Posted 18 years ago2006-04-20 14:17:45 UTC
in Disformed baby found in Nepal Post #175577
Why dont you guys stop turning every thread into a frickin discussion about religion.
Posted 18 years ago2006-04-20 14:15:31 UTC
in Half-Life: Hostage Situation Post #175576
Todo list for me:

Create animations for the mk-23, the FAMEA S.A.F. and the uzi.
Finish texturing the UZI.
Get new sounds.
Compile it all and make sure it works.
Make sure the akimbo animations dont screw up big time.
New muzzle sprites.
Bring democracy to Cuba.
Posted 18 years ago2006-04-20 13:12:58 UTC
in New Mod: "Turnstile" Post #175562
HL toolpack

http://cubed.dk/nobody/stuff/Hl-editing-lite.exe

all your needs for mapping and modeling for hl. Studiomdl in there to rumble :) .

Dont forget to use it as a alpha textures and pick the last colour in the palet as a full R,G or B value. should also be the transparant parts though.
Posted 18 years ago2006-04-20 12:00:15 UTC
in Disformed baby found in Nepal Post #175552
Without a doubt.
Posted 18 years ago2006-04-20 10:13:22 UTC
in Half-Life: Hostage Situation Post #175512
No deadlines. Tons of work still to be done though.
Posted 18 years ago2006-04-20 10:07:15 UTC
in Disformed baby found in Nepal Post #175509
Its a disease that infects 1 out of 1000 pregnant woman, the spine doesnt develop enough.

The second link has some info to that. It happends more.
Posted 18 years ago2006-04-19 17:00:28 UTC
in PC gamers are stupid Post #175325
No, its not fixed, you can even consider it a problem. But Valve made the game this way. Not to make it more realistic but to compensate for the lage with the help of interpolation by its last know postion and coordinates.

TS, i love the teamplay style, but nowadays only ts_lobby is ran except on the trickshot server. Roleplay is crap.

Valve's explenation of the hitboxes:

Lag Compensation
Let's say a player shoots at a target at client time 10.5. The firing information is packed into a user command and sent to the server. While the packet is on its way through the network, the server continues to simulate the world, and the target might have moved to a different position. The user commands arrives at server time 10.6 and the server wouldn't detect the hit, even though the player has aimed exactly at the target. This error is corrected by the server-side lag compensation (sv_unlag 1)

The lag compensation system keeps a history of all recent player positions for a time span of about one second (can be changed with sv_maxunlag). If a user command is executed, the server estimates at what time the command was created. This command execution time is calculated as followed:

Command Execution Time = Current Server Time - Client Latency - Client View Interpolation
Then the server moves all other players back to where they were at the command execution time. The user command is executed and the hit is detected correctly. After the user command has been processed, the players are moved back to their original position. On a listen server you can enable sv_showimpacts 1 to see the different server and client hitboxes:

This screenshot was taken on a listen server with 200 milliseconds of lag (using net_fakelag), right after the server confirmed the hit. The red hitbox shows the target position on the client where it was 100 milliseconds ago. Since then, the target continued to move to the left while the user command was traveling to the server. After the user command arrived, the server restored the target position (blue hitbox) based on the estimated command execution time. The server traces the shot and confirms the hit (the client sees blood effects). Client and server hitboxes don't exactly match because of small precision errors in time measurement. Even a small difference of a few milliseconds can cause an error of several inches for fast-moving objects. Multiplayer hit detection is not pixel perfect and has known precision limitations based on the tickrate and the speed of moving objects. Increasing the tickrate does improve the precision of hit detection, but also requires more CPU, memory, and bandwidth capacity for server and clients.

The question arises, why is hit detection so complicated on the server? Doing the back tracking of player positions and dealing with precision errors while hit detection could be done client-side way easier and with pixel precision. The client would just tell the server with a "hit" message what player has been hit and where. We can't allow that simply because a game server can't trust the clients on such important decisions. Even if the client is "clean" and protected by VAC (Valve-Anti-Cheat), the packets could be still modified on a 3rd machine while routed to the game server. These "cheat proxies" could inject "hit" messages into the network packet without being detected by VAC (a "man-in-the-middle" attack).

