Forum posts

Posted 20 years ago2003-12-06 18:17:45 UTC
in Good Old Games ... Post #6851
Dart! That's cool!

fd 10
hoot
pen up
up yours
? I don't understand up

lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-06 17:02:19 UTC
in i got a proble wiv compiling Post #6841
(My point is that it could just be HLDS playing up).
Clicky for a tutorial on running maps.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-06 16:59:47 UTC
in i got a proble wiv compiling Post #6840
Why're you running a dedicated server? What sort of map is it?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-06 16:45:51 UTC
in i got a proble wiv compiling Post #6838
I'm guessing it says this in Half-Life itself? Or during compiling?
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 20 years ago2003-12-06 14:12:56 UTC
in VIEWING DISTANCES Post #6827
Map -> Map Properties in Hammer. There's something there, don't know what it does.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-06 14:12:05 UTC
in ne ideas pls? Post #6825
Wud make more sense to put that in the Maps and Mods forum.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-06 13:25:09 UTC
in File Sizes Post #6821
Beefy? You wish... Athlon 2400+ babeh.. anyway, enough gloating :roll:

Wouldn't it depend on how complex the visibility matrix is, rather than how straining on rendering the finished product would be? I don't think you need to worry. I might be wrong, though :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-06 10:27:44 UTC
in Mod Storyline Post #6797
So they don't like it. That's the point of a poll, to find out what people want to do :nuts: lol.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-06 10:26:37 UTC
in my unfinished map (test) Post #6796
This isn't a Mapping Question.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-06 10:26:00 UTC
in trees Post #6795
There's a tutorial on it!! What is the world coming to? I read every single tut here within a week of starting!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-06 10:25:09 UTC
in ne ideas pls? Post #6794
Do you have to use so many numbers? It's hard to read along with the non-punctuation :|

With benchmark 17025? Uhhhh... in what prog? Also, please could you not post this in the GMF. I can't see a question really.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-06 10:21:36 UTC
in screenshots Post #6792
www.irfanview.com
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-06 10:20:45 UTC
in Organization of Map Vault Post #6790
G_KID, otherwise we'll just end up with a huge amount of space being used up on the site's servers with maps that no-one looks at after a while. Makes sense to delete maps for those who are just joining, posting and leaving. TWHL's not a map publishing place.
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 20 years ago2003-12-06 04:03:49 UTC
in problem texturing prefabs Post #6724
Read in the In The Beginning tutorials (this site).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-05 17:26:33 UTC
in kleine fragen Post #6697
1. Damn right, lol
2. Are you sure it works like one in-game?
3. No idea, sorry - experiment?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-05 15:12:06 UTC
in Judge Dredd Post #6679
I've just answered this in the GMF, but I cba to wade through all the crap there right now. I'm working on sorting it out.
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 20 years ago2003-12-05 07:53:59 UTC
in Decompiling = Stealing? Post #6619
Just include the RMF in that case.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-04 17:14:11 UTC
in Our web Pages Post #6565
take that back. Read the help! It was just the image code I got wrong, btw.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-04 14:47:10 UTC
in Naming Help Post #6552
lol, great idea :nuts:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-04 14:45:42 UTC
in Our web Pages Post #6551
is terrified by MoP's av
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-04 04:32:22 UTC
in Searchable forums and topic? Post #6522
Veteran mappers are 98.5% less likely to commit suicide!
However, veteran TWHLers are 99.9% likely to kill themselves immediately.

