Forum posts

Posted 20 years ago2004-06-28 10:04:00 UTC
in Quotes Again Post #37174
Was that an armadillo quote, perchance?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 08:23:40 UTC
in Barney won't let me in! Post #37161
You need to use the picking-up of the HEV suit to trigger a multisource. Consult jaardsi's excellent example map here to find how to lock and unlock a door using a multisource.

Once you understand how to do that, I'm sure you can figure out how to sort out barney (I can't off the top of my head :))
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 08:19:04 UTC
in Too many direct lights problem Post #37158
Sure. E-mail it to seventhmonkey0@icqmail.com or MSN me at the same address.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 08:18:04 UTC
in HL PS2 models Post #37157
Search these forums for "high definition models". There are several sites, all linked to several times, with excellent models (barney, with proper eyes, blinks, individual fingers, and a shield, etc).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 07:13:03 UTC
in Hokey-Pokey pig in a pokey Post #37145
Just put an ambient_generic next to it?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 07:12:41 UTC
in Too many direct lights problem Post #37144
0 opaque faces
I'm not sure exactly what that means, but the latest log I can find for a compile of my present map says "400 opaque faces".

You haven't made everything into glass, have you?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 07:10:06 UTC
in Custom Sky Textures Post #37143
Yes; unless you want the hill to sharply jump up.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 07:08:33 UTC
in My map is crashing while ingame. Post #37142
No, because the error probably isn't in the BSP. The BSP itself is fine.

If you're still using Worldcraft, get Hammer.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 06:44:04 UTC
in Hokey-Pokey pig in a pokey Post #37136
Does the same to me. I reckon you have to set the sound manually in the "WAV file name" property. Haven't corrected it in my own map yet.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 06:43:21 UTC
in Environments Post #37134
Pepper wrote a terrain tutorial, and atom wrote one on "environment".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 06:42:48 UTC
in Custom Sky Textures Post #37133
You should fiddle it together as one big image first, then cut it up. Make a sort of 'net' of them. If you want, you can e-mail me the pictures (ZIP them) and I'll do it for you :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 06:41:23 UTC
in My map is crashing while ingame. Post #37132
It's probably a bizarre logic error, like a button targetting itself, etc. Maybe a bug in TFC. It's a complex mod.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 05:23:37 UTC
in Freezing anims? Post #37122
Sorry; that was on the scientist. Maybe you shud do the whole flashy spinning chair deal?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 04:39:07 UTC
in monstermaker: body specifying Post #37121
I considered that - but I can't find how to specify children's properties at all! All you seem to be able to set is their name. God, I've been mapping too much; I just hit Ctrl+S to save this post so far :D.

I looked at the "children name" key with SmartEdit off and it doesn't match up with the property for the individual scientist (if it had been something like child_targetname then I mighta tried child_body).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 03:56:22 UTC
in Freezing anims? Post #37116
I don't think so, judging by the presence of special animations for frozen people in the models like "pause" in barney.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 03:55:09 UTC
in monstermaker: body specifying Post #37115
Sadly not.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 03:48:09 UTC
in monstermaker: body specifying Post #37111
Does anyone know how to set a monstermaker to produce a random-body scientist? I tried body -1 and skin -1 but neither worked, I just ended up with Glasses.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 03:46:30 UTC
in FDG Post #37110
Posted 20 years ago2004-06-28 03:44:31 UTC
in script: door opens after 10 min. Post #37107
mapper_man: it's for spawn protection on long-round games

No prob :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 02:40:52 UTC
in script: door opens after 10 min. Post #37101
Assuming you can use both trigger_relay and func_door in NS:
Entity type: trigger_relay
Name: game_playerspawn
Target: spawnprotectdoor
Delay: 600 seconds

Flags: "Remove on fire"
Entity type: func_door
Name: spawnprotectdoor
Voila. Should work.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 02:19:17 UTC
in FDG Post #37096
READ THE TUTORIALS
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 02:13:43 UTC
in controlling a veicle? Post #37093
Counter-Map.
User posted image
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 02:13:13 UTC
in Quotes Again Post #37092
Ah, you're tok'n'bout your r_speeds thread. The one that turned into pointless flaming.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 01:46:36 UTC
in Quotes Again Post #37087
Quote something. Whoever guesses where it's from gets to post the next one.