Network latencies and lag compensation can creates paradoxes that seem illogical compared to the real world. For example, you can be hit by an attacker you can't even see anymore because you already took cover. What happened is that the server moved your player hitboxes back in time, where you were still exposed to your attacker. This inconsistency problem can't be solved in general because of the relative slow packet speeds. In the real world, you don't notice this problem because light (the packets) travels so fast and you and everybody around you see the same world as it is right now.


Source:
http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html
Posted 18 years ago2006-04-19 16:49:52 UTC
in Disformed baby found in Nepal Post #175322
As the title says, i recently came by this article, im quite positive its not edited, though i hoped someone else could shed some light on this.

The article:
http://www.shoutwire.com/viewstory/9311/Bizarre_baby_born_in_Nepal

Information on the subject:
http://www.xenomed.com/forums/general-talks/1487-fact-about-kantipur-report-bizarre-baby-born-dolakha.html

Quite sad to see, especialy how people looked at it like it was some sort of alien and not a form of life.
Posted 18 years ago2006-04-19 16:06:17 UTC
in Keyboard maintenance Post #175299
My mouse always collects all the dust from my mousepad. I remove it from time to time.
Posted 18 years ago2006-04-19 16:04:52 UTC
in Half-Life: Hostage Situation Post #175297
Alright, so a subdomain.
Posted 18 years ago2006-04-19 15:54:47 UTC
in Half-Life: Hostage Situation Post #175289
And what is going to be the domain?
Posted 18 years ago2006-04-19 15:42:03 UTC
in PC gamers are stupid Post #175279
Yeah, there quite fucked up. Valve did this to correct lag, but they completely missed the point i think. It interpolates on the last know position between time frames decided on the loss of the incoming packets. even if you have none.
Posted 18 years ago2006-04-19 15:32:42 UTC
in Half-Life: Hostage Situation Post #175270
No fuckin way, your paying for a SUB domain?.....
Posted 18 years ago2006-04-19 15:30:02 UTC
in Dunce Americans Post #175268
Not true or false, 0-1. Boolean. I sugges you read a book on computers.
Posted 18 years ago2006-04-19 15:28:36 UTC
in Prime-time Gaming Post #175267
Goldrush instagib? W00t!
Posted 18 years ago2006-04-19 15:26:25 UTC
in America the Armed Post #175265
Hey, as soon as people can legaly hold a weapon here then i geuss its time to start up the pocket-size WMD's production line :) .
Posted 18 years ago2006-04-19 15:24:36 UTC
in weird GMOD devices made Post #175261
Dont worry Madcow, i doubt many of us enlightend people will understand any blattering from this fella.
Posted 18 years ago2006-04-19 15:16:36 UTC
in weird GMOD devices made Post #175253
You killed my inner child. Type full sentences.
Posted 18 years ago2006-04-19 15:15:54 UTC
in Half-Life: Hostage Situation Post #175252
Sexeh!!
Posted 18 years ago2006-04-19 15:15:21 UTC
in America the Armed Post #175250
The ak aint body piercing with kevlar. kevlar will just stop the bullet nicely.

Only the .50 cal weapons and the FN P-90 have body piercing bullets that actualy go through Kevlar. I geuss the Five-seveN doesnt have the same effect, though it does share bullets with the p-90
Posted 18 years ago2006-04-19 15:00:08 UTC
in PC gamers are stupid Post #175233
Yup, i agree with ye mop.
Posted 18 years ago2006-04-19 14:58:40 UTC
in Darwin was clearly wrong Post #175231
And where did god come from? Someone must have humped someone else to create a god eh?
Posted 18 years ago2006-04-19 14:56:52 UTC
in Anger Management Post #175230
Its a joke, it didnt happend.
Posted 18 years ago2006-04-19 14:56:05 UTC
in America the Armed Post #175229
I dont think anything with a higher caliber then .45 belongs to that.