And remember, this site isn't owned by Microsoft!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-03 16:23:54 UTC
in Naming Help Post #6484
Hey, that's actually a pretty good idea!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-03 15:52:24 UTC
in Naming Help Post #6482
Lol, it's the start of Genesis :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-03 14:44:08 UTC
in Naming Help Post #6474
Aw, c'mon, someone's gotta recognise that!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-03 12:02:18 UTC
in texture lights+HLCC Post #6458
Natural Selection
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-03 12:01:21 UTC
in Naming Help Post #6457
In principio creavit Deus caelum et terram terra autem erat inanis et vacua et tenebrae super faciem abyssi et spiritus Dei ferebatur super aquas dixitque Deus fiat lux et facta est lux et vidit
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-03 10:18:32 UTC
in correct my map Post #6442
Open it in Hammer, then File - Save As.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-03 10:17:46 UTC
in Help, me I amnew! Post #6441
For god's sake: you an American perchance, ZombieLoffe?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-03 08:51:14 UTC
in correct my map Post #6428
You'll probably want a decompiler like WinBSP. Results won't be perfect tho. Search on Google.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-03 08:43:01 UTC
in Help, me I amnew! Post #6424
Why brits? Off ill coughs
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-02 18:14:57 UTC
in texture lights+HLCC Post #6385
Coo. Didn't know that. Feel ill. retires
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-02 10:16:01 UTC
in update for hammer 3.4? Post #6342
Hmm. foiled. Serious clicky :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-02 10:14:51 UTC
in update for hammer 3.4? Post #6340
For the new CS weapons, you need the new CS FGD! I'm sure that's somewhere on VERC too. Clicky.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-02 10:13:40 UTC
in compiling error, help Post #6339
cough-lohooser ;) can't write batch files hisself, lol.
Don't worry, joking. I still reckon writing your own is the best way </excuseforpost>
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-02 09:53:51 UTC
in Organization of Map Vault Post #6336
I'm hoping you're being sarcastic or... exaggerating?
Good typing for a man with no arms
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-02 08:25:21 UTC
in GOOD NEWS!!!!!!!!!!!!!!!!!!!!!!!! Post #6316
I see dead people. Oops, wrong site :nuts:

The Big Block method's usually for FINDING leaks: make a bit box. Halve the size. See which half the leaks in. Repeat. Stir carefully.

Then there's the Big Prock method for fixing leaks: put a big hollow box. Leave to cool. This makes people cry.

#Asia's crowded and Europe's too old. Africa's far too hot and Canada's too cold. South America stole our name, let's drop the big one, there'll be no-one left to blame us#
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-02 08:20:53 UTC
in Mod Storyline Post #6314
This is in danger of falling apart. Everyone's got seperate ideas and no-one's really listening to other people's suggestions. Please pay more attention to other people?

PS: I must agree with jobbo here: wow, that's original, a Matrix mod! Cool! </pi55>
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-02 08:19:26 UTC
in Lights.rad Post #6312
Actually, I had 3.4 and my valve.rad contained an incredible one light - I downloaded one from, uh, somewhere. Want it? Look at "Texture Lighting" in the tutorials (by me, o'course :) )

#this one, say the most about beauracrats, ain't in his head now#
#dobba dobba bobbabobba doba dobba#
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-02 08:17:07 UTC
in Decals SUCK! Post #6310
Yeah, they do suck. It's true that you have to rotate the texture they're applied to, as well.

I have exactly the same application problems as you described. Try selecting them in a map that's the tiniest bit complicated - it's hell!

#where do we go from here?#
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-01 17:48:43 UTC
in Mod Storyline Post #6264
lol, wrong TS: we're talkin' about Time Splitters :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-01 13:50:17 UTC
in funny Post #6242
Put -game cstrike on the end of the "game" line in compiling.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-01 13:49:38 UTC
in How do I get OpenGL? Post #6241
1029*3434
What the hell? That's one crazy res. You mean 1024x768?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-01 04:09:30 UTC
in compiling error, help Post #6176
Posted 20 years ago2003-12-01 04:06:37 UTC
in Mod Storyline Post #6175
Jeez! Enough posts?

I do like the TS-y idea. One problem-o: isn't it a little like, uh, well... TS?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-30 16:02:15 UTC
in Hammer problem Post #6125
making light entities useless
I'd guess he knows what a light is, stusayso.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-30 15:23:39 UTC
in Decompiling = Stealing? Post #6119
Yep
Seventh-Monkey Seventh-MonkeyPretty nifty