"Curiouser and curiouser"
  • ?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 01:44:36 UTC
in AWESOME!!! Post #37086
What?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 01:44:14 UTC
in Texturing individual faces? Post #37085
Faces outside the map will be removed by VIS anyway.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 01:43:42 UTC
in controlling a veicle? Post #37084
There's a tutorial for this at Counter-Map.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 01:16:32 UTC
in water? Post #37077
When you're in water everything should go foggy.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 01:14:59 UTC
in can i make my own car? Post #37073
God damn. Tommy14's is down. A day or two ago I got a bandwidth exceeded error. That was the day I was gunna save the error page in case it ever went down :)

Oh well, always Google's cache and the other web archives.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 01:11:39 UTC
in halflife.wad Post #37069
Anonymous fella: don't use "Shell execute". Right-click -> Extract. Does something similar to me otherwise.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 01:05:47 UTC
in Hokey-Pokey pig in a pokey Post #37065
[quotethey refuse to turn the way I want[/quote]

Look at a view which shows the fan blades face-on. The axis the fan should rotate about is the one that isn't in the name of the viewport; i.e. if the viewport is "x/y" then it should rotate on the Z-axis.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 01:04:12 UTC
in Shear/Rotate problems Post #37062
Sounds like 3.5 :)

Another thing is that, if you leave Texture Application with faces selected, they often stay with their red selection mask.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 01:03:11 UTC
in brush outside world (liar) Post #37061
Still, you should compile fully sometimes, get a hold of errors. Maybe while you eat or somethin'?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 01:02:38 UTC
in Running my map Post #37060
Hey, catch me later, I'll buy you a beer.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 00:53:25 UTC
in Texturing individual faces? Post #37057
There's a tutorial on Texture Application, called that, appropriately enough.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 00:53:01 UTC
in A Horror Idea, Some Screens Post #37056
Very nice.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 15:38:27 UTC
in Running my map Post #36935
You shouldn't need mapster to compile. That's a distributed compiling tool.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 15:13:32 UTC
in Weird Compilage Post #36928
Good advice, Peace :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 15:10:28 UTC
in Running my map Post #36924
Yes, but you really need Zoner's. The standard tools are six years old and full of bugs. They're no good! Get ZHLT from the links page. It's not very hard to set them up, just replace q*.exe with hl*.exe, i.e. qcsg.exe -> hlcsg.exe.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 14:17:46 UTC
in Running my map Post #36902
If you have at least one info_player_start (CT spawn) and info_player_deathmatch, they should show up on the map list.

The .BSP (compiled version of the map) should be in cstrikemaps. Check that it is. If it's not, your map probably hasn't compiled properly. Post "testmatt.err" here. It's a text file and it'll be in the same directory as your RMFs. If that's empty, post the .LOG.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 14:15:08 UTC
in Checkthis out Post #36901
flamingtext.com
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 13:59:32 UTC
in waum.exe Post #36895
Total freeware security solution (works perfectly for me, and I'm pretty security-conscious):

avast! anti-virus
Sygate Personal Firewall
Ad-aware
Spybot S&D

Of course, using IE and/or OE is a very bad idea. Get decent things, Opera, Mozilla, Eudora, Thunderbird.

If you need a freebie utility for something, Google. If you're still stuck you can e-mail me, I'll prolly have something :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 11:44:13 UTC
in Weird Compilage Post #36866
No prob.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 11:43:55 UTC
in Custom Transparent Textures Post #36865
As Wally says, Half-Life textures do not sport flags. The first character identifies their type.

{ Transparent mask
! Water

etc
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 09:36:06 UTC
in Custom Transparent Textures Post #36858
Also, if it's antialiased with blue... then it'll have a blue fringe.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 09:32:24 UTC
in Weird Compilage Post #36856
Oh yeah! I shoulda read that more thorughly :roll:

shamed
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 09:31:36 UTC
in Machine Compo Post #36855
Don't worry about it, trapt. Chin up ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 09:30:00 UTC
in water looks stooped from far away Post #36854
That was almost as bad. At least you actually described the problem. Maybe a screenshot would help?

Are you talking about a sort of venetian blinds effect?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 03:49:04 UTC
in Weird Compilage Post #36835
Do indeed. Get them here. Consult the tutorials if you need help setting them up.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-27 03:46:47 UTC
in water looks stooped from far away Post #36834
zeeba, are you going to ask your question properly or shall I delete this thread?
Seventh-Monkey Seventh-MonkeyPretty nifty