Atleast he had a hobby :) .
Posted 18 years ago2006-04-18 16:44:09 UTC
in ***WARNING*** Disturbing Subject Matter Post #175013
Oh, so now it is because he wont take the meds? Dont you know the the companies that produce the medicine are faking diseases so they can get rich of it. Otherwise they wouldnt sell shit and would be out of the buissnes in notime.

Sorry arcan, my bad :)

How can you think America is the only country engaged in war? Atm 40+ wars are raging, but the media doesnt show us anything about it.
Posted 18 years ago2006-04-18 15:44:43 UTC
in ***WARNING*** Disturbing Subject Matter Post #175001
Arcane? Do you have any fucking cleu how the world works? I highly doubt it so it would be wise for you to be silent. We have enough hate groups here to, here's an example:

neo-nazi's
Posted 18 years ago2006-04-18 15:16:00 UTC
in Bunny Hopping is not Dead! Post #174996
Its impossible, i tryed it today at serval servers, when you jump your forward speed is reduced. Not in normal HL2 though.
Posted 18 years ago2006-04-18 13:25:51 UTC
in ***WARNING*** Disturbing Subject Matter Post #174983
So Vox, you want to execute all autistic people?
Posted 18 years ago2006-04-18 08:10:27 UTC
in [CS:S] - de_venetia (WIP) Post #174932
Yup, send it through!
Posted 18 years ago2006-04-17 16:24:48 UTC
in Google Calendar Post #174840
Really? I didnt notice it at all ;)
Posted 18 years ago2006-04-17 15:47:38 UTC
in Its already been brought up ! Prefabs!!! Post #174833
Well, now were at it, any excellent coder to revamp prefabs.gamedesign.net? Its still a open vacancy. Feel free to contact me.
Posted 18 years ago2006-04-17 15:28:35 UTC
in Its already been brought up ! Prefabs!!! Post #174831
That site might be taken down, cant say anything on the timespan.
Posted 18 years ago2006-04-17 13:10:08 UTC
in ZombieLoffe's CS server Post #174815
Yeah that works, in the TT forums peeps organize play days and get full servers.
Posted 18 years ago2006-04-17 07:51:03 UTC
in ZombieLoffe's CS server Post #174755
Its always empty and hldm is quite boring after a while.
Posted 18 years ago2006-04-17 04:47:14 UTC
in A Horror Idea, Some Screens Post #174732
Cheerio chaps!!
Posted 18 years ago2006-04-17 04:41:25 UTC
in [CS:S] - de_venetia (WIP) Post #174731
Well ant, show meh a pic then. I might be able to help out as a side project.
Posted 18 years ago2006-04-17 04:40:09 UTC
in Google Calendar Post #174730
Really, even names from people i know already for years. I think this is because im trying to do 3 things at the same time, wich usualy doesnt work out very well, i also try to think 10 steps ahead.. bad idea i geuss :)
Posted 18 years ago2006-04-17 04:35:52 UTC
in TWHL Source Server - Its here! Post #174729
Hehehhee, well no, i wasnt joking :) Been doing some research, a 12 player server located in The Netherlands costs 17.50 euro's a month or 15.00 euro's a month with branding (hosted by blablabla).
Posted 18 years ago2006-04-17 04:22:07 UTC
in Dunce Americans Post #174727
Thats how we discuss things in here, like it or leave it i'd say. We never had encountered problems with this since people dont take it on to other threads.
Posted 18 years ago2006-04-17 04:19:20 UTC
in Google Calendar Post #174723
I forget everything. thouigh i'd probably forgot to use this too.
Posted 18 years ago2006-04-17 04:18:23 UTC
in TWHL Source Server - Its here! Post #174722
Crazy english, i cant just translate sentences from dutch :) .

i'm planning on buying a cs:s server so that's why i asked.